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Transcend Soulforged : give more times for CC Immunity, 3sec is not enough for us. once u die, even we have 3sec cc immunity, its still killable.

thanks.
Post edited by rr87118 on

Comments

  • stonedpuppiesstonedpuppies Member Posts: 9 Arc User
    edited May 2015
    rr87118 wrote: »
    Transcend Soulforged : give more times for CC Immunity, 3sec is not enough for us. once u die, even we have 3sec cc immunity, its still killable.

    thanks.

    That is the point, you should still be killable, otherwise Transcend Soulforged will be the new GodMode. But I have to agree with you that it's underperforming. When SF procs even with CC immunity, you can get caught in a large AOE, a stray at-will hit, trip on your feet and hit your head on a rock?

    What about added 50% mitigation during these 3 seconds of CC immunity?
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    Angel of Protection will give you the temporary immunity you want. Angel of Protection+Soulforged=ZOMG//Overpowered! (just kidding). But seriously: you want the Angel of Protection slotted in an active slot to get the extra immunity and time when you are resurrected.
  • ph33rm3ph33rm3 Member Posts: 549 Arc User
    edited May 2015
    It deserves a shorter cooldown. Deaths are far to frequent lately.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited May 2015
    Death is but a minor inconvenience.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    It's good as it is.

    SF is to give you a one, dangerous and slim chance to walk out of fight you've lost and attempt a comeback. In which case a quick combination of tempHP artifacts or heals can give you that chance provided; (a) you've foreseen the situation happening and prepared for it, and (b) the enemy made the mistake of not confirming your final demise -- be it PvP or PvE.

    Any more powerful than it is now, and it basically turns into a cheese mechanic.

    If there be a compromise, I could see maybe:

    ■ +1... or at max +2 seconds for the damage/CC immunity so you can attempt to recover a bit more safely
    ■ Also, there's a bug that when you get killed during a prone you recover from a prone quite slower than usual, which leaves you more vulnerable than usual proned hits. They probably should fix this bug.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited May 2015
    I agree SF is good as it is, if you die more than once every 2 minutes, then you should start looking up your gear or the way you play. :O
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • rr87118rr87118 Member Posts: 30
    edited May 2015
    It's good as it is.

    SF is to give you a one, dangerous and slim chance to walk out of fight you've lost and attempt a comeback. In which case a quick combination of tempHP artifacts or heals can give you that chance provided; (a) you've foreseen the situation happening and prepared for it, and (b) the enemy made the mistake of not confirming your final demise -- be it PvP or PvE.

    Any more powerful than it is now, and it basically turns into a cheese mechanic.

    If there be a compromise, I could see maybe:

    ■ +1... or at max +2 seconds for the damage/CC immunity so you can attempt to recover a bit more safely
    ■ Also, there's a bug that when you get killed during a prone you recover from a prone quite slower than usual, which leaves you more vulnerable than usual proned hits. They probably should fix this bug.

    i agree with 2nd point. that 1 need to be fixed as fast as before. :)
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    rr87118 wrote: »
    i agree with 2nd point. that 1 need to be fixed as fast as before. :)

    The biggest bug is the that sometimes it resets your stamina making impossible dodging in the next few seconds
  • rr87118rr87118 Member Posts: 30
    edited May 2015
    rayrdan wrote: »
    The biggest bug is the that sometimes it resets your stamina making impossible dodging in the next few seconds

    ermmm.. this 1 i think got happened to me ya. but i was not aware when facing opponents each other hahahaha.

    why i didnt see anyone report that bug?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    rr87118 wrote: »
    ermmm.. this 1 i think got happened to me ya. but i was not aware when facing opponents each other hahahaha.

    why i didnt see anyone report that bug?

    I dont know i lost hopes in reporting stuffs
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