Transcend Soulforged : give more times for CC Immunity, 3sec is not enough for us. once u die, even we have 3sec cc immunity, its still killable.
thanks.
That is the point, you should still be killable, otherwise Transcend Soulforged will be the new GodMode. But I have to agree with you that it's underperforming. When SF procs even with CC immunity, you can get caught in a large AOE, a stray at-will hit, trip on your feet and hit your head on a rock?
What about added 50% mitigation during these 3 seconds of CC immunity?
Angel of Protection will give you the temporary immunity you want. Angel of Protection+Soulforged=ZOMG//Overpowered! (just kidding). But seriously: you want the Angel of Protection slotted in an active slot to get the extra immunity and time when you are resurrected.
SF is to give you a one, dangerous and slim chance to walk out of fight you've lost and attempt a comeback. In which case a quick combination of tempHP artifacts or heals can give you that chance provided; (a) you've foreseen the situation happening and prepared for it, and (b) the enemy made the mistake of not confirming your final demise -- be it PvP or PvE.
Any more powerful than it is now, and it basically turns into a cheese mechanic.
If there be a compromise, I could see maybe:
■ +1... or at max +2 seconds for the damage/CC immunity so you can attempt to recover a bit more safely
■ Also, there's a bug that when you get killed during a prone you recover from a prone quite slower than usual, which leaves you more vulnerable than usual proned hits. They probably should fix this bug.
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
edited May 2015
I agree SF is good as it is, if you die more than once every 2 minutes, then you should start looking up your gear or the way you play. :O
SF is to give you a one, dangerous and slim chance to walk out of fight you've lost and attempt a comeback. In which case a quick combination of tempHP artifacts or heals can give you that chance provided; (a) you've foreseen the situation happening and prepared for it, and (b) the enemy made the mistake of not confirming your final demise -- be it PvP or PvE.
Any more powerful than it is now, and it basically turns into a cheese mechanic.
If there be a compromise, I could see maybe:
■ +1... or at max +2 seconds for the damage/CC immunity so you can attempt to recover a bit more safely
■ Also, there's a bug that when you get killed during a prone you recover from a prone quite slower than usual, which leaves you more vulnerable than usual proned hits. They probably should fix this bug.
i agree with 2nd point. that 1 need to be fixed as fast as before.
Comments
That is the point, you should still be killable, otherwise Transcend Soulforged will be the new GodMode. But I have to agree with you that it's underperforming. When SF procs even with CC immunity, you can get caught in a large AOE, a stray at-will hit, trip on your feet and hit your head on a rock?
What about added 50% mitigation during these 3 seconds of CC immunity?
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
SF is to give you a one, dangerous and slim chance to walk out of fight you've lost and attempt a comeback. In which case a quick combination of tempHP artifacts or heals can give you that chance provided; (a) you've foreseen the situation happening and prepared for it, and (b) the enemy made the mistake of not confirming your final demise -- be it PvP or PvE.
Any more powerful than it is now, and it basically turns into a cheese mechanic.
If there be a compromise, I could see maybe:
■ +1... or at max +2 seconds for the damage/CC immunity so you can attempt to recover a bit more safely
■ Also, there's a bug that when you get killed during a prone you recover from a prone quite slower than usual, which leaves you more vulnerable than usual proned hits. They probably should fix this bug.
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i agree with 2nd point. that 1 need to be fixed as fast as before.
The biggest bug is the that sometimes it resets your stamina making impossible dodging in the next few seconds
ermmm.. this 1 i think got happened to me ya. but i was not aware when facing opponents each other hahahaha.
why i didnt see anyone report that bug?
I dont know i lost hopes in reporting stuffs