I just started a Control Wizard, and have it to almost 20 now. I have seen many builds use Conduit of Ice in the Mastery Slot, and I am unsure why. I have it there, but I just don't really like it. I think Repel with Mastery might be better for mobs, as it keeps them from charging me. Could someone with more knowledge explain the CoI niceties?
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Conduit of Ice on mastery adds chill stacks to enemies and increases the number of ticks of damage the ability has. Add that in with some feats that increase damage with chill stacks and it becomes a very useful ability to have on mastery. Repel might work in some very specific situations where your tank isn't able to hold agro too well but other than that freezing the enemies would be a much better way of controlling mobs than to just push them back.
At your level you aren't going to see any real big damage. Once you get to 60 and gear up you'll have enough abilities to control the mobs rather than have them jumping all over you.
CoI in slot also works much better once you have access to Icy Terrain. With both skills adding chill to each enemy in range, along with Eye of the Storm.... Tastiness.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited May 2015
Chill Strike in the mastery slot works better at low levels because it turns it into a very long range, hard-hitting AOE. Most of the times it should kill or almost kill whole packs of weaker mobs.
Chill Strike in the mastery slot works better at low levels because it turns it into a very long range, hard-hitting AOE. Most of the times it should kill or almost kill whole packs of weaker mobs.
So is putting chill strike in mastery is pointless at 60?
So is putting chill strike in mastery is pointless at 60?
In my opinion, yes. Putting CS in mastery doesn't give you anything that CoI doesn't do better. My normal skill slate for T2 dungeons is CoI in mastery, Chill Strike, Entangling Force, and Icy Terrrain active. Ice Knife and Oppressive Force for dailies. Depending on Boss fights I'll switch out CS or IT for Ray of Enfeeblement. Btw I'm Renegade build, passives are Eye of the Storm and Spell Storm
In my opinion, yes. Putting CS in mastery doesn't give you anything that CoI doesn't do better. My normal skill slate for T2 dungeons is CoI in mastery, Chill Strike, Entangling Force, and Icy Terrrain active. Ice Knife and Oppressive Force for dailies. Depending on Boss fights I'll switch out CS or IT for Ray of Enfeeblement. Btw I'm Renegade build, passives are Eye of the Storm and Spell Storm
If you're going to use chill strike in a PVE build, it is only viable in spell mastery, as that is the only way it becomes an AoE encounter.
If you're going to use chill strike in a PVE build, it is only viable in spell mastery, as that is the only way it becomes an AoE encounter.
You're definitely not wrong. I edited that post a couple times before posting, and ended saying the exact *wrong* thing. Chill Strike is for when I'm soloing, and a single target stun is actually useful. For T2 dungeons that spot becomes Steal Time. Other skills are pretty much the same across the board, save for the occasional slotted Ray of Enfeeblement when I'm trying to set records against dragons, or some such.
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At your level you aren't going to see any real big damage. Once you get to 60 and gear up you'll have enough abilities to control the mobs rather than have them jumping all over you.
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In my opinion, yes. Putting CS in mastery doesn't give you anything that CoI doesn't do better. My normal skill slate for T2 dungeons is CoI in mastery, Chill Strike, Entangling Force, and Icy Terrrain active. Ice Knife and Oppressive Force for dailies. Depending on Boss fights I'll switch out CS or IT for Ray of Enfeeblement. Btw I'm Renegade build, passives are Eye of the Storm and Spell Storm
If you're going to use chill strike in a PVE build, it is only viable in spell mastery, as that is the only way it becomes an AoE encounter.
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Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
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Control Wizard
You're definitely not wrong. I edited that post a couple times before posting, and ended saying the exact *wrong* thing. Chill Strike is for when I'm soloing, and a single target stun is actually useful. For T2 dungeons that spot becomes Steal Time. Other skills are pretty much the same across the board, save for the occasional slotted Ray of Enfeeblement when I'm trying to set records against dragons, or some such.
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