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[Feedback] Life Steal Chance and Endless Consumption

skyvrayskyvray Member, Neverwinter Beta Users Posts: 9 Arc User
edited May 2015 in Player Feedback (PC)
What do you think about the change of Endless Consumption? 5th Boon in Dread Ring Campaign...

From:
When you steal health from your Life Steal stat, it has a chance to steal 3 times as much.

To:
Your Life Steal chance stats are increased x^1.3?

We can consider how should the exponent look like.

for example:
LSC: (15%)^1.2=25.8% ( To low? )
LSC: (15%)^1.3=33.8%
LSC: (15%)^1.5=58% ( That's to much )


I think ^1.3 exponent would be the best choice.


It’s not rly OP and it helps a lot …it's much better than a 3x more ( at the moment this boon is useless).
BTW. 3x more? Maybe with 500k HP lol o_O
[SIGPIC][/SIGPIC]
Post edited by skyvray on

Comments

  • arakk00arakk00 Member Posts: 166 Arc User
    edited May 2015
    No, I think it can stay as it is. Why, you might ask? Lifesteal. GF. Mod 6 is the mod of the tank.
    A <Friendly Dragon>!
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    this is a good idea, though, at that point you might as well throw out all the other boons since I don't see anyone not taking the chance to get a decent LS score.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    Nope. Take a good healer and a tank instead.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    I don't really mind either way, you will still need a tank and a healer for groups, the adds hit too hard for it to really matter.
  • skyvrayskyvray Member, Neverwinter Beta Users Posts: 9 Arc User
    edited May 2015
    arakk00 wrote: »
    No, I think it can stay as it is. Why, you might ask? Lifesteal. GF. Mod 6 is the mod of the tank.
    diogene0 wrote: »
    Nope. Take a good healer and a tank instead.

    Your Answers are not in any case associated with my statement…
    What is the point to have a 3x more Life Steal Severity? There are none
    [SIGPIC][/SIGPIC]
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    I'd suggest - as counter-proposal - a flat out +__% LS chance increase. Like +8% or +10%.

    The current x3 severity, however, mainly gets lost on overheals... ...though an expansion of the x3 effect would also be OK-ish if excess HP yould be given as temp HP.

    Same is IMHO a core problem of the TempLock capstone Mod 6 change.
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