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Do I really suck now, or has this game gotten a lot harder?

coolfatburnercoolfatburner Member Posts: 10 Arc User
edited May 2015 in PvE Discussion
I haven't played in a long time. (was working up Tyranny of Dragons boons, stopped w/ Skirmish of Tuern as I heard the RNG for the tome was atrocious) So however long ago that was, months I think.

So I just returned last nite... and holy moly, I was getting DEMOLISHED everywhere!

Yes, I saw NWO increased the lvl cap and certain things (Feats, certain levels and boons) were removed and put up to lvl 70. And yes, I'm no doubt rusty as hell.

But good grief, did I lose that much reaction time and skill... or did they significantly increase the difficulty on lvl 60-70 content?
Post edited by coolfatburner on

Comments

  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    If you are doing iwd, wod, dread ring, or sharandar at level 60-69, you are not supposed to be doing that. That is all level 70 content now. What they did was make all the old campaign areas level 70 and throw a line of grindy quests to get you from 61-70. Talk to the druid lady at that gigantic glowing tree in the middle of protectors enclave and she'll get you sorted out.
  • b0rkch0pb0rkch0p Member Posts: 396 Arc User
    edited May 2015
    and prepare for the grind. ;p search the forms for grind.. and order by date and you'll be able to read up on it all..
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited May 2015
    Because of where you stopped playing, it sounds like you will not be able to buy Eternal gear from the Well of Dragons vendor. So take the drops and quest rewards from the new Elemental Evil leveling zones -- and swap out your old epic gear for the new greens and blues.

    You need much higher hitpoints for the new content, and the level 61-70 drops will give you the stats you need as you level. Also, you can do the 3-man "leveling" dungeons (the ones with no minimum ilvl required) for random blue gear.
  • edited May 2015
    This content has been removed.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    Just acclimate to the new playstyle. Previous style of just rush in and spam encounters won't work most of the time.
    Old epic lvl 60 gear will get you quite far. I leveled 3 toons to lvl 70 without changing out of my T2 gear.

    The campaign is a lvl 70 zone now so if you are below that, be prepare to have a tough fight. They allowed this so people could still progress whether solo or in groups. They could have sealed it off until you hit level 70, but then we would have threads that would be complaining about that instead.

    Some classes will have it a lot easier than others. If you can't do it by yourself, I would suggest getting a group. There are plenty of people looking for one so it wouldn't take long to get another person as 2 people questing together makes it exponentially easier.
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    edited May 2015
    A bit of column A, a bit of column B...
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2015
    You will get smashed by npcs if you're fighting lvl 71+ npcs without being max level, ie 70 now. Working as intended. Play the quests near the tree in protector's enclave to level up.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited May 2015
    The game is a lot harder now.

    Step one: Level to 70 in the new areas and by doing the ToD tasks. Do not go to the Campaign zones (IWD, WoD, Shar, DR)

    Step two: At level 70, get your lvl 70 artifact offhand from Knox.

    Step three: Go finish Spinward rise. Yes, I know.. it's a grind and you hate it, blah blah blah. Go finish spinward rise and get the artifact mainhand for free.

    Step four: If you still have your lvl 60 gear, check it against the Eternal set from the ToD store. Then buy that set and salvage your precious lvl 60 gear. Seriously, cut the cord, that gear sucks now even with the set bonuses. If you already have newer gear that's better than the Eternal gear, that's cool - point is, get new gear, lvl 70 if you can find it. PvP gear is good too if you have the glory and seals already.

    Step five: Start running eLoL and pick up better level 70 gear and seals until you can buy the T1 set from the seal vendor in PE (where the Drake guy used to be).

    Step six: Start running T2 DDs - they are very hard, don't even try until you have T1s, you'll wipe repeatedly and probably have to be carried by your party most if not the entire way. From them, earn seals and buy the T2 gear.

    Along the way, upgrade all your enchantments as best you can. Leadership has a lot of new tasks in 21-25 that provide RP, and R5 enchants drop pretty regularly now in the new leveling zones, especially from HEs.

    Also note: Spinward, toward the end, gets a little hard to solo. The major lag issues aside, the Giants are very hard for anyone without pretty good gear already and that DOES NOT include pre-mod6 lvl 60 T2 gear -- reminder: you suck in that gear now. So, get help. It's doable for 2 generally well-geared toons (by pre-mod6 standards) and definitely doable by more than 2. You lose out on loot drops and stuff in a team, but that's a small price to pay. Grinding the vigilance tasks is a little annoying, but you can finish an area in a day or two if you work at it, so it's not *that* bad, not like the weeks of dailies required for the campaigns anyway.

    Somewhere between Step five and Step six, you're going to find that you can actually manage some of campaign zone dailies again. Like magic :) Go to IWD and do whatever you can (in a team, you'll generally be able to manage anything there at this point). Why? because you need 100K+ black ice to make the top-end gear using black ice shaping profession.

    By the time you hit Step five, you'll find the game challenging but not impossible. If you were here then, it will probably remind you of back when 9000 GS was considered a lot, R5s were hard to come by and people had to use actual strategy to finish any of the T2 DDs... It's not really that much different to be honest, back then you'd get ruined in epic DDs without higher-end gear, and the same is true now, except in addition to the DDs, they added the campaign zones to the list.

    For me, once I stopped complaining about how hard it was and I started working on getting better gear, things started falling into place and now, I still think it's challenging, but it's far from impossible.


    Oh: Buy lots and lots of health kits, because even with good gear, expect to die a lot more.

    EDIT: onegaki101 pointed out I had the offhand and mainhand locations backwards, so I fixed them -- sorry about that :)
  • b0rkch0pb0rkch0p Member Posts: 396 Arc User
    edited May 2015
    kvet wrote: »

    Step three: Go finish Spinward rise. Yes, I know.. it's a grind and you hate it, blah blah blah. Go finish spinward rise and get the artifact offhand for free.



    along with this part.. make sure all your VIL quests are the same 'type' I was doing 4 different ones.. and 3 didn't count / were not part of vigilance quest I had. the people that give you the quests can give quests that aren't needed for what you need.. Esp on the Final Vigilance one.. an entire night was wasted rerunning things that didn't help..
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    kvet wrote: »
    Step two: At level 70, get your lvl 70 artifact mainhand from Knox.

    Step three: Go finish Spinward rise. Yes, I know.. it's a grind and you hate it, blah blah blah. Go finish spinward rise and get the artifact offhand for free.

    FYI you should fix that, you get the Off-Hand when you reach level 70. Mainhand you get when you finish spineward rise.
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited May 2015
    b0rkch0p wrote: »
    along with this part.. make sure all your VIL quests are the same 'type' I was doing 4 different ones.. and 3 didn't count / were not part of vigilance quest I had. the people that give you the quests can give quests that aren't needed for what you need.. Esp on the Final Vigilance one.. an entire night was wasted rerunning things that didn't help..

    You should pay more attention to the mission requirements. They are all prefixed with a label so you should be able to determine what you want to do for your specific vigilance mission.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited May 2015
    fikusof wrote: »
    All of you suck. We at russian server have no problem and kill even dragons in oneshot
    http://nw-forum.ru.perfectworld.eu/showthread.php?t=180402&page=2
    post Nr 31

    LOL!

    I am imagining a strong Russian accent . . . "You puny Europeans and Americans, suck! We crush you with our superior Russian ways!"
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited May 2015
    onegaki101 wrote: »
    FYI you should fix that, you get the Off-Hand when you reach level 70. Mainhand you get when you finish spineward rise.

    Oh - LOL - yeah, sorry I always get that backwards :) thanks!
  • dragonogredragonogre Member Posts: 70 Arc User
    edited May 2015
    They pulled the same monkey business that was done to STO with Delta Rising made the next step to max lvl a slow grind fest.
    Elemental Evil is the best module ever it fixed all the bugs!
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    dragonogre wrote: »
    They pulled the same monkey business that was done to STO with Delta Rising made the next step to max lvl a slow grind fest.

    At least they didn't raise the Rank cap of mounts to Level IV and require a 700 Zen Token to "upgrade your tier III mount" - even though that upgrade is still inferior to the new Tier IV mounts. When STO did this I stopped playing 100%. They were releasing Delta Rising pack for bigbux ($150 IIRC) which I would have bought. So I spent $200 on Neverwinter to get Armored Polar bear instead and tweeted it out loud and why. It's STO Group's loss now.

    ATTN Neverwinter Devs: Do *NOT* Pull a stunt like that here (release a newer version of the stuff I've already purchased in Zen Market and expect me to spend more Zen to 'upgrade'). Consider this fair warning of dire consequences if you go there. Not only will I stop spending my money, I'll make sure word of mouth gets around.

    Signed: "Still Livid"

    On-topic: @OP: Yeah: it's not just harder, but a whole lot of "less FUN!" to go with it.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    ...in IwD and WoD the standard mob fights nowadays are like the 2-3 player HEs were pre-Mod-6. And every fight takes thrice as long as yit did before. Which is IMHO the cause for a significant fraction of that "less fun"-feel...
  • translucentwolftranslucentwolf Member Posts: 116 Arc User
    edited May 2015
    At least they didn't raise the Rank cap of mounts to Level IV and require a 700 Zen Token to "upgrade your tier III mount" - even though that upgrade is still inferior to the new Tier IV mounts. When STO did this I stopped playing 100%. They were releasing Delta Rising pack for bigbux ($150 IIRC) which I would have bought. So I spent $200 on Neverwinter to get Armored Polar bear instead and tweeted it out loud and why. It's STO Group's loss now.

    ATTN Neverwinter Devs: Do *NOT* Pull a stunt like that here (release a newer version of the stuff I've already purchased in Zen Market and expect me to spend more Zen to 'upgrade'). Consider this fair warning of dire consequences if you go there. Not only will I stop spending my money, I'll make sure word of mouth gets around.

    Signed: "Still Livid"

    On-topic: @OP: Yeah: it's not just harder, but a whole lot of "less FUN!" to go with it.

    Sounds like dissent. Might get thread locked. Remember, Cryptic can do no wrong.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2015
    kvet wrote:
    Step four: If you still have your lvl 60 gear, check it against the Eternal set from the ToD store. Then buy that set and salvage your precious lvl 60 gear. Seriously, cut the cord, that gear sucks now even with the set bonuses. If you already have newer gear that's better than the Eternal gear, that's cool - point is, get new gear, lvl 70 if you can find it. PvP gear is good too if you have the glory and seals already.

    Doesn't the Eternal set require dragon fangs, which can only be obtained from the WoD quests, (and not the general ToD dailies)? If I am right, then there is no way to get the Eternal set without doing said WoD dailies...

    An alternative would be to run the leveling dungeons to try and get regular blue gear - you need not use up a key on the final chest, until you've looked inside it and know that the item(s) is something you can use...

    Also, aside from the chest armor, which has an armor enchantment slot, you may be better off buying blue items from the AH - I don't know if the Eternal pieces are all worth 20K ADs.

    I also suggest, if you have the Celestial coins to spare, to look into the 150 coin weapons - they are quite good and don't require refining, if you don't want to deal with Spinward Rise..
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  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited May 2015
    kvet wrote: »
    Step four: If you still have your lvl 60 gear, check it against the Eternal set from the ToD store. Then buy that set and salvage your precious lvl 60 gear. Seriously, cut the cord, that gear sucks now even with the set bonuses.

    Since the OP is a returning player, he won't have the currency to buy the Eternal set. Fresh players should hit the AH for level 70 blue pieces. They have the same stats as the Eternal pieces, only there is no armor enchantment slot. But it should be good enough to do eLoL
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited May 2015
    bioshrike wrote: »
    Doesn't the Eternal set require dragon fangs, which can only be obtained from the WoD quests, (and not the general ToD dailies)? If I am right, then there is no way to get the Eternal set without doing said WoD dailies...



    Thats one of the reason i say mod 6 PVE content is poorly design..putting Eternal set as lvl70 daily reward..lvl70 player that do daily there find them useless while new lvl60 player which need them the most are force to do lvl70 daily which is very tedious or impossible to them..

    My guess is the developer design it specially for old player from mod 5 to get enternal set to help them grind the way to lvl70 but they fail see in long term when new player join the game..it doesnt makes sense...
  • translucentwolftranslucentwolf Member Posts: 116 Arc User
    edited May 2015
    Things are harder now.
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited May 2015
    kvet wrote: »
    At level 70, get your lvl 70 artifact offhand from Knox.
    ....
    get the artifact mainhand for free.

    Poisoned gifts.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    kangkeok wrote: »
    My guess is the developer design it specially for old player from mod 5 to get enternal set to help them grind the way to lvl70 but they fail see in long term when new player join the game..it doesnt makes sense...

    That's excactly what I think as well. And I'd even go so far to say that goes for the entire mod 6. It was balanced around people that had been playing and farming mod 5 endgame for a long time. If you have your good enchants already, lots of campaign currency, leadership armies going and all boons unlocked, the content actually is doable.
    But if you don't have these things, either because you are new or you didn't pre-farm like crazy or you had more than 1 or 2 characters to equip, you are screwed.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited May 2015
    nazghul22 wrote: »
    Poisoned gifts.

    How so

    yes you need to refine them but you can earn the RP in game

    I think those are the high points of the Mod

    Everything else confuses me
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    That's excactly what I think as well. And I'd even go so far to say that goes for the entire mod 6. It was balanced around people that had been playing and farming mod 5 endgame for a long time. If you have your good enchants already, lots of campaign currency, leadership armies going and all boons unlocked, the content actually is doable.
    But if you don't have these things, either because you are new or you didn't pre-farm like crazy or you had more than 1 or 2 characters to equip, you are screwed.

    Yes and no. I agree that the price on eternal is unfair to new players. Especially considering that they would have access to none of the good gear from earlier mods given the difficulty level in WoD. If you have more than one or 2 characters to equip you are actually allright. My HR main was in T1 gear within a week of playing the mod. My secondary GF took a little longer mostly because I had started trying to T2 farm with my main. The thing is once geared you keep accumulating Seals of the Ellements. So if you have a main and it is active you can start gearing your alts in Alliance blues from your main's leftovers. Speaking of which what should I play next? Have everything but a DC.

    For the OP. You played for a while but do not have the mats to get Eternal right? Well we can assume you have some AD from when you were last active. I would shop for blues on the AH and lean towards HP. Mobs hit pretty hard and it is better to kill them a little more slowly than to just die on contact. Beyond that my real question is how early did you start playing? Because somewhere in Mod2 GWFs that were in god-mode and CWs that were...... CWs in every Mod... figured out that power creep had hit the point that you could just decide to ditch tactics and planning and just blow everything up. By Mod3 this was standard doctorine. Run in, blow everything up. So if you can remember back to when you had to think and plan and prioritize targets. Playing like that again will lead to success in Mod6.
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2015
    urlord283 wrote: »
    How so

    yes you need to refine them but you can earn the RP in game

    I think those are the high points of the Mod

    Everything else confuses me

    No he is lucky! He did not waste time, AD and marks/ wards getting hoard enchants that have been rendered worthless.
  • xd108xxd108x Member Posts: 142 Arc User
    edited May 2015
    kvet wrote: »
    By the time you hit Step five, you'll find the game challenging but not impossible. If you were here then, it will probably remind you of back when 9000 GS was considered a lot, R5s were hard to come by and people had to use actual strategy to finish any of the T2 DDs... It's not really that much different to be honest, back then you'd get ruined in epic DDs without higher-end gear, and the same is true now, except in addition to the DDs, they added the campaign zones to the list.

    Hmm helpful advice for me there tbh kvet, as I have just started playing again too after a few months break, and had noticed the grind to get to 70, the irony that quests from before 60 give 5k+ exp and these new endless cycle of same dailies give on average 2-3k.

    With regards to the quote above I am all for not being able to just run into enemies in end content dungeons with any class and spam encounters etc and not die in seconds, as I felt that was one of the points wrong with this game before. If you are going in to end content dungeons it should require actual skill, thought, teamwork and like u say decent gear. Sadly as I have mentioned before I fear too many players are just relying on the latter and asking for overly high gear requirements then just trying to blast through the dungeon. I am hoping this would not be the best way to run such content, but rather go in with not so high gear requirements with intelligent players who can use some skill such as letting the tank do their job by taking aggro and a healer that can with the support of classes that offer some control, be able to beat most if not all end content.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    Since the OP is a returning player, he won't have the currency to buy the Eternal set. Fresh players should hit the AH for level 70 blue pieces. They have the same stats as the Eternal pieces, only there is no armor enchantment slot. But it should be good enough to do eLoL

    ...what however does make sense is, after you got decked in those random blues from the AH, go to Well of Dragons, take a helluva spanking, but finish those dailies that you can for two days - including Eminster's weekly "Reclaim". Then you should have the 15 Dragon Fangs that you need to buy one piece ot Eternal Gear - the chest piece. To get your Armour Enchantment slot. The rest of the set is probably inferior to your select stats randoms, it's boni are scattered all over the place...

    ...though I'll eventually gather the whole set for my Pally - to use in transmuting. It looks acceptably on a redhead girl - accurately matches her hair colour - and, hey, she's a Paladin of Sune... :^)
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    kvet wrote: »
    Step three: Go finish Spinward rise. Yes, I know.. it's a grind and you hate it, blah blah blah. Go finish spinward rise and get the artifact mainhand for free.
    Or - and here's what I did - get halfway through Spinward Grind then go find something more entertaining to do in a different game. Come back every now and again to grind out some more unfun 'quests'. Wait for the Devs to introduce something FUN to do instead.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    urlord283 wrote: »
    nazghul22 wrote: »
    Poisoned gifts.
    How so

    yes you need to refine them but you can earn the RP in game
    [...]

    ...can you?

    As of now:
    - DH nerf
    - RP gained as rewards from e.g. Shar etc. I got so far are Artifact-only (w/o "gear")
    - Leadership task coffers that are supposedly containing ArtiGear-RP give me only Elements, EA, and - Woohoohoohoooo! - Unified Elements
    - ...

    Poisoned giifts.

    Oh, yeah, you can ID every green and blue and use that for 100-200 or 300-600 RP. Sooo.... ....500k RP until epic... ...divided by 100 makes 5000. Doh. And end stage takes 5 million RP. Meh. So with my one playing hour daily (the duration after which DH shuts down, that has implicitly been termed a "typical gaming session" by Panderus) I get like 2500 RP from DH drops with the extremely rare better drop, and another 2500 from IDed gear. Kewl. Then my ArtiWeapon is at epic on August 20th. Yeeeah, then I can start upgrading my off-hand. Sup.
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