This should going to be a thread which is helpful to new and old players to gain ingame currency (AD), which will result in better game experience for all!
Just share your experience how you make AD, the best, fast and easy ones. But you can share any way to get ADs you like to.
Let me start here with something everyone else can do as well. These days my favorite income is through the Auction House:
- You look for 99x stacks of rank 4 (runestones & enchantments)
- at certain times, they sell for 6,2k - 7k AD each.
- You buy as many stacks out as possible. (There will be some others, also buying them)
- remember that there exist many types of enchants (azure/radiant/dark/silvery/profane/arcane etc. ... check all of them)
- Once bought, put them back in the AH when the prices raised to 9k+ (and they will, each day!)
- That's how I made the last days, each day, around 75k already refined ADs
Same game can be done with rank 5s of course.
Excited to hear from you about different ways to gain AD. Let's collect it in this thread for the community!
Let me think about it.... I have thoughts resonating in my head.
I'll get back to you once it's all clear.
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dragon20roMember, Neverwinter Beta UsersPosts: 10Arc User
edited May 2015
- Buy low, sell high . What? A lot of stuff.Depends on what's low and usually it's higher in median price. You have to get to know the prices and how they fluctuate. Pro-tip: On Tuesday prices are high, on Saturday evening they are low. It always depends on how many people play.
- NEVER miss dungeons event (Temple of spider). Play only with lvl 70 so you get 69 or 70 drops. Be sure to have 6+ dungeon keys before the event starts. If you get items that are over 8k, search them. If you see only one and it's at > 4d23h buy it and put both at 19k. They sell like hot pancakes. If you get Outbound Paladin items you've hit the motherload.
There's nothing fast about my AD gain these days
I dislike market dabbling since I've no real instict or patience for it. I'll say this much tho - your professions bag is a lot bigger than inventory bags, so I've been looking in that direction lately. Not mentioning AD-leadership tasks here, but I'm half way through training a bunch of footmen (going for about 20k each last I checked). Another alt is gathering basic alchemy components to transfer to my main toon so that I can start making a bunch of aqua regias after I'm finished with the aggregates currenly taking up all my blue and purple alchemists
Oh and always pick up greater scrolls of identification - they pile up quite fast and make for an easy 10k or so
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plasticbatMember, NW M9 PlaytestPosts: 12,463Arc User
edited May 2015
I did not do that myself because I consider too much short time work. Making potion. Make the minor non-healing potion.
Each is selling at least 600 AD.
You need only 20 minutes to make one with resource and without color personnel.
If you have no resource, 40 minutes from scratch.
You can do that in level 2 alchemy.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited May 2015
Sell my soul to lostmauth, so far, he has given me 5 horns.
I miss end of mod 5.
Made 500k by market dabbling during the last weeks, and first weeks of mod 6.
Now I can still rake in profits when I have the time, but the pace has slowed down quite a lot.
Also, this thread is kinda silly. OP, you realize that you're creating competitors for yourself, right? I mean, market arbitration is a first come first served kind of thing, and the more eaters there are, the smaller the meal.
EDIT: One way that went to hell because the market collapsed was refining enchantments to level 5. Plenty of 4s dropped in WoD, and going about it cleverly, the average price to refine one came to around 300 AD, while the result sold for about 1200.
Sure, it was labour-intensive, but hey, gave me something to do. I mean, it was almost like what proffessions would be in an ideal game, right? Might be just me but I thoroughly enjoyed playing essentially a merchant.
Comments
I'll get back to you once it's all clear.
- NEVER miss dungeons event (Temple of spider). Play only with lvl 70 so you get 69 or 70 drops. Be sure to have 6+ dungeon keys before the event starts. If you get items that are over 8k, search them. If you see only one and it's at > 4d23h buy it and put both at 19k. They sell like hot pancakes. If you get Outbound Paladin items you've hit the motherload.
I dislike market dabbling since I've no real instict or patience for it. I'll say this much tho - your professions bag is a lot bigger than inventory bags, so I've been looking in that direction lately. Not mentioning AD-leadership tasks here, but I'm half way through training a bunch of footmen (going for about 20k each last I checked). Another alt is gathering basic alchemy components to transfer to my main toon so that I can start making a bunch of aqua regias after I'm finished with the aggregates currenly taking up all my blue and purple alchemists
Oh and always pick up greater scrolls of identification - they pile up quite fast and make for an easy 10k or so
Each is selling at least 600 AD.
You need only 20 minutes to make one with resource and without color personnel.
If you have no resource, 40 minutes from scratch.
You can do that in level 2 alchemy.
Made 500k by market dabbling during the last weeks, and first weeks of mod 6.
Now I can still rake in profits when I have the time, but the pace has slowed down quite a lot.
Also, this thread is kinda silly. OP, you realize that you're creating competitors for yourself, right? I mean, market arbitration is a first come first served kind of thing, and the more eaters there are, the smaller the meal.
EDIT: One way that went to hell because the market collapsed was refining enchantments to level 5. Plenty of 4s dropped in WoD, and going about it cleverly, the average price to refine one came to around 300 AD, while the result sold for about 1200.
Sure, it was labour-intensive, but hey, gave me something to do. I mean, it was almost like what proffessions would be in an ideal game, right? Might be just me but I thoroughly enjoyed playing essentially a merchant.