I am very disappointed with the changes made to Tiamat in Mod 6.
I have yet to see a full 25-person group take 1 head down to even down to half, let alone kill all 5 heads.
What really disappoints me is that CLEARLY the development team does not play this game. If they did play this game, then they never would have increase the difficulty -- it was already difficult enough. I was a 21k gear score DC that could be successful in defeating Tiamat about 65% of the time. To me this was a good ratio. Despite grinding away fairly consistently, I still don't have the 50 Linu I needed for the top boon.
It's also clear to me that the dev's never even tested the new Tiamat changes... had they done so they would have realized that it is impossible to complete now. (Unless they tested it by giving themselves all the best gear in the game -- however I doubt this as I have most of the best gear in the game and all my arti's are at legendary).
I sincerely hope in the future that the development team will actually play the game on the test server prior to implementing new changes. It is OBVIOUS that this did not occur when they made the changes to Tiamat! Please fix.
Post edited by zimmermant on
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
edited May 2015
Yep...
Even the "Ring" is broken
But
The rewards are the same...
The new content has better rewards and easier fights
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
they obviously don't play the game, or they didn't test ANY of mod6.
they just cranked everything to "11" , said "maybe that's good??" and threw it on the preview server.
then for months... months they ignored all the player feedback from preview saying tiamat (and lots of other epic stuff) is way way too hard.
then they released it anyway.
all I can figure is, things are a mess over there at PW (half the staff was fired around the same time)
I agree that Tiamat appears to be quite a bit overpowered, but I think the other content is easily playable. I like a little more challenge. The prior version was a cakewalk, and I am not a highly skilled player.
But, I digress. This is about Tiamat, which seems to need serious tweaking.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
ohh ffn DRAGON GODDESS doesnt roll over and die whenever you sneeze in her general direction OMFG IMPOSSIBRU!!!111!!1!one!
the only issue is lack of favors needed for boons, but thats about it
You should try to know what you are talking about, before you spam away.
I am all for making the game more challenging. Although I primarily solo in the game, Well of Dragons has been very tough for me and forces me to group with other characters -- and there is nothing wrong with that. There indeed should be areas that make solo'ing tough or impossible.
Tiamat is not the case... and had you even tried it once since Mod 6, you would know what we are talking about. Tiamat was honestly tough enough as it was. Sure if you got into a party of +18k gear score characters, you were pretty much guaranteed a win... but you didn't always get into those parties. In fact, I feel Tiamat needed to be tweaked down, and instead needed a way to prevent people from stacking instances with 18k+ characters.
or add a way to get linus without doing that 2fps fest and make it 3k+ iLvL content, with some special buffs to whole server whenever it is completed, smth like randomly chosen buff - 2x exp, 2x gold drops, 2x RP drops, 2x enchant drops, 2x item drops, 2x seal drops etc. for a certain amount of time(should be somewhere between 1~24 hours)
I play this game to feel like an overpowered hero... when i run Tiamat,the dungeons, or even IWD heroics, afterwards i just feel Dirty and Abused.(dont get me wrong i dont want a cakewalk, but i dont enjoy wasting 2 hours trying to do a dungeon using 50 healkits and still failing) VT and MC were runnable with high end players( what about the average guy,probably not so much though) and FFS the graphic LAG in MC never fixed since release and well of dragons graphics issues are out of control when the dragons come Mirrored ground, dragons with missing body parts and LAG un movable(And Yes I have a good Video card and play on High speed cable internet). should we talk about Cragmire crypts a bit... people do succeed at this.. but not without 50 deaths and exploits to win.. otherwise undoable legitimately. Like I said I Feel Dirty and Abused.
I play this game to feel like an overpowered hero... when i run Tiamat,the dungeons, or even IWD heroics, afterwards i just feel Dirty and Abused.(dont get me wrong i dont want a cakewalk, but i dont enjoy wasting 2 hours trying to do a dungeon using 50 healkits and still failing) VT and MC were runnable with high end players( what about the average guy,probably not so much though) and FFS the graphic LAG in MC never fixed since release and well of dragons graphics issues are out of control when the dragons come Mirrored ground, dragons with missing body parts and LAG un movable(And Yes I have a good Video card and play on High speed cable internet). should we talk about Cragmire crypts a bit... people do succeed at this.. but not without 50 deaths and exploits to win.. otherwise undoable legitimately. Like I said I Feel Dirty and Abused.
im average built rank 7s radiants and blue arti great 1 epic artifact rest blue and thats pretty average. yet i still run vt WITHOUT A CLERIC. its not that hard. get a good guild and youll run anything you want. in fact join win or looze we booze. its the best!!!
dont forget, we are fighting legions and summoned knights are +73 levels, with unbalanced one-shots and casting debuffs at thier maxed level skills, seem that we are using 60 lvl gears and blue, and some still stuck with rank 3 skills, and rank 4 made some characters unplayable without boons.
buffs from 100% filled hoard should help us able to beat, but buffs isnt working.
I agree that tiamat is pretty much useless now and a waist of time to enter, but I think it is not necessary to make it easier I think the mobs need to be reduced in number.
decrease the mob spawn rate and:
We will be able to get the clerics up faster and
with less mobs interfering when fighting tiamat we will get more damage in(while dying alot ... it is a super dragon after all)
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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isaintify1Member, NW M9 PlaytestPosts: 414Arc User
edited May 2015
So far best ive gotten was 3 and a half heads down... If everyone gets geared up enough with 25 people Tiamat should be like how it used to be.. Its fine the way it is and none of it needs to be nerfed. Its like the frist two weeks of Tiamat on release everyone complained and moaned about how "impossible" it is. A month later there was almost always a 70-90% chance to win if you entered with certain times. In a month plus I guarantee you that it will be more do-able, so just concentrate on gearing and helping others like guildies and some randies.
bad kids are bad ive beaten tiamat 5/8 times since patch
I can solo all instances, have 50 characters with full legendaries and mythic artifacts, and they all have full runic bags.
See, I can type fake stuff too, doesn't mean its true. I'd wager that nobody has cleared tiamat in mod 6 yet, at least not without major exploits being used.
Comments
Even the "Ring" is broken
But
The rewards are the same...
The new content has better rewards and easier fights
Go figure
I do miss Tiamat
Urlord
But that kinda defeats the purpose . . .
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
No, even then you're pretty much hosed.
the only issue is lack of favors needed for boons, but thats about it
they just cranked everything to "11" , said "maybe that's good??" and threw it on the preview server.
then for months... months they ignored all the player feedback from preview saying tiamat (and lots of other epic stuff) is way way too hard.
then they released it anyway.
all I can figure is, things are a mess over there at PW (half the staff was fired around the same time)
But, I digress. This is about Tiamat, which seems to need serious tweaking.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
your obviously dumber than you look. ive seen a full 25 man party with bis everything and they only got 1 head down. go somewhere else you troll.
You should try to know what you are talking about, before you spam away.
I am all for making the game more challenging. Although I primarily solo in the game, Well of Dragons has been very tough for me and forces me to group with other characters -- and there is nothing wrong with that. There indeed should be areas that make solo'ing tough or impossible.
Tiamat is not the case... and had you even tried it once since Mod 6, you would know what we are talking about. Tiamat was honestly tough enough as it was. Sure if you got into a party of +18k gear score characters, you were pretty much guaranteed a win... but you didn't always get into those parties. In fact, I feel Tiamat needed to be tweaked down, and instead needed a way to prevent people from stacking instances with 18k+ characters.
buffs from 100% filled hoard should help us able to beat, but buffs isnt working.
LOL, got him!
decrease the mob spawn rate and:
We will be able to get the clerics up faster and
with less mobs interfering when fighting tiamat we will get more damage in(while dying alot ... it is a super dragon after all)
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I can solo all instances, have 50 characters with full legendaries and mythic artifacts, and they all have full runic bags.
See, I can type fake stuff too, doesn't mean its true. I'd wager that nobody has cleared tiamat in mod 6 yet, at least not without major exploits being used.
video or it didnt happen. oh no video? my point exactly.