I don't know about you all, but from what I have seen, trying to play the new content on a Scourge Warlock is near impossible. Running Blues with rank 5's and getting 1 shot all throughout the content. On top of that Minsc does more damage than me. Didn't have an epic T2 set on my SW before the Mod update and the merf to lifesteal has shelved this toon. Can anyone even complete the pve content on a toon that just reached sixty without weapon enchants and such? New players are doomed if they roll a SW... fix this.
I don't know about you all, but from what I have seen, trying to play the new content on a Scourge Warlock is near impossible. Running Blues with rank 5's and getting 1 shot all throughout the content. On top of that Minsc does more damage than me. Didn't have an epic T2 set on my SW before the Mod update and the merf to lifesteal has shelved this toon. Can anyone even complete the pve content on a toon that just reached sixty without weapon enchants and such? New players are doomed if they roll a SW... fix this.
Think new player are doomed in general, once they hit lvl 60... No idea how you are suppose to do the lvl 60-70 quest without any boons or epic equipment..
Think new player are doomed in general, once they hit lvl 60... No idea how you are suppose to do the lvl 60-70 quest without any boons or epic equipment..
Levels 61-69 is PROBABLY not all that bad provided new players do all the standard leveling locations so they are over-leveled going into the 'new' vigilance content. The first few vigilance quests also give you some okayish blues and greens which I think might just be enough.
The real issue is what happens to them when they hit 70. They will simply not have the HP and other stats to survive in dungeons without the artifacts/enchantments that more established players have. And without being able to finish dungeons (leaving aside the rampant kicking of under geared players that is all the rage now) they won;t be able to upgrade their gear....
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited May 2015
No way, any new hell bringer furylocke is screwed once they enter the new zones with HAMSTER gear and no augment or high end healing companion to keep them alive.
Make SWs the polar opposite, direct counter to DCs. I've always wanted to see this. When you have a class that's perceived to be "weak" in the game, you don't just buff it so it becomes just like others. You buff it by giving its existence meaning. So it has all its weaknesses, but it also has its unique strengths that no other class can match, only the SW can do it, and what it does is IMPORTANT.
In that sense, the easiest and most meaningful "role" you can give to the SW, is by making it a direct counter class to the strongest classes in game. We've already got plenty of defense debuffs. The things we don't have are DC-counters and TR-counters, CW-counters. Make it so that the SW is weak and frail, but once its allowed to do its job then it means HELL for the OP classes. That's how you balance and fix PvP, IMO.
■ Any buff DC deals onto his teammates, the SW either debuffs, or directly dispels it to the same extent.
■ Any healing the DC deals onto his teammates, the SW debuffs it down to low levels.
■ Unique and potentially devastating effects -- such as a debuff that increases recharge times
■ Unique and potentially devastating effects -- such as a debuff that decreases stamina regen
■ Unique and potentially devastating effects -- such as a directly sapping enemy stamina
Think new player are doomed in general, once they hit lvl 60... No idea how you are suppose to do the lvl 60-70 quest without any boons or epic equipment..
take a tanking compagnion to do your tasks, lots of warlocks do so in case being squishy
until you geared up, get lifesteal up, take SB damnation path for leveling , or SB fury+ compagnion
that would help a lot,
the most tanky setup imo for mob groups is 1. Warlocks bargain 2. Bova 3. DT
testing all other combinations, none could compare to this one, since WB gives you selfheal+ reflecting damage, Bova lots of hits in short time that heal you continously, DT: good DR-buff +debuff on mobs
I run with 2 SWs in my guild and i can assure you when specced right the SW is a dps monster and this is coming from GWF with the lostmauth set
if done right? in case your "Walrock" has +17k power +10k crit and +6k arp this advice can be used for any class
btw the detailed desciption by recommand the playstyle "if specced right" , helps the OP a lot , I am sure
and the build you name is probably
1. HB fury that is squishy as hell in T2
or 2. in case of dealing insane damage its probably broken Damnation path with puppet dealing 600k hits
or 3. or abusing T feytouched
or 4. scilled player without bug abusing who has top gear
" if done right" warlock can´t compete with GWF or CW atm, otherwise one of them is doing something wrong or bug abusing
@mirror i guess this thread is about PVE, or am I wrong?
■ Any buff DC deals onto his teammates, the SW either debuffs, or directly dispels it to the same extent.
■ Any healing the DC deals onto his teammates, the SW debuffs it down to low levels.
■ Unique and potentially devastating effects -- such as a debuff that increases recharge times
■ Unique and potentially devastating effects -- such as a debuff that decreases stamina regen
■ Unique and potentially devastating effects -- such as a directly sapping enemy stamina
etc etc..
And what would any of that do against monsters? It's not a pure pvp game you know...
I run with 2 SWs in my guild and i can assure you when specced right the SW is a dps monster and this is coming from GWF with the lostmauth set
It's not a problem surviving dungeons if you have a good group with a tank and healer. Real damage I don't know. With just over 2k item score I get outdamaged by gwfs and wizards all the time.
But getting there is the problem. Leveling from 61-70, collecting boons etc. You can't expect every warlock to go there with a group, but that's excactly what's required. Before I reached 1800 item score and got myself an owl companion with all loyal defender gear I couldn't do any campaign lairs solo... And even now I sometimes die to random crits by servitor thrown knives and other nonsense. Also everyone now needs to be soulbinder with borrowed time and the associated artifact feature, just to stay alive. That can't be intended!
Also everyone now needs to be soulbinder with borrowed time and the associated artifact feature, just to stay alive. That can't be intended!
sad but true, HB is glasscanon and temptation..can´t say something like a hybridclass, supporter as it was intended
I run Harrow storm, DT+Soul Spark
HS builds up sparks quick in case it crits, DT for trashmobs and SS to deal focus damag on elite mobs when build up, works quite ok if you can use TT on top, but since TT is so delayed sometimes it even doesn´t show up when casted, bugged shiet
now that all consuming curse is fixed damage will go down a bit
but a real good damage build without cheat abusing would be welcome
I think its all about using P Vorp/T feytouched (CW) + high crit .... thats all
Since I use pure plaguefire and sacificed some points for dark revelry in temp tree to buff party for +20% power and speed, i can boost the all over damage of the party a lot, except my own compared to a player who uses p Vorp in that group
f.e. a GWF with p Vorp deals crits with his IBS and other stuff who are twice as big as without p Vorp slotted, don´t know why but its ACT that tells me so, test it yourself, i see IBS crits>400k sometimes maxed player will deal even more i guess
my GWF does 120k without p Vorp, with P Vorp i already dealt up to 300k IBS
so if i buff him on top with 20% power and debuff target -45% DR he deals huge damage, I can´t compete with this
when change positions he takes plaguefire i P vorp, its probably vice versa
so if u want to be higher in paingiver--> p vorp, no group buffing
if you want the best synergism and succeed in fights--> plaguefire + buffs
IMHO the Templock would be easily revived in his/her former role by a simple measure: Ditch one of the 4th-tier Temptation feats and replace it with "increase Lifesteal chance by 3/6/9/12/15%" (or even 4-20). 4th tier so only dedicated TempLocks can get that, the other capstones become unattainable then. For good measure, add in an armor set that has at least _some_ lifesteal on it...
Why Cryptic decided to wreck something that's been working well when it wasn't even needed so that now, where it would be needed, it's broken, is far beyond my comprehension. And they didn't even bother reinvent/redesign something as a replacement...
take a tanking compagnion to do your tasks, lots of warlocks do so in case being squishy
until you geared up, get lifesteal up, take SB damnation path for leveling , or SB fury+ compagnion
that would help a lot,
the most tanky setup imo for mob groups is 1. Warlocks bargain 2. Bova 3. DT
testing all other combinations, none could compare to this one, since WB gives you selfheal+ reflecting damage, Bova lots of hits in short time that heal you continously, DT: good DR-buff +debuff on mobs
if done right? in case your "Walrock" has +17k power +10k crit and +6k arp this advice can be used for any class
btw the detailed desciption by recommand the playstyle "if specced right" , helps the OP a lot , I am sure
and the build you name is probably
1. HB fury that is squishy as hell in T2
or 2. in case of dealing insane damage its probably broken Damnation path with puppet dealing 600k hits
or 3. or abusing T feytouched
or 4. scilled player without bug abusing who has top gear
" if done right" warlock can´t compete with GWF or CW atm, otherwise one of them is doing something wrong or bug abusing
@mirror i guess this thread is about PVE, or am I wrong?
I dont know what build they are using and i dont play a SW so I wouldnt know where to begin to tell him (OP) how to spec so I didnt I dont know how they do it but it is possible. and i think it is the HB fury spec and EVERY class that isnt a tank is squishy as hell in t2
Comments
Think new player are doomed in general, once they hit lvl 60... No idea how you are suppose to do the lvl 60-70 quest without any boons or epic equipment..
Levels 61-69 is PROBABLY not all that bad provided new players do all the standard leveling locations so they are over-leveled going into the 'new' vigilance content. The first few vigilance quests also give you some okayish blues and greens which I think might just be enough.
The real issue is what happens to them when they hit 70. They will simply not have the HP and other stats to survive in dungeons without the artifacts/enchantments that more established players have. And without being able to finish dungeons (leaving aside the rampant kicking of under geared players that is all the rage now) they won;t be able to upgrade their gear....
+1 agree when done right..
In that sense, the easiest and most meaningful "role" you can give to the SW, is by making it a direct counter class to the strongest classes in game. We've already got plenty of defense debuffs. The things we don't have are DC-counters and TR-counters, CW-counters. Make it so that the SW is weak and frail, but once its allowed to do its job then it means HELL for the OP classes. That's how you balance and fix PvP, IMO.
■ Any buff DC deals onto his teammates, the SW either debuffs, or directly dispels it to the same extent.
■ Any healing the DC deals onto his teammates, the SW debuffs it down to low levels.
■ Unique and potentially devastating effects -- such as a debuff that increases recharge times
■ Unique and potentially devastating effects -- such as a debuff that decreases stamina regen
■ Unique and potentially devastating effects -- such as a directly sapping enemy stamina
etc etc..
take a tanking compagnion to do your tasks, lots of warlocks do so in case being squishy
until you geared up, get lifesteal up, take SB damnation path for leveling , or SB fury+ compagnion
that would help a lot,
the most tanky setup imo for mob groups is 1. Warlocks bargain 2. Bova 3. DT
testing all other combinations, none could compare to this one, since WB gives you selfheal+ reflecting damage, Bova lots of hits in short time that heal you continously, DT: good DR-buff +debuff on mobs
if done right? in case your "Walrock" has +17k power +10k crit and +6k arp this advice can be used for any class
btw the detailed desciption by recommand the playstyle "if specced right" , helps the OP a lot , I am sure
and the build you name is probably
1. HB fury that is squishy as hell in T2
or 2. in case of dealing insane damage its probably broken Damnation path with puppet dealing 600k hits
or 3. or abusing T feytouched
or 4. scilled player without bug abusing who has top gear
" if done right" warlock can´t compete with GWF or CW atm, otherwise one of them is doing something wrong or bug abusing
@mirror i guess this thread is about PVE, or am I wrong?
And what would any of that do against monsters? It's not a pure pvp game you know...
It's not a problem surviving dungeons if you have a good group with a tank and healer. Real damage I don't know. With just over 2k item score I get outdamaged by gwfs and wizards all the time.
But getting there is the problem. Leveling from 61-70, collecting boons etc. You can't expect every warlock to go there with a group, but that's excactly what's required. Before I reached 1800 item score and got myself an owl companion with all loyal defender gear I couldn't do any campaign lairs solo... And even now I sometimes die to random crits by servitor thrown knives and other nonsense. Also everyone now needs to be soulbinder with borrowed time and the associated artifact feature, just to stay alive. That can't be intended!
I run Harrow storm, DT+Soul Spark
HS builds up sparks quick in case it crits, DT for trashmobs and SS to deal focus damag on elite mobs when build up, works quite ok if you can use TT on top, but since TT is so delayed sometimes it even doesn´t show up when casted, bugged shiet
now that all consuming curse is fixed damage will go down a bit
but a real good damage build without cheat abusing would be welcome
I think its all about using P Vorp/T feytouched (CW) + high crit .... thats all
Since I use pure plaguefire and sacificed some points for dark revelry in temp tree to buff party for +20% power and speed, i can boost the all over damage of the party a lot, except my own compared to a player who uses p Vorp in that group
f.e. a GWF with p Vorp deals crits with his IBS and other stuff who are twice as big as without p Vorp slotted, don´t know why but its ACT that tells me so, test it yourself, i see IBS crits>400k sometimes maxed player will deal even more i guess
my GWF does 120k without p Vorp, with P Vorp i already dealt up to 300k IBS
so if i buff him on top with 20% power and debuff target -45% DR he deals huge damage, I can´t compete with this
when change positions he takes plaguefire i P vorp, its probably vice versa
so if u want to be higher in paingiver--> p vorp, no group buffing
if you want the best synergism and succeed in fights--> plaguefire + buffs
IMHO the Templock would be easily revived in his/her former role by a simple measure: Ditch one of the 4th-tier Temptation feats and replace it with "increase Lifesteal chance by 3/6/9/12/15%" (or even 4-20). 4th tier so only dedicated TempLocks can get that, the other capstones become unattainable then. For good measure, add in an armor set that has at least _some_ lifesteal on it...
Why Cryptic decided to wreck something that's been working well when it wasn't even needed so that now, where it would be needed, it's broken, is far beyond my comprehension. And they didn't even bother reinvent/redesign something as a replacement...