i would imagine azures being in quite high demand for stacking defense via the companion gear from SCA with 2 slots....upto 12000 defense needed now, depending on race and AC to get back to the 30% damage resistance we have been used to
you get 1 hit as tank no matter ur defense everypoint of HP is insane needed since mobs and bosses hit like 200-400k when they catch you with guard cuz u have to do a daily spell or uhm i guess taunt?
Azures are in high demand because in utility slots they provide an additional XP bonus.
Probably they'll go down in a month or so.
The only correct answer so far.
ArPen is in high demand because mobs have a lot more armor, up to 60% or so on some of them.
Personally, I leveled with Dragon Hoard enchants in my Utility slots. If I'm gonna grind a bajillion mobs, I might as well get some RP from it. I've leveled two toons to 70 so far and I've come out with a dozen or so Black Opals each.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
Go Cryptic!
PS - I quit.
0
katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited April 2015
Defense is useless, takes too many points to gain anything.
DR is useless, mobs have armor penetration now and ignore like 20%+ of your DR, plus there are mobs that debuff your DR, even to negatives.
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited April 2015
HPs were everything last mod, too -- or rather, gear got you to diminishing returns on offensive and defensive stats, so radiants for HPs and Power were all most people slotted.
I know that when I hit mid-60s on my SW I pulled out a bunch of radiants from my defense slots and put in darks in the vain hope of having decent lifesteal again. And I'm about to pull out the radiants from the offense slots and put in darks for armor pen, maybe a couple azures for crit.
This is a D&D-based MMORPG. Emphasis on "D&D". I grew up playing D&D on paper with dice. HP was more important then than anything else. It was absolutely key to survivability. There was no Soulforge to save you after a stupid mistake, and no such thing as non-healing party members running over to "revive" you after you were already dead. I think that making HP more important and critical to a creating a good build might be one of the things the Dev team got absolutely right in Mod 6.
Time will tell.
Just my 2 cents from an old-timer who knows D&D really well.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited April 2015
My Azures go in my offense slots. I could put R12 azures in every defense slot, and would probably have only about 15% DR. Putting a Radiant in every defense slot wouldn't make much difference. Mobs have far more DR now, so I doubt ArP will be that easy to stack, though I haven't looked closely at the new gear.
My Azures go in my offense slots. I could put R12 azures in every defense slot, and would probably have only about 15% DR. Putting a Radiant in every defense slot wouldn't make much difference. Mobs have far more DR now, so I doubt ArP will be that easy to stack, though I haven't looked closely at the new gear.
As far as i know commons mobs have 40 -50 dr and bosses around 80.. 8000 armor pen is easily stackable with common gear
This is a D&D-based MMORPG. Emphasis on "D&D". I grew up playing D&D on paper with dice. HP was more important then than anything else. It was absolutely key to survivability. There was no Soulforge to save you after a stupid mistake, and no such thing as non-healing party members running over to "revive" you after you were already dead. I think that making HP more important and critical to a creating a good build might be one of the things the Dev team got absolutely right in Mod 6.
Time will tell.
Just my 2 cents from an old-timer who knows D&D really well.
This must be why CON does next to nothing and an extra 5k HP won't save you from an attack that easily doubles your max HP.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
Akar Kessell deals 12823 (9877) Psychic Damage to you with Corrupted Missile. -30%
Akar Kessell deals 13673 (9780) Psychic Damage to you with Corrupted Missile. -40%
Akar Kessell deals 17362 (12783) Necrotic Damage to you with Black Ice Orb. -35%
Black Ice Beholder deals 81266 (48464) Cold Damage to you with Ice Ray. -67%
Silvery Enchants have also gotten popular, apparently for stacking deflect for certain builds
I dont see why ?
What the point to got 10% more deflect if you cannot reach more then 40%?
With rads you can add 28k more hp isnt this a better option ? Then 10 % more deflect?
Any way no defensive will keep you alive in T2 is dmg around 150-4mill .
Mybe with full con full rads you can survive 1 hit "mybe "w/o KV or Pallys Protection daly.
If you have high deflect due to your class/ build, deflect for defense slots might be an option. Otherwise most ppl go for HP in PvE and PvP.
For offense it depends on your class/ build. DC: I play rightous. Some feats depend on a crit, so I changed some radiants to azure in my offense slots in Mod 6. Exe TR: He gets some Armor Pen from feats and has 100% crit from stealth, so I will try a CD reduction/ high power build. CW I saw some BIS CWs with 14k+ crit/ power.
Golden for HP gain; Darks for Armor Penetration gain; Blues for XP gain - once at 70 most will either keep it (for bonus XP) or swap for Timora's Lucky or possibly more darks for movement (which always seemed to have never worked for me in a noticeable way....) Some PvPers might go for the Glory boost, Idunno.
As far as I know and tested with act the bosses have about 40% DR - also dungeon ones.
I haven´t been able to get some nice data from Tiamat yet...
Effectiveness does not go above 140% until there are no other buffs.
I dunno yet why some hits deal less effective dmg than others (comparing HRs ranged and melee at-wills, where melee hits deal constant 140%, but ranged in a range from below 100% til 140%).
To get back to the topic:
For HRs Radiant is the BiS for off and def-slots. In theory you can end up with >100% dmg bonus, 60% res ignore, 35% crt, 25% DR and about 125k HP - if using Radiants only, focussing on pwr and HP.
For OPs I also think they are BiS. In theory you can end up with about 50% dmg bonus, 43% res ignore, 42% crt, 30% DR and about 175k HP - if using Radiants only, focussing on HP and pwr.
But... all and everthing depends on your playstyle and personal favours...
Comments
It seems azure and dark have more demand than radiant these days.
I assume azure is used for defense and dark is used for ArP.
That is what I am gearing for anyway.
Probably they'll go down in a month or so.
The only correct answer so far.
ArPen is in high demand because mobs have a lot more armor, up to 60% or so on some of them.
Personally, I leveled with Dragon Hoard enchants in my Utility slots. If I'm gonna grind a bajillion mobs, I might as well get some RP from it. I've leveled two toons to 70 so far and I've come out with a dozen or so Black Opals each.
Go Cryptic!
PS - I quit.
DR is useless, mobs have armor penetration now and ignore like 20%+ of your DR, plus there are mobs that debuff your DR, even to negatives.
HP is everything.
Sopi SW Youtube channel pvp brickabrack
If true, then this game is really messed up.
I know that when I hit mid-60s on my SW I pulled out a bunch of radiants from my defense slots and put in darks in the vain hope of having decent lifesteal again. And I'm about to pull out the radiants from the offense slots and put in darks for armor pen, maybe a couple azures for crit.
armor pen is useless.. is easily stackable.
Why?
This is a D&D-based MMORPG. Emphasis on "D&D". I grew up playing D&D on paper with dice. HP was more important then than anything else. It was absolutely key to survivability. There was no Soulforge to save you after a stupid mistake, and no such thing as non-healing party members running over to "revive" you after you were already dead. I think that making HP more important and critical to a creating a good build might be one of the things the Dev team got absolutely right in Mod 6.
Time will tell.
Just my 2 cents from an old-timer who knows D&D really well.
As far as i know commons mobs have 40 -50 dr and bosses around 80.. 8000 armor pen is easily stackable with common gear
This must be why CON does next to nothing and an extra 5k HP won't save you from an attack that easily doubles your max HP.
Go Cryptic!
PS - I quit.
Con should based on total hp. God i would work for them free
Akar Kessell deals 12823 (9877) Psychic Damage to you with Corrupted Missile. -30%
Akar Kessell deals 13673 (9780) Psychic Damage to you with Corrupted Missile. -40%
Akar Kessell deals 17362 (12783) Necrotic Damage to you with Black Ice Orb. -35%
Black Ice Beholder deals 81266 (48464) Cold Damage to you with Ice Ray. -67%
What's the point of DR?
There is something very wrong with the game.
I dont see why ?
What the point to got 10% more deflect if you cannot reach more then 40%?
With rads you can add 28k more hp isnt this a better option ? Then 10 % more deflect?
Any way no defensive will keep you alive in T2 is dmg around 150-4mill .
Mybe with full con full rads you can survive 1 hit "mybe "w/o KV or Pallys Protection daly.
For offense it depends on your class/ build. DC: I play rightous. Some feats depend on a crit, so I changed some radiants to azure in my offense slots in Mod 6. Exe TR: He gets some Armor Pen from feats and has 100% crit from stealth, so I will try a CD reduction/ high power build. CW I saw some BIS CWs with 14k+ crit/ power.
Anyway, that's what I've been seeing.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I haven´t been able to get some nice data from Tiamat yet...
Effectiveness does not go above 140% until there are no other buffs.
I dunno yet why some hits deal less effective dmg than others (comparing HRs ranged and melee at-wills, where melee hits deal constant 140%, but ranged in a range from below 100% til 140%).
To get back to the topic:
For HRs Radiant is the BiS for off and def-slots. In theory you can end up with >100% dmg bonus, 60% res ignore, 35% crt, 25% DR and about 125k HP - if using Radiants only, focussing on pwr and HP.
For OPs I also think they are BiS. In theory you can end up with about 50% dmg bonus, 43% res ignore, 42% crt, 30% DR and about 175k HP - if using Radiants only, focussing on HP and pwr.
But... all and everthing depends on your playstyle and personal favours...
Just... have fun and enjoy the game^^