The game is totaly NOT fun for real players endgame gear can't even survive the enemies without creating total chaos against the player instead of being *Challenging* ...make your vote
in 2-3 modules u gonna have much higher stats on each piece of gear.
Thats highlighting the problem. Modules should add content, perhaps new game aspects (jumping like in spinward rise, poison attack or damage and resistance based on damage types) but should not change game stat boundaries. Those should be well thought, calculated and just tweaked on errors. Making everything get absurdly bigger and better is a typical capitalistic erroneous way of thinking.
If modX introduces gear of AC6.0, mod X+1 may allow gear of AC6.1 and not AC9.5 to put things in perspective. The higher you go, the less should the ascending slope become. So any linear formula is wrong from the beginning.
Thats highlighting the problem. Modules should add content, perhaps new game aspects (jumping like in spinward rise, poison attack or damage and resistance based on damage types) but should not change game stat boundaries. Those should be well thought, calculated and just tweaked on errors. Making everything get absurdly bigger and better is a typical capitalistic erroneous way of thinking.
If modX introduces gear of AC6.0, mod X+1 should allow gear of AC6.1 and not AC9.5 to put things in perspective. The higher you go, the less should the ascending slope become.
The game is totaly NOT fun for real players endgame gear can't even survive the enemies without creating total chaos against the player instead of being *Challenging* ...make your vote
well the i guess i, my guild and my friendlist are imaginary players
if they bring back 200:1 im rolling my gwf and gettin some 10k crit and some 14k deflect, should be enough for 100% crit&deflect wohoo the fun of soloing every last **** thing in the game
****ing noobs too ******ed to play trying to get content nerfed to **** again...
and at mod8 everybody and their mother will have 100% DR, 100% crit, 100% deflect, 100% life steal - sounds so fun
well the i guess i, my guild and my friendlist are imaginary players
if they bring back 200:1 im rolling my gwf and gettin some 10k crit and some 14k deflect, should be enough for 100% crit&deflect wohoo the fun of soloing every last **** thing in the game
****ing noobs too ******ed to play trying to get content nerfed to **** again...
and at mod8 everybody and their mother will have 100% DR, 100% crit, 100% deflect, 100% life steal - sounds so fun
You don't have to choose to run an OP character. You say you want to play a challenging game, but immediately talk about leaping in with an OP character? Makes no sense.
Remember :
If it ain't fun they won't play.
If they don't play they won't pay.
If they don't pay, you won't play.
Comments
Those two links show how to do it:
Balance those 48 setups before freaking the game further up
LET US HELP!
ROLF xD....
your post is describing the problem but does not have a solution to THE problem... another pointless post without a solution...
These "P2W" players are people that let you play this game, so I guess their opinions are quite important
Voted no. These stat curves are not meant to be 1 module thing, in 2-3 modules u gonna have much higher stats on each piece of gear.
Thats highlighting the problem. Modules should add content, perhaps new game aspects (jumping like in spinward rise, poison attack or damage and resistance based on damage types) but should not change game stat boundaries. Those should be well thought, calculated and just tweaked on errors. Making everything get absurdly bigger and better is a typical capitalistic erroneous way of thinking.
If modX introduces gear of AC6.0, mod X+1 may allow gear of AC6.1 and not AC9.5 to put things in perspective. The higher you go, the less should the ascending slope become. So any linear formula is wrong from the beginning.
well the i guess i, my guild and my friendlist are imaginary players
if they bring back 200:1 im rolling my gwf and gettin some 10k crit and some 14k deflect, should be enough for 100% crit&deflect wohoo the fun of soloing every last **** thing in the game
****ing noobs too ******ed to play trying to get content nerfed to **** again...
and at mod8 everybody and their mother will have 100% DR, 100% crit, 100% deflect, 100% life steal - sounds so fun
it's good the way it is now !
You don't have to choose to run an OP character. You say you want to play a challenging game, but immediately talk about leaping in with an OP character? Makes no sense.
Remember :
If it ain't fun they won't play.
If they don't play they won't pay.
If they don't pay, you won't play.