Nothing OFFICIAL yet - just brainstorming, collecting ideas.
For the next community foundry contest we'll try a dungeon delve remodel!
Okay, it looks like the follow are the "least favorite" dungeon delves.
I found a few of the maps in the foundry, but don't know if any of the others are available.
If you can identify a map used for one of these, let me know which map for which dungeon.
Or, if you have a suggestion for another of the least favorite dungeons (
pre-mod6,
post-mod6)
let me know which dungeon/map.
Or, finally if there is a map we have in foundry that isn't on either poll, let me know which dungeon/map combo for that as well.
I think we ought to get at least 4 that people can choose to redesign.
Least Favorite Dungeons- Malabogs Castle - Sharandar
- Map: (Optional Exterior Entance) Malabog's Castle Exterior
- Map: Malabog's Castle Interior
- Gray Wolf Den - Vellosk
- Map: (Optional Exterior Entrance) ???
- Map: ???
- The Cloak Tower - Tower District
- Map: (Optional Exterior Entrance) Tower District Cloak Tower
- Map: Cloak Tower
- Caverns of Karrundax - Mount Hotenow
- Map: (Optional Exterior Entrance) ???
- Map: ???
Comments
Just to be sure, are we supposed to take the map from one of those dungeons and try to remodel it to something different?
is that all there is to it? no more requirements? =O?
Right now it's just brainstorming -- figured I'd let some other people help shape the next foundry contest.
Encounter Matrix | Advanced Foundry Topics
We shouldn't be able to tell that it's Malabog's Castle anymore for example? All landmarks changed?
I.e. What we would have liked to see in Drowned Shore/Reclamation Rock?
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Not necessarily. There may be "landmarks" or areas or mobs that you may want to be recognizable to maintain story/lore/feel/etc.
Encounter Matrix | Advanced Foundry Topics
Kinda figured we didn't have most of the maps.
What if we focus on the lore/story more than the (non-)existing map.
Are there maps we could use that would be good replacements?
Here's the desription of Malabog's Castle from the wiki:
Malabog is the fomorian king of this fallen fey castle, served by a cadre of loyal fomorian warriors. It is with his castle walls that he and his lieutenants are building up a cache of warmachines, and mustering his forces to wage war upon Sharandar, and possible Neverwinter.
Queue Window / Quest Summary
The foul fomorian king, Malabog, must be stopped. He commands his grotesque army from a fortress at the far end of his realm. Worse, he colludes with the lich of your world, Valindra Shadowmantle, who has given him control of Fulmninorax, an elder blue dragon!
On behalf of all of Sharandar, we beseech you to help us put an end to this! We require a small team of heroes to infiltrate the fomorian castle, slay Malabog, drive off the dragon, and end this war. Will you help us?
I think we can "update" the story -- Valindra is absent, and the Cult of the Dragons have lured the dragon away. There is still a fomorian king with warriors and building a cache of warmachines (siege weapons, maybe some "invented" warmachines).
Encounter Matrix | Advanced Foundry Topics
Least Favorite Dungeons
Encounter Matrix | Advanced Foundry Topics
Gray Wolf Den - not a lot to find, however... Exterior Map Vellosk is there .... Interiors - Storm Caller Caves. Also, if you create a new map, you can use asset "Cave Room - Unique - Wolf Maw Boss Room" - which is the boss fight room for Gray Wolf Den.
Caverns of Karrundax - Exterior... there's three maps, Mount Hotenow Part 1, 2, and 3. ... Couldn't find anything that fit the actual quest, just the pre-fabs for other Mt. Hotenow dungeons - all interior maps - Shadow Fire Caverns, Primordial Temple, and Fireguard Fortress.
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Hmm. Was thinking we would want to keep it as familiar as possible (hence the existing maps) and really showcase better design/use of those maps. Also, if multiple people wanted to remodel the same dungeon delve there would then be a basic starting point.
If we want to allow even more freedom, perhaps we should just make certain architectural requirements for each dungeon delve?
i.e. cloak tower must be 7 "levels" high, levels 1-4 must be wthin 250' diameter circle, and 5-6 must be within 200' diameter, and 7 must be within 150' diameter. Something like that.
Encounter Matrix | Advanced Foundry Topics
But maybe for another time?
Yeah -- I think we kind of did that with the northern docks district, so a dungeon delve is probably a better change of pace - more enclosed caves/tunnels/dungeons/crypts/etc.
But, I can understand -- I did have a lot of fun detailing out Old Magic and Gruumsh's Tower of Conquest existing zones and re-flavoring them.
Encounter Matrix | Advanced Foundry Topics
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^ This.. I'd like to take the Malabog's Castle maps because they're outdoor? And allow for riding mounts..
Nice and large, lots of architectural reworking can be done.. ;D
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Also this. ;D Lots of the stuff on the drowned shore somehow 'survived' the tidal wave.. I'd want to obliterate it. ;D
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Thanks for all the fish.
This is feasible. Problem is, all the lairs are already re-used more than once. If you play all teh content, chances are you've already BEEN to that same mini-lair (with cryptic's alterations) three or four times already.
I don't think the entries will vary much, as the walls/bridges/etc are always in the same place. Also, it's kinda cramped indoors. I think we'd see a lot of variations on interior design. Not much you can do with the lighting inside either.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
That'd be interesting if we had a non-detailed map of the area -- I believe we have the fully detailed version. Kind of hard to obliterate existing map details. Although that could be an interesting challenge all by itself.
Encounter Matrix | Advanced Foundry Topics
seaweed, seaweed, more seaweed, dead crabs upside down [crab assets please!], etc. ;D raise the water level by 5 feet .. "drowned" shore indeed. ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
drowned shore indeed.
Encounter Matrix | Advanced Foundry Topics