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Option for Turning down graphics please

draven165draven165 Member Posts: 255 Arc User
edited April 2015 in Player Feedback (Xbox One)
Here is a thought and my feedback. If there was a way to turn off other player spell graphics or at least turn down some this might keep some of the lag down.

Also for healers that really dont care much about mob health, the ability to turn off mob bars above their names would greatly improve the ability to locate our friendly players that are hurting. I already have turned on "players bars always show" option but they tend to get lost in the sea of red bars.

Thanks for reading
Post edited by draven165 on

Comments

  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited April 2015
    the mob hp bar option would be nice. Never thought of that.
    Co-Founder of AoF Neverwinter Branch (TR 60, CW 60 SS)
    Find me on XBL to get an interview to join the guild.
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
  • e11ze11z Member Posts: 144 Bounty Hunter
    edited April 2015
    I would agree with this but I don't want people getting an advantage in pvp.

    If I screen freeze i'm taking you all with me goddamit.
    The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
  • stycklesstyckles Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 3 Arc User
    edited April 2015
    I think being able to disable or greatly lower the visual effects of other players' abilities would really help framerate. RIFT did this and it made a huge difference during public encounters, and it was nice to be able to actually see enemies again instead of a fireworks display obscuring them until it died.
  • eroticdoomeroticdoom Member Posts: 89 Arc User
    edited April 2015
    If they ever add a UI scale that should make things a whole lot easier.. and maybe option to turn off other players titles/guilds to help reduce clutter.
    " I reject your reality and substitute it with my own "
  • thezer0fluxthezer0flux Member Posts: 412 Arc User
    edited April 2015
    I don't think it's client-side graphics causing the frame rate issues. All the XB1s are the same hardware spec, right? Well, I can tell you that I haven't seen much lag or slowdown while playing, nor do any of the people I run with. Fact is, the hardware can handle the game. Now, I agree it would be nice to turn down spell and particle effects during big fights (if only for visibility), but lag has little to do with graphics and everything to do with network latency. If everything runs smoothly when you solo or run small groups but noticeably slows during large public encounters, or if you start rubber banding and/or randomly dying when it seems you weren't hit (or even in a target area), that's probably a network issue and your not getting position/action data from the server fast enough. You could lower graphics to PS1 quality and it wouldn't solve that problem.

    And remember, the issue is latency, not bandwidth. You could have all the bandwidth in the world and still have a crappy gaming experience if you're having latency issues. Likewise, you could have just barely enough bandwidth to support the game and enjoy a completely lag-free gaming session if your ping is very low. You should be getting less than 30ms ping times (with no packet loss) for the best experience. You'll have a (mostly) good time as long as your ping is less than 150ms (again, with no packet loss), but anything beyond that will be laggy, possibly frustratingly so. Unfortunately, there's not a lot you can do about latency/ping issues -- especially if the cause is distance from the server.

    Good luck, and may all your sessions be lag free.
  • zaknafyenzaknafyen Member Posts: 200 Arc User
    edited April 2015
    White Dragon (hell, even that whole zone) = Mr. Roboto Trickster Rogue
    Blue Dragon = Ha! You thought you were going to dodge roll out of those red circles!

    The frame rate lag didn't get back until I got to these areas. Otherwise it's generally fine with a few screen locks and stutter steps here and there.
  • thezer0fluxthezer0flux Member Posts: 412 Arc User
    edited April 2015
    I'm also a TR; I don't have (m)any issues with those dragons. I admit I've had intermittent slowdowns when there's an instance-max-sized group running around in there pulling all the adds, but all the dragons are fine with a typically-sized group of 6-10. Have you ever run around a Heroic Encounter area alone (or with one or two others) and aggro the dragon? If so, did it lag like when there's a large group? If you haven't tried that, give it a shot and see if it slows down. If it doesn't, that suggests it's latency, not graphics, when it lags in large groups.

    Consider that lots of people are playing NW on XB1, and while quite a few people are complaining about lag and frame rates, a lot of others have reported no serious issues. Given that the XB1 hardware is fixed (i.e. everyone is running the same kit) and everyone is running the same OS, the fact some people have little to no frame rate issues suggests the hardware is in fact capable of running the NW software.

    In the console world, the only variables between clients are background apps, available disk space and network performance. I've seen posts where people have experienced better performance after flushing disk cache or clearing space, so lag/frame rate issues could be related to the disk drive, but problems would be more consistent in that case (and you'd probably see it in other games as well). As for apps, I've only ever run the party app in the background while playing NW, which seems to work without issue. However, watching something in Snap on Netflix or Hulu Plus is likely to affect your game performance, so be sure to quit more resource intensive apps before playing NW. Barring all that, network latency is the most likely culprit. It just doesn't make sense that the XB1 hardware can handle the graphics -- even in big fights -- for some and not others.
  • pentnoirpentnoir Member Posts: 89 Arc User
    edited April 2015
    Agreed, the current graphics look nice, but it makes the game have really bad graphics lag. I have deleted every game except nw and clear the cache on a daily basis, but the graphics lag is still There. It would be really nice to be able to turn off some particle effects and use a lower resolution texture atlas.
  • eroticdoomeroticdoom Member Posts: 89 Arc User
    edited April 2015
    I have 25ms no packet loss and I get massive framerate / screen freezing during some battles.. even to the point the Xbox fan starts going crazy. However i have had hours of uninterrupted smooth gameplay during dragons too so it seems entirely random.

    I have found clearing the gamesave cache in settings helps a lot , might be the restarting xbox that also helps too.

    P.S this is only game i have on Xbox , no apps , movies either.
    " I reject your reality and substitute it with my own "
  • thezer0fluxthezer0flux Member Posts: 412 Arc User
    edited April 2015
    @eroticdoom, It could still be latency... but the problem might be on their end. Perhaps the datacenter you're connecting to is overloaded or their servers are otherwise unable to respond quickly enough. Depending on how their net code is written, you might even experience lag due to the latency of other clients uploading positions (which actually could explain why it seems so random).

    For the record, I'm not trying to say your problem doesn't exist or that you should just accept it. I'm just having a hard time wrapping my head around the fact the game is unplayable for some folks, has intermittent performance issues for others, and runs completely fine 99% of the time for others -- yet we ALL have the same hardware/software spec. The only real variable across all these cases is network performance. Whether it's server availability, connection stability, or latency, network performance is the only thing that makes sense.

    Only the devs know for certain...
  • zaknafyenzaknafyen Member Posts: 200 Arc User
    edited April 2015
    I'm also a TR; I don't have (m)any issues with those dragons. I admit I've had intermittent slowdowns when there's an instance-max-sized group running around in there pulling all the adds, but all the dragons are fine with a typically-sized group of 6-10. Have you ever run around a Heroic Encounter area alone (or with one or two others) and aggro the dragon? If so, did it lag like when there's a large group? If you haven't tried that, give it a shot and see if it slows down. If it doesn't, that suggests it's latency, not graphics, when it lags in large groups.

    Consider that lots of people are playing NW on XB1, and while quite a few people are complaining about lag and frame rates, a lot of others have reported no serious issues. Given that the XB1 hardware is fixed (i.e. everyone is running the same kit) and everyone is running the same OS, the fact some people have little to no frame rate issues suggests the hardware is in fact capable of running the NW software.

    In the console world, the only variables between clients are background apps, available disk space and network performance. I've seen posts where people have experienced better performance after flushing disk cache or clearing space, so lag/frame rate issues could be related to the disk drive, but problems would be more consistent in that case (and you'd probably see it in other games as well). As for apps, I've only ever run the party app in the background while playing NW, which seems to work without issue. However, watching something in Snap on Netflix or Hulu Plus is likely to affect your game performance, so be sure to quit more resource intensive apps before playing NW. Barring all that, network latency is the most likely culprit. It just doesn't make sense that the XB1 hardware can handle the graphics -- even in big fights -- for some and not others.

    It's not the graphics. It's the servers and, as you said, latency. There's a huge memory leak somewhere. There's no reason the XB1 shouldn't be able to handle the graphic of NW.

    However, in light of that, providing options to adjust Spell/Weather Effects/Particles, UI Scaling, etc would definitely help this as a temporary solution until they can get their server stability issues straightened out.
  • feileacan1967feileacan1967 Member Posts: 36 Arc User
    edited April 2015
    Other games have more complex graphics and they do not cause xbox one to lag. I don't think it's graphics causing latency issues. I moved my Neverwinter from my external storage to internal and it helped quite a bit.
  • alisi1alisi1 Member Posts: 366 Arc User
    edited April 2015
    Sorry guys but a lot of people suffering from lag is more likely do to a hub in Boston that is either broken or sorely in need up an upgrade. Outside of Cryptic hands. (The same issue is effecting people in other mmo's too.)
  • amgfailamgfail Member Posts: 24 Arc User
    edited April 2015
    Having the option to turn off player or enemy health bars completely would be most welcome. It's hard enough trying to target the right mob as a ranged DPS (I play both a 60 CW and SW), but when your party member's health bars are also getting in the way it's basically nightmare fuel.
    Snivy - 60 Spellstorm Renegade Control Wizard
    Abigore - 60 Hellbringer Fury Scourge Warlock
    -XBOX ONE PLAYER ONLY-
  • wadaafaakwadaafaak Member Posts: 15
    edited April 2015
    Its just not optimized for the XB1, it run all the latest games which would require a big pc comp, including battlefield with 64+ players in the map without any lags yet here a drag with 20 peeps = lagfest, even in the main city with only 10-15 peeps the map is laggy ( and by lag i mean fps lag not connection lag )
    Give it some time I think it will improve as its not material issue.
  • ereasernlereasernl Member Posts: 8 Arc User
    edited April 2015
    amgfail wrote: »
    Having the option to turn off player or enemy health bars completely would be most welcome. It's hard enough trying to target the right mob as a ranged DPS (I play both a 60 CW and SW), but when your party member's health bars are also getting in the way it's basically nightmare fuel.
    Good thing dragons are quite large and you can aim upwards.
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited April 2015
    eldarth wrote: »
    Client side graphics rendering have nothing to do with lag.

    It would help with graphical lag, which is a confirmed thing that does happen on the xbox version at sheer random at times.
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