to be a decent tank you need to get the aggro onto you so your group can dps.
im currently running this setup
powers : at will
cleave, tide of iron (good debuf), lunging strike,Villains menace, griffons wrath, terrifying impact ,enforced threat and i flip between into the fray and knights valor depending on the group composition
your feat points are in good spots, but the thing that matters most is gear high defense,hit points ,regeneration,recovery and of course power
this is just my opinion may not be the greatest but has worked so far
to be a decent tank you need to get the aggro onto you so your group can dps.
im currently running this setup
powers : at will
cleave, tide of iron (good debuf), lunging strike,Villains menace, griffons wrath, terrifying impact ,enforced threat and i flip between into the fray and knights valor depending on the group composition
your feat points are in good spots, but the thing that matters most is gear high defense,hit points ,regeneration,recovery and of course power
this is just my opinion may not be the greatest but has worked so far
Thanks for the reply! One thing I have trouble figuring out is Knight's Valor. A few questions about it:
1) How long does it last 2, 3, 5 seconds
2) What's the range?
3) Could it be a suicide move? By this, I'm referring to PvP, especially in situations where all players are cramped on to node 2. If you're taking all the damage, it could kill you, depending on the classes you're up against.
4) Can you block the damage with the shield?
I primarily use knights valor and supremacy of steal. Feats are just anything to give more def and recovery. Eventually your gear is good enough to stay indefinitely in guard and life steal is high enough so that you can tank everything without running our of health. Such as when doing the dragons, I'll stand in their breath zones because it heals me and I do more damage to it. However, it can cause massive graphics lag and can wipe because of it. I'm hoping they fix that.
Everyone has their own preferences. Power points dont really matter because they don't seem to be capped, you have a chance to get more after 60 and you can respec feats with ad. YouTube has many ideas on different builds with some gameplay.
if your going for PVP then no clue, sorry i was referring to dungeons where you had a group with everyone doing their part, and yes knights valor is definitely a double edge sword it helps your allies and can kill you if you dont have some kind of healing back up , as mentioned above steel supremacy is a good skill to look into also.
and also as stated above deflection needs to be way up in stats too ..
and yes guarding does help mitigate the incoming damage
Hybrid Build. You will do decent damage, which will help you keep threat, in addition to reduced damage. As long as you have a semi-decent healer, you can tank a room of mobs for days.
At wills: Cleave, Threatening Rush
Encounters: Enforced Threat, Into the Fray, Knights Valor
Passive: Ferocious Reaction, Enhanced Mark/Combat Superiority
Daily: Fighter's Recovery, (Your Choice)
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im currently running this setup
powers : at will
cleave, tide of iron (good debuf), lunging strike,Villains menace, griffons wrath, terrifying impact ,enforced threat and i flip between into the fray and knights valor depending on the group composition
your feat points are in good spots, but the thing that matters most is gear high defense,hit points ,regeneration,recovery and of course power
this is just my opinion may not be the greatest but has worked so far
Thanks for the reply! One thing I have trouble figuring out is Knight's Valor. A few questions about it:
1) How long does it last 2, 3, 5 seconds
2) What's the range?
3) Could it be a suicide move? By this, I'm referring to PvP, especially in situations where all players are cramped on to node 2. If you're taking all the damage, it could kill you, depending on the classes you're up against.
4) Can you block the damage with the shield?
Everyone has their own preferences. Power points dont really matter because they don't seem to be capped, you have a chance to get more after 60 and you can respec feats with ad. YouTube has many ideas on different builds with some gameplay.
and also as stated above deflection needs to be way up in stats too ..
and yes guarding does help mitigate the incoming damage
Hybrid Build. You will do decent damage, which will help you keep threat, in addition to reduced damage. As long as you have a semi-decent healer, you can tank a room of mobs for days.
At wills: Cleave, Threatening Rush
Encounters: Enforced Threat, Into the Fray, Knights Valor
Passive: Ferocious Reaction, Enhanced Mark/Combat Superiority
Daily: Fighter's Recovery, (Your Choice)