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AP Gain and mitigation build

consuetudoconsuetudo Member Posts: 6 Arc User
edited May 2015 in The Temple
I agree that the AP Buff was broken and it's good that it was fixed.

However, now while dailies are active, we gain NO AP for ourselves.
I suppose other classes are like that as well by design.

Just as we create dps builds and healer builds, some might want to make an AP gain build, but some things are still broken.

I'm Anointed Champion, Faithful Tree.

(my listed %'s are approximate since the real values aren't integers. I rounded them to make this easier to explain)
(No skills give AP boost when divine mode is active - use normal casts only for the AP gain)

class feature : holy fervor - attacks generate 5% action points - rank 4 should be 20% - I never see this AP bonus.
Sacred Flame raised ap by 2%
Daunting Light raised ap by 9%

Charisma 17 - 7% action point gain. I never see a 7% gain from this.

Feat : Healing Action 4/5 - 4% ap when healing.
Healing Word - only increases AP when you and target are in combat mode. 9%x2 giving 18% boost to AP.
Bastion of Health - 10% AP gain when cast at any time on NO ONE (target doesn't matter or being in combat)
Sun Burst - 8% AP gain cast anytime.

Offhand Power - AP gain 4.7% - not seeing this gain at all. This appears to be broken.
Divine Glow - 10% AP gain in or out of combat.

Flame Sprite Companion - 1% AP gain. - this seems to be working on some skills, but my At-wills aren't affected. needs more testing.

So, if you wanted to cast Hallowed Ground, wait for it to vanish and rebuild AP to 100% very quickly, it can be done, but right now you can see I'm getting incorrect gains or no gains from Charisma, Holy Fervor, and Offhand Power ability.

I should be able to rebuild my AP to 100% in seconds in or out of combat mode.
I should be getting 11.7% AP buff out of combat from charisma and Offhand bonus skill + encounters x%
In combat, I should get 11.7% + 20% (holy fervor) + encounter x% or at-wills x%

Hallowed Ground lasts about 18 seconds.
After HG vanishes, use Astral Shield to mitigate damage, Healing Word for HOT and build more AP. Just make sure to save Normal casting encounters to rebuild your AP.

does anyone else see bugs with AP gains??? Test and Please post your results.
Post edited by consuetudo on

Comments

  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2015
    Hi, in my guide for SW I explained a bit how AP gain works, I hope this helps a bit:

    "...In our heroic feats, we have Energizing Curse after 5 points invested we will gain 30% more AP when attacking cursed targets with our At-Wills sounds great but unfortunately it isnt, consider that our AP gauge counts up to 1000 points, each one of our At-Wills will add in average 15 points to that gauge, 15+30% = 19.5%, so as you can see, it's barely noticeable, just like AP gain stat, works in the same way: i.e Warlock's Bargain, Killing Flames and Dreadtheft adds each one of them 75 points to the AP gauge which is 7.5%, if you have an extra 7% AP gain means 75+7%= 80.25% so if we try to fill our AP gauge with 75 points per encounter, it would take us 13.3 encounters, if we add 7% AP gain, it would take 12.46, not even 1 less. You can use AP gain as dump stat but never focus your character on it."

    Every encounter have a different AP gain. As you have mentioned Bastion of Health is 10% of the total AP gauge, that means it gives 100 points, if you add 50% AP gain, it will become 150, that's 15% of your AP gauge.

    Most of the DC At-wills are between 13 and 21 AP per hit (1.3% and 2.1%) so even if you add a lot of % ap gain, it won't make a huge difference.

    The best way to get AP is using a Legendary Cloak with 4% AP each 3s, that will make about 50% of your total AP gain during a fight and Sigil of the Devoted in mythic lvl (100% AP in 15s each 60s)
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  • sellolk771sellolk771 Member, NW M9 Playtest Posts: 26 Arc User
    edited April 2015
    If you use AS/HW/BOH the best choice so far is 26 points Faithful and 15 points Virtuous to unlock Gift of Haste, provides AP to you and all teammates with non-divine casts of BOH and HW also with the Faithful capstone. Not proccing on Divine BOH, buts it's a great boost to APs.

    EDIT: obviously, as Lazaroth say, the AP cloak is the best AP gaining machine
    Scarecrow
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited April 2015
    The AP gain DC is an old model that saw quite a lot of use before mod 5, especially among attack DCs (DCs who used a mix of attack/support powers to quickly power up Hallowed Ground/Divine armor; not necessarily DPS DCs). The game simply changed too much in mod5 for the model to remain viable.

    Charisma/Companion/Holy Fervor's bonus simply increases the AP you gain from using powers by a %. It's NOT a flat increase to AP, like the DC artifact which actually fills your AP bar by a certain %. The increase was noticeable in mod5 if you timed the amount of seconds it took you to fill your AP bar with/without these bonuses, haven't bothered to test them in mod6 though.

    AFAIK, there are a few abilities that allow you to at least partially circumvent the "no AP gain while persistent effect dailies are up" rule. The passive AP gain from the artifact cloak is already mentioned. Then there are AP potions, the DC sigil artifact, Prophecy of Doom (which has been buffed in mod6 and goes on CD when you cast it, drastically improving debuff uptime - "fulfilling" the prophecy still removes the CD) and among ACDCs I believe Anointed Army behaves in a different way from other persistent effect dailies. It might not be your go-to daily for challenging content, but I've noticed that sometimes my ACDCs would be able to regain AP just a few seconds after casting Anointed Army.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    If you're faithful you have no more heals over time, thus, to benefit from gift of haste, you have to go virtuous. Don't do it. Virtuous seems to be very lacklustre in terms of heals - at least with the clerics I've played with. AP gains also varies depending on missing hit points on allies with heals and so on. You can't gain AP from anything but the cloak during hallowed ground. It's not that simple, but the overall design policy is that you won't be able to cast several hallowed grounds in a row no matter what you do, so you may want to rely on other spells and feats. At most you may stack more recovery but that's it.
  • sellolk771sellolk771 Member, NW M9 Playtest Posts: 26 Arc User
    edited April 2015
    diogene0 wrote: »
    If you're faithful you have no more heals over time, thus, to benefit from gift of haste, you have to go virtuous.

    As I say before, Gift of Haste procs on non-divine HW and BOH also with the Faithful capstone. :)
    tyrtallow wrote: »
    and among ACDCs I believe Anointed Army behaves in a different way from other persistent effect dailies. It might not be your go-to daily for challenging content, but I've noticed that sometimes my ACDCs would be able to regain AP just a few seconds after casting Anointed Army.

    For ACDCs: don't put 4 power points on Anointed Army, works only with 3 points.
    Scarecrow
  • viridian86viridian86 Member Posts: 5 Arc User
    edited April 2015
    sellolk771 wrote: »
    For ACDCs: don't put 4 power points on Anointed Army, works only with 3 points.

    If you have four points in AA and use Hastening Light (along with the offhand), will your party members still have a 10% AP gain? I currently play an ACDC with a Virtuous setup (DC named Seraphine) and I don't feel like my healing abilities are lacking. I use DG/HW/BoH and I'm wondering about the use of AA (fully specced) with the HL offhand. I actually was not aware that AA with four points does not work currently.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited May 2015
    Any thoughts of how Hastening Light and Gift of Haste works after all these patches?
    I have Hastening Light feat enabled on offhand too.
    Hard to say it is useful.
    No insta dailies, but people don't complain either.

    http://nwcalc.com/index.html#/dc?b=1oa5:k6rwk5:8dep:5tb7d,1vi3335:1z05u5v:1550000:1000000&h=1&p=dvo

    Short comment to my build i use for last three weeks:

    As long as my DC is healthy (no facetanking, second or third line), heal on damaged mates is decent. That is a point of Gift of Life and Virtue Gift. Cleansing fire is another interesting thing, because with buffing/debuffing encounters it also gives chance of little aoe HoT heal. "Desperate restoration" is boost for Virtuous, more important than for Faithful ("Failthful heals are 900K and more" you know).
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  • herundrionherundrion Member Posts: 238 Arc User
    edited May 2015
    Gift of Haste does work and it's good for your party. The feats that you take in the Virtuous tree to get it are actually kind of worth it - flat 10% more heals and even more heals (as opposed to situational boosts to your healing).

    Anointed Army does work at 4 points - you just won't see it. However, it's a pretty good daily nowadays esp for boss fights like Lostmauth. If you use it right before he roars, it will let your party ignore the stun.

    Stacking for AP gain is not a bad idea, esp if you use Bastion of Health a lot. The AP gain from it is pretty significant and supplements aforementioned AP cloak/Sigil. In addition, consider that most of the AP gain comes paired with cooldown reduction - more BoHs = more AP.

    That's our best bets are AP gain at this point. As for mitigation - yeah, weapon damage shields (and even HP% shields) are not worth much when considering the damage output that's happening.

    I would not go for Hastening light at this point - they are rather lackluster and HG AP gain nerf just makes it that much more useless.
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  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited May 2015
    herundrion wrote: »
    Hastening light does work and it's good for your party. The feats that you take in the Virtuous tree to get it are actually kind of worth it - flat 10% more heals and even more heals (as opposed to situational boosts to your healing).
    ....

    I would not go for Hastening light at this point - they are rather lackluster and HG AP gain nerf just makes it that much more useless.
    I think you meant Gift of Haste in first sentence
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  • sellolk771sellolk771 Member, NW M9 Playtest Posts: 26 Arc User
    edited May 2015
    herundrion wrote: »
    Anointed Army does work at 4 points - you just won't see it. However, it's a pretty good daily nowadays esp for boss fights like Lostmauth. If you use it right before he roars, it will let your party ignore the stun.
    Fixed? When I put 4 points it doesn't give any buff (not 50% power, not immune and not cc immune), only do damage. After a few days I respecced, you confirm that they fix it and the only bug is on graphics?
    Scarecrow
  • herundrionherundrion Member Posts: 238 Arc User
    edited May 2015
    Here's how I checked it yesterday:
    -Cast right before a dragon roar - party shows immune to CC and is able to move around/cast/attack.
    -Cast it and asked party members to read out their Power stat (a noticeable increase of 5-6k).
    -Slotted a Frost enchantment and cast it with trash mobs around me - they get stunned and I see damage floaters.

    The only thing that I do not see is the Circles that fly around me and party members.

    So, it works for me at rank 4. I don't know if it will work for you - this is NW after all.
    Co-Founder of -Valor-
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