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Feedback: PvP rewards changes

pando83pando83 Member Posts: 2,564 Arc User
edited April 2015 in Player Feedback (PC)
A simple solution for match un-balance and rewards is:

1) reward based on personal performance, right now players get too penalized if their team loses even if they played good. What you can give is a 150 extra glory to winning team.
Should be like

1st--->600 glory
2nd--->550 glory
3rd--->500 glory
4th--->450 glory
5th--->400 glory
6th--->350 glory
7th--->300 glory
8th--->250 glory
9th--->200 glory
10th--->150 glory

Then

+100 to player with most points capped
+100 to player with most revived mates
+100 to longest time defending on node

to encourage good domination play

reduced glory gain from kills to 10 glory

2) auto-scramble during match
. If the score difference get past 200 points, the game takes the best player from winning side and switches the worst player of losing side with him. Nodes cleared, teams back to base, then restart from that point. If difference gets over 300 points, another scramble and so on.

Glory gain is linked too much to who wins and with matchmaking not working well, it's obvious why players leave. Waste of time 10-15 minutes for like 150 glory if your team loses badly, and a puny 250-350 at best if you played wonderfully, ended up 1st but your team lost.

If players know that

a) they get a proportional reward to how they played
b) clearly unbalanced games get "adjusted" automatically so both sides can fight back and have fun

we have less leavers and overall better PvP environment.
Note: i penalized kills cause that actually would PUNISH selfish kill-hungry players and reward true domination play (capping node, defending points, helping mates).
Post edited by pando83 on

Comments

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    *ding* *ding* *ding*
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • alyaakhalyaakh Member Posts: 34 Arc User
    edited April 2015
    I just don't like the way points are awarded. Who hasn't been in matches where mvp would be the dc/gf/pally that holds a node for most of match vs 3-4 opponents only to be rewarded with a bottom 3 score.
    Простая Кавказская девушка я, Но все же прошу послушать меня, Скажу вам-довольно огня и войны, Ведь мы же Кавказцы-мы духом сильны!
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited April 2015
    I think you meant rewarding most geared not skilled players, but gear is what let you survive, win 1vs1, hence better stats, more flags capped, etc.

    Fixing boolstering system is more important than any rewards, because without it nobody gonna do real pvp if they will keep getting 1-2 shoted whole match.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited April 2015
    I think domination scoring should be changed from 300 on capture to N ammount of points per second on a node that is being captured/defended.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    I just came to an added solution for this system to be implemented.

    Make total daily points accrued to be the goal for the daily quest. Meet that goal and you can get your AD. My thought is that the point total will be different based on PvP experience, if that is possible. The max would be around 3500 glory collected and the minimum would be around 1000 glory.

    This way a person could not just enter and move closer to the goal. They will have to work towards their rewards.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    i still dont know why points are awarded.
  • doidlokodoidloko Member Posts: 104 Arc User
    edited April 2015
    really need changes, i wait 40+ min to find a domination match, on mod5 is max 5 min
    the players now dont like pvp ¬¬
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2015
    doidloko wrote: »
    really need changes, i wait 40+ min to find a domination match, on mod5 is max 5 min
    the players now dont like pvp ¬¬

    we are all playing gaunt, its faster gives more glory and its free from leaderboard which no one cares about but still
  • doidlokodoidloko Member Posts: 104 Arc User
    edited April 2015
    gaunt is not fast o.O and 50% of players leave of match, big map and not balanced and domination give more glory
  • sasagerusasageru Member Posts: 269 Arc User
    edited April 2015
    I like this idea. I'm running pvp just for gear, i'm normally a pve player but the pvp gear is too tempting not to get :P sadly though at least half the runs are a waste of time and what really gets me is that there are occassions where you get no glory at all, just a crappy undentified item :/ which is useless to me...

    Domination is the worst for the no glory reward, but i've had in on GG too despite being in the top 10.

    I run GG because i'm more likely to get a glory reward out of it, if not glory itself then gg coins i can trade in for glory. Either way 9/10 times i get glory as opposed to about half the time in domination.
    DPS Rogue | Heal/Buff Cleric
     
  • josephdjosephd Member, NW M9 Playtest Posts: 27 Arc User
    edited April 2015
    Well thought out.
    pando83 wrote: »
    A simple solution for match un-balance and rewards is:

    1) reward based on personal performance, right now players get too penalized if their team loses even if they played good. What you can give is a 150 extra glory to winning team.
    Should be like

    1st--->600 glory
    2nd--->550 glory
    3rd--->500 glory
    4th--->450 glory
    5th--->400 glory
    6th--->350 glory
    7th--->300 glory
    8th--->250 glory
    9th--->200 glory
    10th--->150 glory

    Then

    +100 to player with most points capped
    +100 to player with most revived mates
    +100 to longest time defending on node

    to encourage good domination play

    reduced glory gain from kills to 10 glory

    2) auto-scramble during match
    . If the score difference get past 200 points, the game takes the best player from winning side and switches the worst player of losing side with him. Nodes cleared, teams back to base, then restart from that point. If difference gets over 300 points, another scramble and so on.

    Glory gain is linked too much to who wins and with matchmaking not working well, it's obvious why players leave. Waste of time 10-15 minutes for like 150 glory if your team loses badly, and a puny 250-350 at best if you played wonderfully, ended up 1st but your team lost.

    If players know that

    a) they get a proportional reward to how they played
    b) clearly unbalanced games get "adjusted" automatically so both sides can fight back and have fun

    we have less leavers and overall better PvP environment.
    Note: i penalized kills cause that actually would PUNISH selfish kill-hungry players and reward true domination play (capping node, defending points, helping mates).
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