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Cool antibot feature

mehguy138mehguy138 Member Posts: 1,803 Arc User
edited April 2015 in General Discussion (PC)
So I was running around in Spinward looting skillnodes while waiting for the queue pop, changed instance, looted again, rinse and repeat. I cleared 3 instances (~13 skillnodes in each) and then suddenly they started to drop only trash. No enchantments nor runestones, just trash. So there's a limit for how many skillnodes you may loot, after that limit you get trash.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Post edited by mehguy138 on

Comments

  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    Its been that way for some time. The limit is based on time, open too many too quickly, you get nothing but junk. All you can do is switch characters or slow down so you are not opening so many so rapidly.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    I once got those damned berries from a Thievery node. It may not be based on YOUR personal collecting, but the collecting of others in that instance.
    Similar to the model that they use for the refining and upgrading stones and enchants.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • bubbleleaderbubbleleader Member Posts: 24 Arc User
    edited April 2015
    What do you mean by

    'the model that they use for the refining and upgrading stones and enchants'

    Are they throttling something (I hope not upgrade success rate, sometimes it will take me 15+ tries for a 25% success chance) I just thought RNG was a cruel mistress. Is something else at play?
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited April 2015
    drkbodhi wrote: »
    I once got those damned berries from a Thievery node. It may not be based on YOUR personal collecting, but the collecting of others in that instance.

    There's two kinds of trash. If you get only berries or an arcane grimoire or something like that it means someone stripped the node of enchantments and left the junk behind. This is quite rude, since the node doesn't repopulate its drops, and it means someone wastes their skill kit for the 6 silver or whatever the trash is worth. If you don't want to fill your bags with the vendor trash, take it and discard it, please.

    The other type of trash indeed comes from looting too many nodes too quickly. This includes "1' Pole", "50" of Rope" and other trash that only sells for a couple coppers. Back when we had Professions half hours, I would make loops in Neverdeath Graveyard to get stacks of tough pelts - and if I looted more than ~20 nodes quickly, I'd start getting the junk drops.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    What do you mean by

    'the model that they use for the refining and upgrading stones and enchants'

    Are they throttling something (I hope not upgrade success rate, sometimes it will take me 15+ tries for a 25% success chance) I just thought RNG was a cruel mistress. Is something else at play?


    They do not use a RNG to calculate the success of refining or the success of picking up a skill node. Someone explained it in another thread... and I barely understood the concept. It is essentially a way that the house wins more than the gambler... not at all random.

    It is based on how many people, in a given time frame, have successfully collected something from a node. The same thing goes with the refining successes and failures.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    drkbodhi wrote: »
    They do not use a RNG to calculate the success of refining or the success of picking up a skill node. Someone explained it in another thread... and I barely understood the concept. It is essentially a way that the house wins more than the gambler... not at all random.

    It is based on how many people, in a given time frame, have successfully collected something from a node. The same thing goes with the refining successes and failures.

    And it is complete BS. It would involve alot of fairly complex coding and data interchange among all the players data within the instance instead of a simple one-line RNG. Ridiculous conspiracy theory.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited April 2015
    eldarth wrote: »
    And it is complete BS. It would involve alot of fairly complex coding and data interchange among all the players data within the instance instead of a simple one-line RNG. Ridiculous conspiracy theory.

    A central server generating RNG results would not be too complex. I've see too many nasty streaks to believe the RNG is a simple one-liner. Maybe in the client code is one liner. But I think something else is definitely going on beyond the client.
  • edited April 2015
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    A central server generating RNG results would not be too complex. I've see too many nasty streaks to believe the RNG is a simple one-liner. Maybe in the client code is one liner. But I think something else is definitely going on beyond the client.

    Definitely NOT on the client side to prevent hacking/cheating. It is absolutely on the server(s) - whatever instance the player is in has an RNG for that instance. Having a centralized server that all instances contact to get an RNG would be an idiotic performance/networking bottleneck.
  • lordrhavinlordrhavin Member Posts: 160 Arc User
    edited April 2015
    eldarth wrote: »
    Having a centralized server that all instances contact to get an RNG would be an idiotic performance/networking bottleneck.

    And that would stop them?
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited April 2015
    Major problem is that game cannot distinct who is legitimate player and what is a bot. After some many grinds and fetch quests introduced, could you?
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


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