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Please fix new-user spawns in Dread Vault

morgonmgcmorgonmgc Member Posts: 68
edited April 2015 in Bug Reports (Xbox One)
It seems 9 out of 10 times I join a Dread Vault instance, either myself or someone else has been placed just outside the 'Battle Yshiggol' entry point, which is locked off after the party first enters it. This prevents anyone new from joining the party, which in turn prevents the party from trying the boss encounter (e.g. if they all wiped and need to redo it).

The map needs to be redone so either a) that entry point is not locked off after the party enters it, or b) ensure new joins are spawned at the campfire outside of Yshiggol's lair.
Post edited by morgonmgc on

Comments

  • cummins12vcummins12v Member Posts: 98 Arc User
    edited April 2015
    The point to it is to prevent everyone from blowing through the content with ease in the first week of being 60. Im already full T1 and feel like I didnt even really need to work for it. Just run a bunch of easy dungeons and profit. I LIKE the challenge I finally see with Heroic Dread Vault. Difficulty is missing from all the Heroic Dungeons below it ( I have yet to try Caste Never ).
  • thecameljokeythecameljokey Member Posts: 39
    edited April 2015
    cummins12v wrote: »
    The point to it is to prevent everyone from blowing through the content with ease in the first week of being 60. Im already full T1 and feel like I didnt even really need to work for it. Just run a bunch of easy dungeons and profit. I LIKE the challenge I finally see with Heroic Dread Vault. Difficulty is missing from all the Heroic Dungeons below it ( I have yet to try Caste Never ).

    This has nothing to do with OP topic... did you even read it?

    On other notes, I agree with OP... joined it yesterday just to find that the group I joined was wiping on last boss... ran for around 5 minutes just to find myself kicked for not getting there in time.
  • secretgamertagsecretgamertag Member Posts: 4 Arc User
    edited April 2015
    Its not only this dungeon. It seems like 99% of the dungeons have already been completed sticking the new player joining at the very start by themselves. Eventually all the original people are gone and replaced with new people, but the dungeon has no enemies and at a certain point there is no way to advance further. Which starts a cycle keeping the worthless dungeon up and going: new person joins, they run to the point that can't be passed, they leave, but others that joined later are still making their way to that point, and a new person is added to the group in the meantime. rinse and repeat. At least with Dread the final boss can be fought again with a new group to complete the dailies, not the case with most other dungeons.

    There needs to be an option when starting the queue to either start from the beginning only, or to start from any point in the run (where ever the group happens to be at the time).

    This has been happening to me since day 1 and is extremely annoying. Hopefully it will be 1 of the first things they fix...
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