So I remember reading a good thread about stacking only HP after some sort of minimum defense (~2000). It had charts and everything. After doing some reading about Mod 6, it feels like the only real change is that HP is still king and now there's really no minimum for defense. Just take whatever stats your gear gives you, and only slot radiants in Defense slots. Since there is no curve but more a linear progression, it's probably better taking the HP. How many Hit points is 1% defense worth. I'm talking about only level 70.
I'm a archery HR, but I'm not sure that's relevant.
Actually, the Def stacking might become meaningful again, as now, without that good old constant Lifesteal, we can get killed by continuous damage again, not only by the single spikes.
HR got really got survivability, a good single HR can handle 3 - 4 Players solo (PvP),
For HR non of both, with Deflect ur on a winner side. (theres anough HP on gear.)
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
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But that's just my opinion...
For HR non of both, with Deflect ur on a winner side. (theres anough HP on gear.)