So I think the current challenge shown in level 70 content dungeons and campaigns are acceptable for people with the new fear with massive HP bonuses, however to anyone attempting to do campaigns or dungeons it is literally only practical with the new gear, I think the new gear has made everything else completely unviable because of its massive HP bonus, to weaker players the campaigns are extremely hard, my level 70 DC has all the boons from dread ring and sharandar and I get alot if healing so right now with the exception of icewind the campaigns are managable, but wait new players don't have those amazing boons do they? Not only that when you spend an hour try harding kessels becaue enemies one shot you, to then get a pathetic excuse for loot in the chest, what is the point? If the dungeons are gonna be harder and take more of people time the rewards should be improved and more generous, right now weak mobs in DR for example can do 10k damage how does someone without the new gear handle this alone? With say 40k HP? Regen isnt working in combat anymore, life steal no longer viable, it's not even a ****ing challenge, its simply a lazy solition to players complaints, that generates more problems, if something is too easy you dont fix it by making it one shot you, cryptic know this and they just cant be arsed doing anything else, either that or they don't re-check what they program period, this module was very poorly done its writhing with bugs and broken content so much gear is now useless in end game even black ice gear, I swear this game is trying to lose its community.
It's to the point of un-playable or at least just not fun anymore. My friends have stopped playing and this game is no longer something one can solo. My suggestion to Cryptic is "Fire the person who made the decision to implement these ridiculous changes"
They just slammed a minimal amount of added content to call it a new module and simply made everything else scale to a steep curve so that only the hard core gamers willing to spend the time, money or effort could complete or enjoy.
Maybe they were hoping that the new leveling content would satisfy the new or casual player ... what were they thinking?
You can do Kessel, even without heal and tank (lots of wipes without heal)
VT is not much more challenging as before, like eLOL
TOS, first two bosses, Endboss is played in different ways, but mostly far from an normal Bossfight-all use bugs, glitches broken skills
Cragmire first two bosses with broken DC spamming daily all 3 seconds, Endboss Cragmire - not playable on this earth, only glitch/bug, even maxed ppl won´t succed legaly i guess
Wolf Den I can´t say atm
all content except T2 content is playable legaly
T2 i guess will be fixed, only get there by playing with broken DC , spammimng Dailies all 3 seconds, so nearly no way to get to endboss with legal party an gameplay
i am sure they did not have time to care about in case of sitting on a hill of bugs at start of mod 6
You can do Kessel, even without heal and tank (lots of wipes without heal)
VT is not much more challenging as before, like eLOL
TOS, first two bosses, Endboss is played in different ways, but mostly far from an normal Bossfight-all use bugs, glitches broken skills
Cragmire first two bosses with broken DC spamming daily all 3 seconds, Endboss Cragmire - not playable on this earth, only glitch/bug, even maxed ppl won´t succed legaly i guess
Wolf Den I can´t say atm
all content except T2 content is playable legaly
T2 i guess will be fixed, only get there by playing with broken DC , spammimng Dailies all 3 seconds, so nearly no way to get to endboss with legal party an gameplay
i am sure they did not have time to care about in case of sitting on a hill of bugs at start of mod 6
All bosses except the final boss in Cragmire, and maybe the final boss in GWD, can be killed without using cheats, but they do require large amounts of patience and a lot of practice.
...and top equip, and SOTA system and an connection, even local customers don't get everyday;
...and a good day for the servers..
...and lots of time to get a group and train...
Seriously, how is possible for normal, casual, players?
And WHY should we aspire to do it, when all we get are those same old dungeons we already did hundreds of times?
There is a lot of content already for casual players (wouldn't say normal because they're not the average players, the average player plays more than once a week during the weekend), and all of the T2 instances have a standard lvl 70 version of it.
hm i went VT, eLOL first try, no special equip
i went kessel x times, nothing special except some really hard mob groups, endboss is easier than the mob groups to get there, the fact that wiping is usual is fine for me, so i can do better and don´t run in sleep-modus all time
TOS endboss legaly without broken skills from DC? show me the video please
Traven , no comment, thats redicules
GWD no idea, didn´t pass the first boss, but its doable, endboss will be mad as traven i guess
What I dislike is that the campaigns, which were intended as solo-end game progression are no longer solo friendly. After I hit level 70, I went with both new artifact items and blue level 70 gear elsewhere, and get constantly trounced. It's not fun.
What I dislike is that the campaigns, which were intended as solo-end game progression are no longer solo friendly. After I hit level 70, I went with both new artifact items and blue level 70 gear elsewhere, and get constantly trounced. It's not fun.
This exactly. It seems only wizards, fighters and rogues are playable solo. Tried the Deathforge with my level 70 warlock today and got insta-killed by the first zombies. Minion type enemies hit way too hard and swarm you. Zombies hit for 10k, Black Dragonwings for over 25k + acid, its ludicrous... I have only around 68k hp in blue gear, that's just unreasonable.
This exactly. It seems only wizards, fighters and rogues are playable solo. Tried the Deathforge with my level 70 warlock today and got insta-killed by the first zombies. Minion type enemies hit way too hard and swarm you. Zombies hit for 10k, Black Dragonwings for over 25k + acid, its ludicrous... I have only around 68k hp in blue gear, that's just unreasonable.
I didn't even get to the campaign instance; the first openworld groups with anything other than one-bar minions in it were killing me.
I didn't even get to the campaign instance; the first openworld groups with anything other than one-bar minions in it were killing me.
One shotted playing solo. They really screwed the game up. I had to have guild members to help finish spinward rise. Went to Well of Dragons and tiamat is not even playable. I couldn't even get close to her, neither could anyone else it seemed)
And dropping a characters level down in other areas, not cool at all. I'm very disappointed in the way they nerfed this game. If they dont fix the issues soon i'll go elswhere. I refuse to spend money on something i cant even enjoy like i use to.:mad:
Perhaps this was their planned solution? Get rid of the old users that have equipment not integratable (well, as long as you dont hire someone that can do math^^ and balance the game) and that have already come to the end, and instead get new users that haven't seen the mess they did with epic lvl-60 gear you'd grind a week for until you notice that the next zone in new module dropps regularly better stuff?
What i simply dont understand: Why the fück dont they just tell us what they're planning and how they're about to implement it so that we can COMMENT on the changes before they happen? Every shïtty ProAudio company just ASKs their customers before they implement new workflow or new features into their gear.
But Cryptic, being in a market segment where you usually have HIGH congruence of employability between those who create and those who use, acts like they're selling computers to brainwashed housewifes.
There are things in mod 6 that are not that bad, some people really did a good job. The texture-artists and the 3D-designers for example. Even if they reuse 50% of existing maps: it is not THAT easy, try for yourself: get blender, do it But where is the lead, the one that has to have the big picture in mind?
Comments
They just slammed a minimal amount of added content to call it a new module and simply made everything else scale to a steep curve so that only the hard core gamers willing to spend the time, money or effort could complete or enjoy.
Maybe they were hoping that the new leveling content would satisfy the new or casual player ... what were they thinking?
VT is not much more challenging as before, like eLOL
TOS, first two bosses, Endboss is played in different ways, but mostly far from an normal Bossfight-all use bugs, glitches broken skills
Cragmire first two bosses with broken DC spamming daily all 3 seconds, Endboss Cragmire - not playable on this earth, only glitch/bug, even maxed ppl won´t succed legaly i guess
Wolf Den I can´t say atm
all content except T2 content is playable legaly
T2 i guess will be fixed, only get there by playing with broken DC , spammimng Dailies all 3 seconds, so nearly no way to get to endboss with legal party an gameplay
i am sure they did not have time to care about in case of sitting on a hill of bugs at start of mod 6
All bosses except the final boss in Cragmire, and maybe the final boss in GWD, can be killed without using cheats, but they do require large amounts of patience and a lot of practice.
There is a lot of content already for casual players (wouldn't say normal because they're not the average players, the average player plays more than once a week during the weekend), and all of the T2 instances have a standard lvl 70 version of it.
i went kessel x times, nothing special except some really hard mob groups, endboss is easier than the mob groups to get there, the fact that wiping is usual is fine for me, so i can do better and don´t run in sleep-modus all time
TOS endboss legaly without broken skills from DC? show me the video please
Traven , no comment, thats redicules
GWD no idea, didn´t pass the first boss, but its doable, endboss will be mad as traven i guess
This exactly. It seems only wizards, fighters and rogues are playable solo. Tried the Deathforge with my level 70 warlock today and got insta-killed by the first zombies. Minion type enemies hit way too hard and swarm you. Zombies hit for 10k, Black Dragonwings for over 25k + acid, its ludicrous... I have only around 68k hp in blue gear, that's just unreasonable.
I didn't even get to the campaign instance; the first openworld groups with anything other than one-bar minions in it were killing me.
One shotted playing solo. They really screwed the game up. I had to have guild members to help finish spinward rise. Went to Well of Dragons and tiamat is not even playable. I couldn't even get close to her, neither could anyone else it seemed)
And dropping a characters level down in other areas, not cool at all. I'm very disappointed in the way they nerfed this game. If they dont fix the issues soon i'll go elswhere. I refuse to spend money on something i cant even enjoy like i use to.:mad:
What i simply dont understand: Why the fück dont they just tell us what they're planning and how they're about to implement it so that we can COMMENT on the changes before they happen? Every shïtty ProAudio company just ASKs their customers before they implement new workflow or new features into their gear.
But Cryptic, being in a market segment where you usually have HIGH congruence of employability between those who create and those who use, acts like they're selling computers to brainwashed housewifes.
There are things in mod 6 that are not that bad, some people really did a good job. The texture-artists and the 3D-designers for example. Even if they reuse 50% of existing maps: it is not THAT easy, try for yourself: get blender, do it But where is the lead, the one that has to have the big picture in mind?
The fish stinks from the head!