well they thought about all new lvl cap dungeon re-make life steal and regeneration nerfed etc, so let c a stream of devs actually doing any epic (EPIC!!!) any dungeon they want and make it all the way.
only the i will be certain that they actually played& tested this whole re-make.
now who`s with me? shell we start a petition for this request?
+1
Akro was dying like newbie on old kessel skrimish, with those new dungs i think they will resign before they reach first bos ^.^
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited April 2015
They probably designed this by assuming that one has maxed all equipment. They probably also assumed that there will be many players that will spend thousands in cash or spend years grinding to max everything, there they assumed wrong. If the game only is doable by whales, then the whales themselves will also leave.
Really...this is no matter what you have- r10 or r 12 becouse you can make in that way only a few % of your statistics, while mobs can hit you for 200/300/400/500k. Do you think endgame eq will change something? My answer is no
Well I dont think the devs are same skilled as the an failry experienced and fairly skilled Neverwinter gamer (Not a fact just my 2 cents)
So this would proove absolutely nothing
also: Few mods ago people were complaining a lot about difficulty (Mad Dragon). You were able to enter a T2 at 8,3k GS also compare CN. Most people werent able to complete that with low GS.
5 mods later it was easy as cake. Thats how it was was and thats how it probabaly work out this time...
It won't make a difference if they do it, because they will make a special downgraded easier dungeon for streaming to fool us into thinking it's not that bad...
True as that may be, there has to be SOMEONE at Cryptic who can play...I mean, come on...
Probably not. Imagine you're a game designer, would you play your own game at home after working on it for what, 60h during the last week? Would a garbage man "have fun" during the weekend collecting garbage in the neighbourhood? Would a doctor of medicine see more people for his pleasure during the weekend? The answer is no, probably not. It's their job to design a game, not to play it.
Probably not. Imagine you're a game designer, would you play your own game at home after working on it for what, 60h during the last week? Would a garbage man "have fun" during the weekend collecting garbage in the neighbourhood? Would a doctor of medicine see more people for his pleasure during the weekend? The answer is no, probably not. It's their job to design a game, not to play it.
I dunno...I came from STO (same company) and their programmers played from time to time...
in my opinion the main point is not the lack of "skills", but the theoretical knowledge about the game.
just look the lasts gc projections...
ignoring the bizarre damage and "one tree per class is enough" iam pretty sure that some classes do much less things than this combat designer think (and one much more, of course)
Please, show me 5 players with the minimum item level complete any of the "end game" queue stuff. It won't make me any happier about the content, but at least I'll know it's just that I'm not good enough for the game and not that the game is ill-designed.
The devs don't know how to play games. Thats been obvious for a real long time. It could be worse though, they could be the secret world devs who put in stuff they consider uncompletable and then when players figure out how they nerf the abilities they use.
Probably not. Imagine you're a game designer, would you play your own game at home after working on it for what, 60h during the last week? Would a garbage man "have fun" during the weekend collecting garbage in the neighbourhood? Would a doctor of medicine see more people for his pleasure during the weekend? The answer is no, probably not. It's their job to design a game, not to play it.
Wrong on so many levels.
How do you expect someone to balance a game if they have no clue how the classes work, the dungeon mechanics, the stats, power combos/rotations, etc etc.
Do you expect them to just flip a coin and everything works out all good and proper?
A game designer should be better than the average person, but does not, and rarely will be, the top player or in the top 1-5% of players.
This means that T2s should be harder than what they can do themselves if it is marketed only to the top players. But T1s and below should be beatable by them and anyone below their skill level.
Comments
I want to see them winning a cc/gwd/tos.
Lets see it done. The only people I know completing the hard epics on the regular have all r12 enchants and full epic artifacts.
Lets see them do it with the Item level requirement needed to get in to CC, GWD and ToS. '
Would love to see them get ganked repeatedly by grouped +10k hitting trash mobs.
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
Within the time frame stated for the quest, give or take 5 minutes.
because honestly its insanity.
Reminds me of Blizzard and Diablo 3....that ended well.
its their job to design not be good at the game
Akro was dying like newbie on old kessel skrimish, with those new dungs i think they will resign before they reach first bos ^.^
So this would proove absolutely nothing
also: Few mods ago people were complaining a lot about difficulty (Mad Dragon). You were able to enter a T2 at 8,3k GS also compare CN. Most people werent able to complete that with low GS.
5 mods later it was easy as cake. Thats how it was was and thats how it probabaly work out this time...
True as that may be, there has to be SOMEONE at Cryptic who can play...I mean, come on...
Probably not. Imagine you're a game designer, would you play your own game at home after working on it for what, 60h during the last week? Would a garbage man "have fun" during the weekend collecting garbage in the neighbourhood? Would a doctor of medicine see more people for his pleasure during the weekend? The answer is no, probably not. It's their job to design a game, not to play it.
Actually, most of the people completing T2's are exploiting bugs.
I won't say I'm not a part of this.
Go Cryptic!
PS - I quit.
I dunno...I came from STO (same company) and their programmers played from time to time...
just look the lasts gc projections...
ignoring the bizarre damage and "one tree per class is enough" iam pretty sure that some classes do much less things than this combat designer think (and one much more, of course)
Wrong on so many levels.
How do you expect someone to balance a game if they have no clue how the classes work, the dungeon mechanics, the stats, power combos/rotations, etc etc.
Do you expect them to just flip a coin and everything works out all good and proper?
A game designer should be better than the average person, but does not, and rarely will be, the top player or in the top 1-5% of players.
This means that T2s should be harder than what they can do themselves if it is marketed only to the top players. But T1s and below should be beatable by them and anyone below their skill level.