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Auto kick from pvp on disconnect.

crusherbeastcrusherbeast Member Posts: 426 Arc User
edited April 2015 in PvP Discussion
Since new mod you changed that when you get disconnected, you will get automatically kicked from party, loose and get 30 minutes penalty. With these rules i can't play pvp at all. My internet is not stable even if it was supposed to be stable because of internet supplier fault. So i think this change is absolutely not understandable. It helps nobody, only exclude people from playing pvp. How am i supposed to play pvp when i can get disconnect which is not predictable. Sure i can play some games without disconnect but the others with unluck i get disconnect on begun and i loose. So can you fix it? I mean so there won't be system as is now that works against players without any reason kicking them from party on the first chance it gets.
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Post edited by crusherbeast on

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  • edited April 2015
    This content has been removed.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2015
    Since new mod you changed that when you get disconnected, you will get automatically kicked from party, loose and get 30 minutes penalty. With these rules i can't play pvp at all. My internet is not stable even if it was supposed to be stable because of internet supplier fault. So i think this change is absolutely not understandable. It helps nobody, only exclude people from playing pvp. How am i supposed to play pvp when i can get disconnect which is not predictable. Sure i can play some games without disconnect but the others with unluck i get disconnect on begun and i loose. So can you fix it? I mean so there won't be system as is now that works against players without any reason kicking them from party on the first chance it gets.


    I have lost out on the glory from 3 winning Domination matches and 2 winning GG matches due to the game crashing on me... and I get kicked. This is not an unstable internet thing this is the reaction of an overworked server.... if I remember correctly. So not only did I lose out on the initial glory from being part of a winning team, I lose the glory that I would have potentially made from the matches during the penalty that their server gave me for their issue.

    Don't get me started on the absence of the Seal of Triumph, which is needed to buy any PvP gear above blue. I can only imagine the state of the game if they released it in March.

    I do look forward to the game being better... after they fix all of these issues.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    They did this instead of fixing the leaderboard exploit. Just like how they made gear score invisible instead of providing adequate matchmaking.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2015
    Since new mod you changed that when you get disconnected, you will get automatically kicked from party, loose and get 30 minutes penalty. With these rules i can't play pvp at all. My internet is not stable even if it was supposed to be stable because of internet supplier fault. So i think this change is absolutely not understandable. It helps nobody, only exclude people from playing pvp. How am i supposed to play pvp when i can get disconnect which is not predictable. Sure i can play some games without disconnect but the others with unluck i get disconnect on begun and i loose. So can you fix it? I mean so there won't be system as is now that works against players without any reason kicking them from party on the first chance it gets.

    It isn't new. Unfortunately, it is impossible for the server to discern the difference between a disconnect that is through no fault of the user and an intentional disconnect. Therefore, the leaver penalty applies equally.

    Yes, it sucks, and yes, it's inconvenient. However, as there isn't a way to tell between a connection hiccup and a player trying to game the system by intentionally disconnecting, it happens this way.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • canmanncanmann Member Posts: 203 Arc User
    edited April 2015
    It isn't new. Unfortunately, it is impossible for the server to discern the difference between a disconnect that is through no fault of the user and an intentional disconnect. Therefore, the leaver penalty applies equally.

    That maybe true Lewstelamon... but now as soon as you disco you are booted from group and given the penalty.. this is NOT how it was before.
  • crusherbeastcrusherbeast Member Posts: 426 Arc User
    edited April 2015
    It isn't new. Unfortunately, it is impossible for the server to discern the difference between a disconnect that is through no fault of the user and an intentional disconnect. Therefore, the leaver penalty applies equally.

    Yes, it sucks, and yes, it's inconvenient. However, as there isn't a way to tell between a connection hiccup and a player trying to game the system by intentionally disconnecting, it happens this way.

    But from what you are saying it means that leaderboard is more important than actually playing the game. So what we are now kicked to not harm leaderboard? Leaderboard is only addition it is not so important. Rules should not be set that leaderboard is nr1 priority but game and players should be priority. If this leaderboard will destroy my pvp then i would gladly vote to disable it or make it hidden.
    Tairev-TR(All kind of killing tools)
    Asha-DC(Faithful-Anointed Champion)
    Vilgefortz-CW(Thaumaturge-balance)
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2015
    canmann wrote: »
    That maybe true Lewstelamon... but now as soon as you disco you are booted from group and given the penalty.. this is NOT how it was before.

    The only logical reason that such a change would be made is that there were people intentionally disconnecting to avoid losing their place on the leaderboard. However, that does not make my other point less true--it is simply not possible to differentiate between loss of connection due to actual issues and a forced disconnect.

    As to the issue of "the leaderboard being more important": If it were up to me, there wouldn't be a PVP leaderboard, and I could go on a daylong rant as to why it shouldn't exist. However, 1) it is there and 2) players asked for a means to address the matter of intentionally disconnecting to avoid losing spots on the leaderboard. This is the end result.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited April 2015
    The only logical reason that such a change would be made is that there were people intentionally disconnecting to avoid losing their place on the leaderboard. However, that does not make my other point less true--it is simply not possible to differentiate between loss of connection due to actual issues and a forced disconnect.
    [...]

    Well, what about trying to reconnect within like 3 or 5 minutes?

    For the Leaderboard exploiters - they wouldn't. Why should they?

    So the only ones that would try to rejoin within a short time window would be the unintentional DCs. So why not keep the party spot open for a few minutes???

    This has been the way in GG PvP in Mod <6 and worked well enough...
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    Well, what about trying to reconnect within like 3 or 5 minutes?

    For the Leaderboard exploiters - they wouldn't. Why should they?

    So the only ones that would try to rejoin within a short time window would be the unintentional DCs. So why not keep the party spot open for a few minutes???

    This has been the way in GG PvP in Mod <6 and worked well enough...

    THIS THIS THIS EXACTLY THIS. It simply cannot be that complicated for the software to track how long a character is disconnected, and I am sure for the sake of business in general, that is already being monitored.
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    It isn't new. Unfortunately, it is impossible for the server to discern the difference between a disconnect that is through no fault of the user and an intentional disconnect. Therefore, the leaver penalty applies equally.

    Yes, it sucks, and yes, it's inconvenient. However, as there isn't a way to tell between a connection hiccup and a player trying to game the system by intentionally disconnecting, it happens this way.

    Impossible for the server to detect if a player disconnects to avoid a loss or if it is a real dc. THANK GOD the servers are not writing the software and developing the game because there is a whole lot more than truth-verification that a server cannot do.

    However, any rational HUMAN will tell you that it is quite obvious and simple that a person who disconnects for 3 minutes and tries to get back in the match has not disconnected to avoid the loss, but was a genuine dc.

    Careful with using absolutes ("impossible") to say why something is or is not done in a fair and reasonable way. Absolutes are very rarely true at all and usually end up being excuse fodder for people/companies who find it less expensive to make excuses than to actually fix a problem. And no one hates such transparent flimsy excuses for poor service than customers who otherwise would enjoy a product to the extent they are happy to buy add-on services.
  • edited April 2015
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  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited April 2015
    macjae wrote: »
    Have they stated anywhere that this is a deliberate course of action to address that particular issue? If that is actually the case, it's obviously a terrible idea. The number of people who disconnect for involuntary reasons and try to reconnect probably far outweigh the ones who exploit the leaderboard, and their interests should take precedence anyway.

    This simply seems too stupid a change to be a deliberate move against leaderboard cheating.

    In the end mod6 will be known as the mod of a million insufficient bandaids instead of the three or four major surgeries it should have been. No one with any clout is going to say the dc-penalty is a direct response to anything. That is not how they operate here because when you say, "X is a problem and the solution is y" then you lose any plausible deniability. If the solution fails then they can easily say it was never the solution to begin with. Trying to nail down what is a solution is a very bad gamble because I know for a fact that this is not the kind of operation where a middle guy backs a lower guy or a higher up backs a middle guy. They will let them drown there and that is as sure a statement as me saying that no dev will come out to back up any statement that this leaver penalty is to address a leaderboard exploit. They don't have each others backs like that and the underlying mentality of such an operation is why droves and droves of players are quitting the game now.
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