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Leveling Backwards - 61+ stats effectiveness decrease

ndiovndiov Member Posts: 71 Arc User
edited April 2015 in Player Feedback (PC)
So I know at 61 the new curve kicks in and I expect a drop there (bad idea). But why do you get worse every time you level? Screenshots as evidence. Crit, .6% decrease for lvling from 62 to 63. In the second image you can see recharge speed, AP gain and resistances dropping also.

Did our heros break a hip at 60? Are they over the hill? They peaked and in their old age are doomed to get worse and worse? This is absurd. Why would I want to get worse for every level. Its a punishment.

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Post edited by ndiov on

Comments

  • kisakeekisakee Member Posts: 193 Arc User
    edited April 2015
    It's for bring in new challenge, cause old style you was way to powerfull.
    r9jtqurw.jpg

  • ndiovndiov Member Posts: 71 Arc User
    edited April 2015
    Yeah so nerf us at 61 and let us grow again. The monsters get harder every level. The campaigns are harder, the dungeons near impossible. And I'm going backwards.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited April 2015
    It only gets worse. Every single level, your stats grow worse and worse. I'm at 68 and it's just getting pathetic. Whoever thinks this is fun has something wrong with him.
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  • ndiovndiov Member Posts: 71 Arc User
    edited April 2015
    If the gear is supposed to outpace it. Where is the gear? Where are the drake and unicorn seal vendors? I can't grind 70 content for better gear with no blues. I can't get it from campaigns. Haven't seen anything in the new zone.

    edit: heh, not sure doxing the devs is a good idea.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    eldarth wrote: »
    Chris Meyer (from linkedin profile)

    Combat Designer
    Cryptic Studios
    September 2011 – Present (3 years 8 months)
    Design and implement aspects of games relating to player experience and interaction with the product and related content, including but not limited to; Powers, Items, Enemies, Gameplay Systems, Combat.

    Education
    University of Denver
    2008 – 2010

    its a great idea do it now!!!
  • eldartheldarth Member Posts: 4,494 Arc User
    edited April 2015
    its a great idea do it now!!!

    Umm... WHAT is a great idea -- that's who is doing the game/combat design currently.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    eldarth wrote: »
    Umm... WHAT is a great idea -- that's who is doing the game/combat design currently.

    sorry i shouldve put another quote in there. it was referring also to the person saying its a bad idea to bash the devs.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited April 2015
    This has got to be the only game, in gaming history,that i know of,where you get weaker as you level up.
    It's BUGS bunny i tell you.
  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited April 2015
    double post
    It's BUGS bunny i tell you.
  • xginocidexxginocidex Member, NW M9 Playtest Posts: 66 Arc User
    edited April 2015
    I noticed today how the stats and %'s changed. Mod 5 i had 10k power with a 60% damage bonus on my GWF. Now in mod 6 at level 70 i have 15.7k power and my damage bonus is only 40%.

    Same thing with my defense. I have more of a defense stat now then ever before. I have 4226 defense and only a 22% DR. Last mod i had 40% DR with no where near 4200 defense.

    While leveling even with the reduced %'s still seems ok. Monsters hit a lot harder now and it kinda seems cryptic went a little to far but it's fun and a decent challenge now. The new MH and OH are cool. The new gear itself i haven't tried. Still have the avatar of war set with a Item level of 2479. Since there is no set bonus now i guess you can really customize your stats and you wont see everyone in the same gear all the time.
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