The adds the bosses spawn are a little OTT I mean with the framerate dropping to single figures i spend most of time kiting !! the moment i stop to try throw out some healing/buffs to my weary party im dead.
P.S Just a little heads up to those randoms who have not researched classes... Cleric is not a healer in the traditional sense so screaming " HEAL ME YOU $
@&
@ING MORON " while i'm dealing with all the adds and trying to throw out skills is not helpful.
Trying to target 1 person among 15+ adds while kiting in a slideshow, is like trying to tell an idiot GWF ( who thinks he is the most important member of party ) not to stand still in the RED circles on the floor !! ..
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T2 content is actually challenging when your gear isn't the greatest, which judging by the AH and the time that the game has been out, I'd assume your party wasn't a bunch of 13k+ gearscore people.
Neverwinter has an interesting/frustrating/sometimes annoying boss difficulty system. A good portion of the difficult comes from the Adds. When your party isn't completely out-gearing the content it requires communication and strategy.
Now, for actually helping you.... You're a healer, your focus should be surviving and healing/buffing. If you are being overwhelmed by Adds then you need to sit down your Control Wizards/GWFs/Warlocks and explained to them that you can't just ignore the Adds in Epic dungeons. Most of the T2 dungeons require an immediate switch of focus to the adds when they spawn, or a strategy on how to kite/lock them down.
Just sounds to me that you guys didn't consider how dangerous ignoring them can be, causing you the Healer to grab aggro from all that weren't attacked.
Lastly, please don't complain about the difficulty when you JUST STARTED COMPLETING the end-game content after a week.
I agree with you on this post, the endgame will be hard, but if I'm right when the element of evil comes out on the xbox one the level cap will be moved up to level 70 so it might be a lot harder then what it is now. So I wouldn't complain about how hard it is. Okay
Treat your clerics right or watch them /drop your group!
Also what Malevolent said: gearing up - like in WoW (ew) - towards end-game means victory or wipe. Towards that end I've been saving up all my gear enchants for lvl60 so I can buff up enough for T2 dungeons for tanking.
And liek Eroticdoom said: STAY OUT OF THE RED @#$@ING CIRCLES!
Are the green ones okay <grin>
This was a problem when the PC version first started out. Everyone would ignore the adds and focus on the boss, while myself would be dodging adds and trying to heal. Naturally, when we wiped, it was my fault. However, as the game matured people realized the dynamics and the dungeons got a little easier.
However I don't believe this game is optimized for xbox like they say it is.
In dungeons It looks like I'm watching a slide show its horrible. For me anyway.
And the pugs I've been running dungeons with don't seem to understand that these dungeons have adds.
So I'm sitting around kiting the adds, healing the group and myself, as well as killing the adds....
since everyone seems to have forgotten about them.
I am not mad though, I've gone through much worse on a PC (:
since that is where i originate from.
First time owning an Xbox lol
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
Aldren Boweing - 60 HR
Have had several runs since which have proved more successful as more learn to take aggro off me so I can be effective , Sunburst has saved my life more than once..
P.s the framerate issue though is a killer and as I have said makes it near impossible to heal/aim any skills.
I see what you're saying, I have encountered the same problem a few times, and other players can put clerics down greatly, blaming them for everyone's death's when its near impossible to heal with the constant flow of add's attacking and no one defending the Clerics.
However, I found that you have to be properly honest with people, T2 dungeons are solid, they;re supposed to be, if it was easy, what's the point in playing? It's a case of knowing how to beat the boss, but sometimes, you just have to inspect other players, and if they haven't got the gear score you believe isn't great enough to take on the boss, tell them. That's what I do now, eventually, after failing multiple times, they come to terms with it, leave, and new players join, hopefully with a better gear score.
It's also a case of having the right team set up, in the dungeons that I play, we often end up having 3 rogue's... but that makes everything all the more difficult and possibly impossible, so we are forced to kick people (We dont kick people out of being harsh, we do explain to them first, and I'd rather not waste anyones time)
Dont worry about it too much though mate, give it some time, like everyones saying, its been a week, I've completed a fair few T2 dungeons now, and I find that incredibly impressive... You'll get there eventually!
Know I answered the call
For a grand principle of freedom to yield.
My fervent prayer is that death
May not have been in vain
Fighting for peace and right for the world to attain
While it may seem like a smart idea, I don't think most people realize that at ~9k gearscore Clerics, when built right/playing well, can drop total damage immunity, ******ed amounts of healing, damage and damage resistance buffs to allies, and damage resistance debuffs on the enemy. I may be the odd man out but I find that if the entire party stacks up and AoEs everything to shreds after I drop my buffs/debuffs, nobody's health bar so much as stutters and the mobs die more than twice as fast.
Even when you're only dropping 1x or 2x Empowered Astral Shields that's more than enough for your heals to make up the difference, especially when it's just adds hitting your teammates. Their attacks barely surpass the health threshold required to do damage while Emp AS is active.
Gamertag: ReallyRecon
Thank you. Why say adds instead of mobs. Sorry this is off topic. I guess it would be for addition. Thanks for the reply.
Sorry one more, I see people keep saying kite, what is that? Kiting around the room refers to?
Kiting means you're staying out of range of the enemy's attacks while still being able to do damage to them. This basically looks like someone running away from something, turning to cast an ability, running away some more, casting again, over and over. You're basically running in wide circles and killing something slowly while you take no damage.
Adds/mobs are the same thing, it's just MMO jargon. You'll get used to it.
Gamertag: ReallyRecon