Paladin will get nerf. Or tenebrous get nerf.
(if you don't know what tenebrous is, it's an offense enchantment which deal your HP as damage at a certain chance)
Nerf the Paladin ? Nerf to what ? He aint got anything that can pose a treat. I dont care for Tenebrous. Plus in case you missed it every class can go close to 100K HP in mod 6 not just tanks.
Other class just get around 60k by the normal equips, Tanks has %HP as main stats. Plus feats paragon, tanks can have over twice as much HP as another class.
Also paladin has 80% DR if used correctly, plus AoE taunt as tab, plus bonus heal on shift.
Not every class can stay at enough hp for tenebrous, and they can easily deal more damage than their HP.
Paladin will count as good DPS if it can deal half as much as CW or TR.
Paladin will get nerf. Or tenebrous get nerf.
(if you don't know what tenebrous is, it's an offense enchantment which deal your HP as damage at a certain chance)
Tenebrous has already been nerfed on the release of mod 6... common knowledge. "If you don't know then Tenebrous already has ~20 sec ICD.
Other class just get around 60k by the normal equips, Tanks has %HP as main stats. Plus feats paragon, tanks can have over twice as much HP as another class.
Also paladin has 80% DR if used correctly, plus AoE taunt as tab, plus bonus heal on shift.
Not every class can stay at enough hp for tenebrous, and they can easily deal more damage than their HP.
Paladin will count as good DPS if it can deal half as much as CW or TR.
Since the CON stat increase only the BASE health of your character and DO NOT the TOTAL health of it your math is preaty wrong here.
If you do have AoE taunt on tab then you do not have heal on the shift, please do not mix the 2 different paragon paths into one.
Paladin will have some decent damage on Justice tree only, and decent means that the paladin will only be the 3rd or lower on the Pain Giver board.
The DPS output of the Paladin itself is solid, but nothing amazing on its own. However, if you factor in group buffs and attribute that bonus damage to the Paladin, it suddenly becomes the highest DPS class in the game.
The DPS output of the Paladin itself is solid, but nothing amazing on its own. However, if you factor in group buffs and attribute that bonus damage to the Paladin, it suddenly becomes the highest DPS class in the game.
In short, their group buffs are off the chain.
Agreed. I LOVE aoe buffing classes. So very few people seem to get the potential behind them. I'm very happy that they introduced it here.
Now, I can't speak for PVP as I don't really do it. I can't speak for endgame Pally as the expansion launched just a few days ago and she's only at level 32 at the moment. What I can say is this: I have a good deal of high level characters in the game and I have NEVER so utterly facerolled through PVE content as I have with her. So far, I can pretty much out-heal any damage coming my way. And while her DPS is nowhere near a striker class like a Rogue, it's still very solid.
Agreed. I LOVE aoe buffing classes. So very few people seem to get the potential behind them. I'm very happy that they introduced it here.
Now, I can't speak for PVP as I don't really do it. I can't speak for endgame Pally as the expansion launched just a few days ago and she's only at level 32 at the moment. What I can say is this: I have a good deal of high level characters in the game and I have NEVER so utterly facerolled through PVE content as I have with her. So far, I can pretty much out-heal any damage coming my way. And while her DPS is nowhere near a striker class like a Rogue, it's still very solid.
This is prettymuch my experience as well. In the groups raids such as Orc Raid a team of paladins clears faster than I've ever seen.
The right rotations of Sacred Weapon, Radiant Strike, Oath Strike deal *tons* of damage to a single target.
Paladin DPS dies right around 55/60ish. Where once you just dominated everything, all of a sudden you are standing there taking forever to kill minions. A couple of radiant strikes would clear packs of enemies in seconds; all of a sudden, radiant strike takes a tiny sliver of health off the enemy and they look around like, did you just feel a warm breeze?
The personal damage on this class is not impressive; you will struggle to match an equally geared tank spec guardian fighter. In a group, though, oh my. Everyone else's damage will benefit massively from your support.
Just on a side note. Aura of courage did the most/2nd most dmg in my post 70 dungeons (mainly 1600 dungeons). It was around 15-20% of the overall dmg (im at 110k hp now, with potential with another 40-50k)
Comments
Paladin will get nerf. Or tenebrous get nerf.
(if you don't know what tenebrous is, it's an offense enchantment which deal your HP as damage at a certain chance)
Other class just get around 60k by the normal equips, Tanks has %HP as main stats. Plus feats paragon, tanks can have over twice as much HP as another class.
Also paladin has 80% DR if used correctly, plus AoE taunt as tab, plus bonus heal on shift.
Not every class can stay at enough hp for tenebrous, and they can easily deal more damage than their HP.
Paladin will count as good DPS if it can deal half as much as CW or TR.
Tenebrous has already been nerfed on the release of mod 6... common knowledge. "If you don't know then Tenebrous already has ~20 sec ICD.
Since the CON stat increase only the BASE health of your character and DO NOT the TOTAL health of it your math is preaty wrong here.
If you do have AoE taunt on tab then you do not have heal on the shift, please do not mix the 2 different paragon paths into one.
Paladin will have some decent damage on Justice tree only, and decent means that the paladin will only be the 3rd or lower on the Pain Giver board.
(btw I don't think it's common enough...)
In short, their group buffs are off the chain.
@Tiresias
Tiresias: Celestial/Darkness (Support)
Ravish: Bestial/Might/Unarmed (Tank)
Agreed. I LOVE aoe buffing classes. So very few people seem to get the potential behind them. I'm very happy that they introduced it here.
Now, I can't speak for PVP as I don't really do it. I can't speak for endgame Pally as the expansion launched just a few days ago and she's only at level 32 at the moment. What I can say is this: I have a good deal of high level characters in the game and I have NEVER so utterly facerolled through PVE content as I have with her. So far, I can pretty much out-heal any damage coming my way. And while her DPS is nowhere near a striker class like a Rogue, it's still very solid.
The right rotations of Sacred Weapon, Radiant Strike, Oath Strike deal *tons* of damage to a single target.
The personal damage on this class is not impressive; you will struggle to match an equally geared tank spec guardian fighter. In a group, though, oh my. Everyone else's damage will benefit massively from your support.
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)