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Congrats Devs on Launch: Good job

zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
edited April 2015 in Player Feedback (PC)
Congrats to the devs on the positives and successes of the Mod6 launch!

There are plenty of complaints and negativity on these forums, all the time, every day.. if the devs had a dollar for every one, they'd be retired on an island sipping daqueries served by island bikinis (not hags like in drowned shores). So here are some positives of Mod6 launch and the job devs have done with game in general:

- Graphics in this game are beautiful. For a free MMO the graphics/effects (and combat mechanics) are very, very good. Mod6 has a mix of both reused/recycled and new map content. This is entirely reasonable given limited staff size and budget. In all, there is a lot of new artistic content with mod6.

- So far its been a fairly smooth launch. Some minor issues, but all in all not that many bugs. The quest line flows well. Most everything works.

- Herald rewards upgrading to L70 (for a brief bit, some got Greater belts) and the server outage for the first few hours was a hiccup but nothing catastrophic. I didn't stack rewards, others did, and some made nice ADs on belts because of the mistake - its not 'fair' but that's life move on.

- Devs put much thought into the rework of the stat curves and how certain stats operate differently. I believe these changes mostly make sense tol improve the game's future growth, build diversity/options, more options for class balancing, etc.

- The changes which affect the whole game economy like how enchants will be upgraded, RP sources, AD sources, leadership rework, invocation, and so on... I bet these were some of the hardest decisions s for the devs.


That's all that comes to mind right off. here are things that could be improved with the mod and the game for sure, but this post is just to say there is a lot right with it.
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack

Post edited by zeusom on

Comments

  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited April 2015
    I think the game developers have done a good job, considering the extent of changes that they've made and the new content that they have put in.

    While there are some bugs/errors/imbalances/OP classes/nerfs (identified on the forums) I hope they look at them and decide which to fix first to make sure the game runs well. It's a pretty thankless job at times, but for one I thank them for the time and effort they've put in to make this game.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • styley177styley177 Member, NW M9 Playtest Posts: 44 Arc User
    edited April 2015
    So far on ballance im likeing the new power reballance, it should make for more interesting group play (at least i hope so).

    Still a bit undecided about the "new" zones, so far ive only taken the CW part way thru the first one, certainly ill not take all my char thru it as it seems way too grindy, but definately my DC and i hope SW (if it plays well still) will go thru to lvl 70.

    All in all good job Devs, thank you.
  • snafu1971snafu1971 Member Posts: 8 Arc User
    edited April 2015
    zeusom wrote: »
    Congrats to the devs on the positives and successes of the Mod6 launch!

    There are plenty of complaints and negativity on these forums, all the time, every day.. if the devs had a dollar for every one, they'd be retired on an island sipping daqueries served by island bikinis (not hags like in drowned shores). So here are some positives of Mod6 launch and the job devs have done with game in general:

    - Graphics in this game are beautiful. For a free MMO the graphics/effects (and combat mechanics) are very, very good. Mod6 has a mix of both reused/recycled and new map content. This is entirely reasonable given limited staff size and budget. In all, there is a lot of new artistic content with mod6.

    - So far its been a fairly smooth launch. Some minor issues, but all in all not that many bugs. The quest line flows well. Most everything works.

    - Herald rewards upgrading to L70 (for a brief bit, some got Greater belts) and the server outage for the first few hours was a hiccup but nothing catastrophic. I didn't stack rewards, others did, and some made nice ADs on belts because of the mistake - its not 'fair' but that's life move on.

    - Devs put much thought into the rework of the stat curves and how certain stats operate differently. I believe these changes mostly make sense tol improve the game's future growth, build diversity/options, more options for class balancing, etc.

    - The changes which affect the whole game economy like how enchants will be upgraded, RP sources, AD sources, leadership rework, invocation, and so on... I bet these were some of the hardest decisions s for the devs.


    That's all that comes to mind right off. here are things that could be improved with the mod and the game for sure, but this post is just to say there is a lot right with it.

    Where have you been? Artifacts not working, and a large list of other issues as well are not "minor" but a major bart of my charactors combat ability. to most of us players they are classified as severe or critical problems, so quit kissing butt!
  • edited April 2015
    This content has been removed.
  • xtrattosxtrattos Member Posts: 4 Arc User
    edited April 2015
    100% Agreed, OP!!!
    There is too much negativity around Mod 6!!!!

    WHAT ABOUT THE GOOD THINGS?

    I'm sure I can come up with an endless list of good stuff from this Mod. I'll just post a few:
    1. The 15 seconds delay to "Collect Results" from Professions has been removed! Now you don't have to wait to queue up your next 16 hours task, which will yield hefty rewards!!
    2. The 15 seconds delay to switch characters is gone! Now you don't have to wait to switch chars and proceed to your next char's "invoke", to earn moar and moar rewards!
    3. You don't have to wait until the end of the "Invoke" animation! That's less time you have to spend in this game!
    4. You... wait, that's a bad one. Scratch that cr@p.
    5. Lemme think... Lemme think... Lemme think!!!
    6. Yes!!! The Tree!!! We have a great looking, all glow-y, all purple-y Tree in PE!
    7. SO there you are. A list of 7 good things I came up with. All of them valuable additions introduced by this very worthy Mod.

      Feel free to continue expanding the list :)
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