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Several improvements needed

the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
edited April 2015 in Player Feedback (Xbox One)
Ui elements like notifications of people opening boxes, scorecards as well as loot roles need to be reduced in size considerably.

the jump button needs to be front and center instead of it being locked behind a LB + A

The dailies could be placed on the cross directional pad instead of using LB + Right Direction or LB + X or you need to give us the ability to choose where we place everything on the controller to make it more intuitive.
Related to the jumping if you took out the requirement to press a button to pickup loot that would be awesome because the console has very very different controls than a PC and making people press an extra button to pickup loot is simply ignorant when it comes to a console design. All loot needs to be converted to pickup 100% when ran over.

I can't tell you the number of times I accidently brought up the menu to look at someone's profile because their loot just happened to be near mine and we collided.

The chat controls could be more easily accessible.

The ability to block someone who's in guild who's being annoying needs to either be streamlined or something needs to connect to the block feature built into the Xbox console profile settings because when you block people you encounter they don't remain blocked.

Honestly who did you have test this game in beta?
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Comments

  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited April 2015
    Found another set of needed updates.

    No controls for party chat, not even an in game mute option if you'd prefer to use the plethora of other voice over ip options instead. (skype built in party chat to xbox etc)

    Chat takes 12 steps

    inviting people to group is amazingly difficult in this title, nothing I'm sure like MS intended. We need something that we can hit one button on if that person isn't anywhere to be seen at the moment so we can't use the menu system because they aren't standing in front of us.

    Loot and loot roles needs to be simplified because it's insane seeing these things popup during fights in the middle of the screen, even with the slight screen adjustment from the patch it's in the way!

    ALL Loot should be a run-over-only ordeal so that you aren't pressing A every minute to pick up something and accidently click on someone (may have mentioned this before)but I can't stress it enough, this is a very different interface on consoles and we need intelligent design not more of the old school that worked in 2004 on pcs it just doesn't work on the console sorry.
  • lordsarveriouslordsarverious Member Posts: 160 Arc User
    edited April 2015
    I feel the pain with the loot and chat issues. Especially, the need/greed rolls. Maybe make that window smaller, or something. Make it easier to use would be good too. I don't find it popping up in a dungeon an issue with non-PUGs. My buddies know not to loot until battle is over.

    Nobody uses chat. It is hard to type messages on console anyway, and with the button combo to get to it, just adds to the pain. I can't complain too much, as the game is still fun with these minor issues.
    Co-Founder of AoF Neverwinter Branch (TR 60, CW 60 SS)
    Find me on XBL to get an interview to join the guild.
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  • danny3421danny3421 Member Posts: 135 Arc User
    edited April 2015
    I like these ideas, I wish there was a share post feature on these forums so you can send it to theCM so that he can look at our feedback. :) but anyways cool ideas.
  • theungodlytheungodly Member Posts: 131 Arc User
    edited April 2015
    ALL Loot should be a run-over-only ordeal so that you aren't pressing A every minute to pick up something and accidently click on someone (may have mentioned this before)but I can't stress it enough, this is a very different interface on consoles and we need intelligent design not more of the old school that worked in 2004 on pcs it just doesn't work on the console sorry.

    I strongly disagree on this tho. Do you have a backpack with 1000 slots maybe? Give me one then ;).
    If ALL loot were picked up automatically, you'll had to spend 75% of the time discarding stuff you don't want. The backpacks would fill up with cr*p in five minutes and it's aggravating enough to discard stuff that you picked up accidentally or to sacrifice something just to get a slot free.
    HR - "The Ungodly"
    DC - "The Unholy"
    Guild: Ruthless
  • nickisisnickisis Member Posts: 25 Arc User
    edited April 2015
    theungodly wrote: »
    I strongly disagree on this tho. Do you have a backpack with 1000 slots maybe? Give me one then ;).
    If ALL loot were picked up automatically, you'll had to spend 75% of the time discarding stuff you don't want. The backpacks would fill up with cr*p in five minutes and it's aggravating enough to discard stuff that you picked up accidentally or to sacrifice something just to get a slot free.

    100% agreed, this is not a game where auto-pickup should be on. I spend enough time managing my backpack, and am already starting to stop the "pickup everything" mode I have been in.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited April 2015
    We need the option of button customization on the console version absolutely without a doubt.

    The loot targeting should at least be 180 so that you don't have to point your pointer directly at it to see what it is if they aren't going to make it a 100% pickup when you run over it rather than pressing A constantly.

    When pressing the select button shows which buttons do what on the bar but there should be an option to move the pointer down there to change those buttons out in the standard view. Please don't add preloaded options because those don't always work we need personalized customization.

    We need a mount storage system, and a companion storage system that's account wide so every character chooses from this pool.

    Even if it's simply something to be purchased we need an inventory system that's customizable per bag so that we can set the type of loot that will drop in that particular bag.

    Even if it's something to be purchased we need a bank storage option for things like enchants that we can choose to drop into the bank from anywhere so we don't constantly have to run back to town if we find too many enchants we can't use and this storage should be account wide.
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