no i am not joking, the ad removal from pvp rewards is already a great start
we need ppl who actually enjoy pvp and not afk after 2 deaths and get their AD anyway
regards
should we do the same in pve? would this work? i agree about people just going afk and still getting rewards. but i dont believe punishing those who enjoy pvp is the way to go.
should we do the same in pve? would this work? i agree about people just going afk and still getting rewards. but i dont believe punishing those who enjoy pvp is the way to go.
pretty much any pvper that respects himself agrees with the AD removal.
this only punishes the people (pve players) who just go into PVP for AD to ruin the true pvpers game.
I think the best reward we could possibly hope for is a 100% legit leaderboard. In a truly legit league, rank is its own reward. AD for winners only. That way the casual players would have to take pvp seriously.
Why do we have a leaderborad since module 3 with absoluetly no rewards for PVP rank?
Why do we have a collection system points with absolutely no rewards?
Why do we have an achievment system points with absoluetly no rewards?
And the final question the most important, why do they still use some ressources to make system and update them condidering they are useless for players? what is the point? ressources should be put sometwhere else(dungeons content) if they don't plan to use all these "features"
Why do we have [...] absoluetly no rewards for PVP rank?
Why [...] no rewards?
Why [...] no rewards?
...because the reward is bragging rights. Nothing else intended.
Regarding the possible improvement of PvP rewards: Basically the only PvP specific items one always could use are battle potions. All gear awarded becomes fairly meaningless after you get your Prof...
...there would however be other - as of now nonexistent - items that might or might not be attractive prizes to strive for. One thing that comes to mind would be e.g. a booster potion for tenacity. Or Scrolls of ITC for non TRs. Or stealth potions. Or...
...the possibilities are nigh endless. If we would wish to have some reward sytem like this, for PvP exclusively, maybe this could go down the Token-Trader path like so many other reward systems in this game, too...
I already proposed to give good rewards for the first 100 players of each class. It would be already enough...refining points, a couple of greater marks, a coal something like that and would discourage class stacking/abusing.
They need to fix the unbalanced matches or ppl will stop queueing (especially if you take out the AD). Right now it's normal that 6k GS can get matched against team full of 24k. What's the point of pvping with so big unbalance? They need to add some kind of boolstering system to reduce the difference that comes from gear. Premades will still win due to better cooperation and role setup but at least it wont be a 10s stomp where after first death other team doesnt leave their spawn anymore.
Tbh, im surprised that pvp has not be turned off yet, because it's a free reward for all end game premades that are being matched against undergeared players.
Why do we have a leaderborad since module 3 with absoluetly no rewards for PVP rank?
Why do we have a collection system points with absolutely no rewards?
Why do we have an achievment system points with absoluetly no rewards?
And the final question the most important, why do they still use some ressources to make system and update them condidering they are useless for players? what is the point? ressources should be put sometwhere else(dungeons content) if they don't plan to use all these "features"
Why do we have to use pve items in pvp? why are not PvP BiS gear obtainable by PvP?
Yeah, wish they'd drop RP instead of useless blue/green <font color="orange">HAMSTER</font>. Then sure, scrap the AD rewards. Leser reso stones for the top 4, a purple whatchamacallit for the no1 spot.
Yeah, wish they'd drop RP instead of useless blue/green <font color="orange">HAMSTER</font>. Then sure, scrap the AD rewards. Leser reso stones for the top 4, a purple whatchamacallit for the no1 spot.
That would be great. I don't even bother to identify the greens that drop, I just sell them to a merchant for 1 silver.
no i am not joking, the ad removal from pvp rewards is already a great start
we need ppl who actually enjoy pvp and not afk after 2 deaths and get their AD anyway
regards
Have they removed all AD from the Battlemaster and Rhix? I haven't PVP'd yet. If so, I am on the fence about that.
My last toon, my TR, which I leveled primarily through PVP built up a nice amount of AD which I used to respec his feats as well as keep my gear up to date. In the gaps between the PVP gear which is only unlocked at every 10 levels I was able to go to the AH and buy decent PVE equipment that had value in PVP (regen, deflece, arpen, etc). As I wasn't PVEing the AH was the only way I could keep my gear up to date when my PVP gear started falling behind. Between the Battlemaster and Rhix I could make 7k AD within 4 matches. 49k a week. 196k AD a month. That is a massive amount of AD to lose out on, especially for a player that no longer enjoys PVE and doesn't even have PVE-specced toons.
But on the other hand the AD did reward PVErs coming in and also allowed for the farming of AD by players using bots and alts, and these players would ruin a match.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
regards
is this sarcasm are you jokeing or are you serious or just trolling. really i dont know. please inform me.
no i am not joking, the ad removal from pvp rewards is already a great start
we need ppl who actually enjoy pvp and not afk after 2 deaths and get their AD anyway
regards
pretty much any pvper that respects himself agrees with the AD removal.
this only punishes the people (pve players) who just go into PVP for AD to ruin the true pvpers game.
regards
i agree (10chars)
Why do we have a leaderborad since module 3 with absoluetly no rewards for PVP rank?
Why do we have a collection system points with absolutely no rewards?
Why do we have an achievment system points with absoluetly no rewards?
And the final question the most important, why do they still use some ressources to make system and update them condidering they are useless for players? what is the point? ressources should be put sometwhere else(dungeons content) if they don't plan to use all these "features"
2. PvP set if salvaged can get back glory instead of AD
...because the reward is bragging rights. Nothing else intended.
Regarding the possible improvement of PvP rewards: Basically the only PvP specific items one always could use are battle potions. All gear awarded becomes fairly meaningless after you get your Prof...
...there would however be other - as of now nonexistent - items that might or might not be attractive prizes to strive for. One thing that comes to mind would be e.g. a booster potion for tenacity. Or Scrolls of ITC for non TRs. Or stealth potions. Or...
...the possibilities are nigh endless. If we would wish to have some reward sytem like this, for PvP exclusively, maybe this could go down the Token-Trader path like so many other reward systems in this game, too...
ehehe, you're free to refine the equipment already
Tbh, im surprised that pvp has not be turned off yet, because it's a free reward for all end game premades that are being matched against undergeared players.
Why do we have to use pve items in pvp? why are not PvP BiS gear obtainable by PvP?
That would be great. I don't even bother to identify the greens that drop, I just sell them to a merchant for 1 silver.
Have they removed all AD from the Battlemaster and Rhix? I haven't PVP'd yet. If so, I am on the fence about that.
My last toon, my TR, which I leveled primarily through PVP built up a nice amount of AD which I used to respec his feats as well as keep my gear up to date. In the gaps between the PVP gear which is only unlocked at every 10 levels I was able to go to the AH and buy decent PVE equipment that had value in PVP (regen, deflece, arpen, etc). As I wasn't PVEing the AH was the only way I could keep my gear up to date when my PVP gear started falling behind. Between the Battlemaster and Rhix I could make 7k AD within 4 matches. 49k a week. 196k AD a month. That is a massive amount of AD to lose out on, especially for a player that no longer enjoys PVE and doesn't even have PVE-specced toons.
But on the other hand the AD did reward PVErs coming in and also allowed for the farming of AD by players using bots and alts, and these players would ruin a match.