I'm actually thinking about Faithful and straight healing up to level 70 (Strict group play.). I'm running GPF enchant, while GF will be running terror. Our main tank (Paladin player) will be running vorpal and frost based on number of mobs and dungeon. We set it up where we all will be running highest health pools and defense through augments (We all have Ioun of might, but could use Dragon, also.).
I'm also, debating about pushing my power up on my Dwarven Cleric as opposed to 2k hitpoints. Err, I went off on a tangent, I think faithful will benefit you more with how hard mobs are hitting while you level up. I would try and stay or find a regular group while leveling to 70, then once you hit it, respec and find out what works for your play style while soloing "If that's what your looking for.".
Sorry for the diversion of text.
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
I haven't been on the preview server but I've kept up on the forums as much as I can. My perspective is from someone who has a pretty busy life with family and work so quite frankly, while I prefer to group, I am constantly interrupted and/or log off so solo is more likely.
Personally, I am currently righteous anointed champion and it works well for me. I do a fair amount of Pvp and pve and by no means do I claim to be anything special,mi enjoy my game play. I can kill people 1v1 (not all but I have a chance vs. most unless they are significantly higher gs than me). I feel like I will switch to faithful once I'm 70 but I can't imagine leveling as faithful when I solo as much as I do.
Advice...figure out how often you plan to be solo and then it's easy. Solo = righteous, group = faithful.
I'm actually thinking about Faithful and straight healing up to level 70 (Strict group play.). I'm running GPF enchant, while GF will be running terror. Our main tank (Paladin player) will be running vorpal and frost based on number of mobs and dungeon. We set it up where we all will be running highest health pools and defense through augments (We all have Ioun of might, but could use Dragon, also.).
I'm also, debating about pushing my power up on my Dwarven Cleric as opposed to 2k hitpoints. Err, I went off on a tangent, I think faithful will benefit you more with how hard mobs are hitting while you level up. I would try and stay or find a regular group while leveling to 70, then once you hit it, respec and find out what works for your play style while soloing "If that's what your looking for.".
Sorry for the diversion of text.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Virtuous Feats
Virtuous is a HoT path focused on healing over time and mitigation. It does overall more consistent healing however lacks the ability to clutch save. In its current form I believe it is weaker than Faithful for healing. The capstone is a fairly fast heal and is effective, so overall it's still a decent path, just a personal choice whether you prefer this over Faithful style healing. I haven't tested, but I think Faithful has an edge in PvE (party closer together) where as Virtuous is decent healing regardless if party is close together or spread out, and that may be more effective in a PvP situation.
Lasting Wishes (A rank): You heal for 2/4/6/8/10% more. Decent feat that helps in all situations, if it does work as intended. Good for any build.
Have Faith (A virtuous, B righteous, D Faithful): Allies under the effect of your Heal over Time effects take 1/2/3/4/5% less damage. Good for virtuous and righteous builds.
Divine glow puts a DoT so the uptime of this is about 40% if you're good at targeting. Of course, virtuous have HoTs runnning all the time from feats. Faithful capstone removes all HoTs so this probably won't proc. They also have Benefit of Foresight which is better.
Urgent Prayers (C rank): Applying a Regeneration or Heal over Time effect to an ally below 10/20/30/40/50% HP will also cause them to be healed for 150% of your weapon damage.
Second Sight (E rank) (Divine Oracle Paragon): A situational feat for a even more situational power. When not on bosses you generally don’t want PoD to do damage, much less healing (~1k) but to give you AP instead so a very useless feat. However
Restoration Mastery is even worse so take whatever you think you'll get a use out off to unlock next rank. The heal is around 1.3k per proc, which isn't too bad.
Battle Fervor (A rank) (Anointed Champion Paragon): Blessing of Battle’s buff now also increases power by 3% per rank up to 15% (base power).
If BoB is on your bar a lot you can consider it to give yourself both a DPS and defensive bonus. Battle Fervor together with AA gives considerable power.
Unbreakable Devotion (B rank): Your Heal over Time effects grant allies a shield that ignores a flat amount of damage. This amount is equal to 10/20/30/40/50% of your weapon damage. Not a bad feat but purity is better
Purity (A rank): Your Regeneration and Heal over Time effects have a 2/4/6/8/10% chance when healing an ally to heal for 3 times as much. At present this is the best performing feat for virtuous feat hands down. Significant healing boost.
Virtue's Gift (C rank): Your Heal over Time effects are increased by 20% while you are above 95/90/85/80/75% health. Overall a semi useful feat. When you have good HP the party is usually doing OK, and if you're not the party is either fine or struggling even more. Depends on playstyle
Cleansing Fire (C rank): Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal over Time effect to all allies within 20' of the target. This effect heals for 350% of your weapon damage over 15 seconds. This effect does not stack. Right now this feat underperforms compared to the T3s. I would say maybe 1 point for the procs. Also note if you're not using damaging encounters (divine glow counts) then this is useless for you.
Shield of the Divine (A rank): When you or an ally within 30' of you takes damage they receive a Heal over Time effect from you that heals for 500% of your weapon damage over 10 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Word of Healing, Bastion of Health, Divine Glow, and Astral Shield no longer directly heal allies, and instead apply a Heal over Time effect to affected allies for double that amount over 12 seconds. Mixed bag. The constant HoT is great, however losing all direct healing capacity is not. If your allies take spike damage you can't do anything encounter wise to save them except dump a daily (DA/AA) or soothing light.
Faithful Feats
This is a more traditional healing tree and has good clutching/mitigation capabilities. Stronger self survivability also.
Resounding Beliefs (A rank, E for virtuous): Your direct healing powers heal for 2/4/6/8/10% more. Great for everyone else, but virtuous capstone eliminates all direct healing powers for them.
Desperate Restoration (B rank): When you or the target of your healing are below 30% HP you heal for 6/12/18/24/30% more. If you need to be a clutcher this helps, but I generally prefer feats that are always in effect than conditional ones. Is a good survivability feat though for PvP and the like.
Divine Intervention (C rank): Your direct healing spells have a 5/10/15/20/25% chance to grant the target 150% of your weapon damage as Temporary Hit Points. Not bad but Benefit of Foresight is much better mitigation for DOs.
Benefit of Foresight (A rank) (Divine Oracle Paragon): Must take- increase foresight buff to 11% damage taken reduction, helps counter those spike damage and means less overall healing required.
Prestigious Exaltation (C rank) (Anointed Champion Paragon): Increases duration of Exaltation buff by 2% per rank and heals are increased by 2% per rank while you are buffed. If you use Exaltation a lot (eg PvP) then the feat gets the mileage out of it, but otherwise I find it’s too situation a power and gives buffs which are weak for a 5 point investment. If Exaltation is in your main rotation then definitely take it as you can almost keep the DPS/defense/heal debuff up most of the time.
Shared Burdens (AA rank): Your direct healing spells also heal allies within 20' the target for 4/8/12/16/20% of the original heal. This is utterly amazing in party play especially for PvE. Your healing basically bounces off each other and you get significantly more effective.
Chaplain's Strength (B rank): When a foe is within 30' of you your healing is increased by 2/4/6/8/10%. Since you're melee this will happen a lot, and it's a decent feat for a tier 1 but not a tier 3.
Test of Faith (A rank): When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and heal them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second. This is THE definitive feat to take as righteous. Your party will love you and this helps mitigate incoming damage much better. Especially great even soloing or kiting as sometimes mobs heal you more than they hit you. Works on self and you probably need it more than the party especially if you're an aggro magnet.
United by Faith (B rank): For each ally within 30' of you your healing is increased by 1/2/3/4/5%. Generally you should have 1-2 allies in that range, but again, 10% more healing doesn't really cut it for a T4. Not bad but nothing special.
Agent of the Divine (A rank): Your healing spells now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount. Additionally Word of Healing, Bastion of Health, and Divine Glow no longer apply a Heal over Time effect, but instead grant the amount they would have healed directly to Gift of Faith. Again, the base effects are good. Gift of Faith is a passive clutch so even if you don't respond in time it will. However, you lose your HoT effects (Healing Word, Divine Glow, BoH, Exaltation) which is still a shame.
Righteous Feats
These are personal DPS feats as well as mob debuffing feats to help increase over DPS of your party. Preferred for personal DPS/ party DPS debuff paths .
Astral Fury (A rank): You deal 2/4/6/8/10% more damage. Good straightforward feat for any path.
Furious Intervention (A rank): You generate 2/4/6/8/10% AP when dealing damage. I don't think DC AP is a big issue, but if you need more AP here's where it is.
Righteous Suffering (A rank): When you take damage you deal 2/4/6/8/10% more damage for 10 seconds. In a dungeon this is always active. Even fall damage will trigger this, again, good for any path, and help healers with DPS.
Power of the Sun (C rank) (Divine Oracle Paragon): In theory If you use BoTS a lot you will want this. Most useful in PvP to reduce burst damage and enemy output. In PvE you don’t get critically hit as much and 5% less damage off a few mobs doesn’t make as much difference on the whole when you get swamped by tons of adds. WIth tests on preview I don't think this works correctly, if at all, so avoid for now. Also the other tier feats are just better
Ancient Warding (C rank) (Anointed Champion Paragon): When the Anointed Army daily buff ends, the holder is healed for 3% (reduced from 5% in Mod 3) of their max HP and gains 3% of their max AP. The 3% HP heal sucks and the AP is pathetic. Anointed Army is already useful without it, 5 points are better off in any of the other opening feats for righteous tree.
Bear Your Sins (B rank): Foes who are under the effect of one of your Damage over Time effects take 2/4/6/8/10% more damage from all sources. This is a debuff and helps your party do more damage to the targets. With Fire of the Gods AoE DoT you can keep this active. Otherwise divine Sunburst is a good DoT proccer.
Piercing Light (C rank): Your damaging powers have 2/4/6/8/10% additional Armor Penetration. If you're specced for DPS you should already have enough ArP. Wasting feat points on something you can achieve with gear is silly.
Condemning Gaze (A rank): Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires. Again a mob debuff that helps increase party damage. You need to be good at divine charging encounters to keep it up though.
Fire of the Gods (A rank): When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack. It's a good boost to personal DPS. Amount still being tweaked but likely worthwhile.
Avatar of the Divine (A rank): When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown. The best thing about it is the cooldown reset. The first 30s of combat is probably the most crucial and the boost helps nicely.
I respect Kaelec, but Mod 5 is good for about three more days as I write this.
In Mod 6 as a DC: You'll want one of the other two tree other than Righteous, unless you have a *LOT* of HP and are in it for yourself and not so much party support.
I don't really feel comfortable enough to run group content (part from the odd HE) with my little righteous DC, so granted that I'll ever get round to levelling her to 70, I'll probably do so with a capstoneless hybrid build to find some balance between being able to kill enemies and heal myself
I respect Kaelec, but Mod 5 is good for about three more days as I write this.
In Mod 6 as a DC: You'll want one of the other two tree other than Righteous, unless you have a *LOT* of HP and are in it for yourself and not so much party support.
Healing is will be almost the only option for Cleric in mod 6, even in the high health pool gear with a vorpal the mobs are managing to burn down seasoned Clerics.
I would get a GPF (Probably best enchant overall for a Cleric.), and Terror (Second pick), go full heals and get in groups for mod 6 and yeah, that guide "WAS", good for mod 5 and levels 1-60 still but Mod 6 is a different beast.
Vorpal and I have done perpetual research on this now, Paladins with hitpoint, Power, Crit and defense gear with Armor pen enchants, benefit a lot more than Clerics do for some reason in this mod (They do a **** ton more damage with same set up).
Cleric and DPS is not in the same sentence in this mod.
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
-Kymos
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I don't really feel comfortable enough to run group content (part from the odd HE) with my little righteous DC, so granted that I'll ever get round to levelling her to 70, I'll probably do so with a capstoneless hybrid build to find some balance between being able to kill enemies and heal myself
You could easily heal in righteous but it was active not passive and would never outheal the other lines. Good enough to get any group through mod 5 adds though.
I will carry on righteuos for the first try, but more out of spite than out of the opinion it'll be the better way.
Furthermore I do really consider respeccing later on (still got tokens from Simril). Though I'm totally uncertain as to whether Faithful with Gift of Faith on-demand auto-heal, or rather Virtuous with all the pre-heal & HoT capabilities will be better.
People over at preview are already starting to see for themselves just how massive Virtuous heals can be. In live they don't get much of an opportunity to shine, unless you're one of those OCD types who keep looking at logs and see just how often those HoTs can tick for 20k+ on a DC using a blue artifact weapon. Even then healing is more of a luxury than a necessity atm.
I don't think Kaelac had the opportunity to test Virtuous enough and start layering HoTs on top of each other. Or maybe he was just being realistic since there's no content that merits that atm. It is untrue that Virtuous lacks the ability to crutch save, when you can be running around with at least five different HoTs (Divine Glow, Healing Word/Bastion, Cleansing Fire, Shield of the Divine, Soothing Light). Each of those heals for maybe around 3k-5k on someone with a blue artifact weapon, no crits, and afaik both Urgent Prayers/Purity can proc on each independently (and independent of crits). Worst case scenario, you're healing someone at 15k per tick. It's no Test of Faith+Agent of the Divine, but it's definitely passable. With better gear you could probably raise that to 20k total per tick.
The highest HoT tick I've seen with Purity on live is 50k, with an Empowered Bastion. There's always that if you expect to take really bursty damage. It helps that because Shield of the Divine turns healing into a 12-second HoT pre-casting stuff isn't exactly rocket science for Virtuous. 12 seconds is plenty.
I also think he's being unfair with Virtue's Gift, since as Virtuous you'll be running around in full HP most of the time (all of your HoTs also tend to affect you, and there's no pressure for Virtuous to stand in the front lines like Faithful) so it's basically a free +20% to healing.
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The problem with righteous is only if you actually queue for random group dungeons or advertise yourself as a DC. if you want to try to keep your dps/debuff, would be nice of you to say DC(dps) while looking for group on any channel. so you will use a dps slot and still have a actually healing dc/paladin slot on party.
I am almost sure I'll be going back to Divine Oracle Faithful as opposed to my play on module 4/5 of DO Righteous. that combo gives the best debuff/buff now that people wont have godly amounts of power than AC imo, but also AC makes for better defense/invulnerability builds.
IF I get a paragon change I may do some tests on my alt lvl 60 AC/Faithful and see if I can adjust to the playstyle more, I dont really like the AC powers but that may be the only chance to keep the GF/tank alive (and still using KV/equal paladin power) on boss fights if the game goes live and don't get patched to fix dificulty on T2s.
why Faithful instead of Virtuous? because the Faithful capstone prevents more deaths for BIG hits and big hits is all every mob does on m6.
things being nicely and fairy balanced both are great and virtuous gives a nice "permanently max healing" feel.
I will carry on righteuos for the first try, but more out of spite than out of the opinion it'll be the better way.
Furthermore I do really consider respeccing later on (still got tokens from Simril). Though I'm totally uncertain as to whether Faithful with Gift of Faith on-demand auto-heal, or rather Virtuous with all the pre-heal & HoT capabilities will be better.
If anything, I'll probably be doing the same as you, for the exact same reasons too (out of spite).
DPS was sweet, but short-lived, as it lasted 1 module.
I wonder how much of a place we have taking up a DPS spot in MOD 6, seeing speculations in other threads that CW will continue to dominate in that aspect.
why Faithful instead of Virtuous? because the Faithful capstone prevents more deaths for BIG hits and big hits is all every mob does on m6.
things being nicely and fairy balanced both are great and virtuous gives a nice "permanently max healing" feel. .
Therein lies the fallacy. Faithful saves you from ONE big hit, two if the cleric is -really- good. Virtuous can potentially save you from a dozen if you get lucky with crits/purity.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Therein lies the fallacy. Faithful saves you from ONE big hit, two if the cleric is -really- good. Virtuous can potentially save you from a dozen if you get lucky with crits/purity.
IMO, low to mid DC go faithful, high end DC go virtuous. In other words, if your HoT's hps is equal to other DC's single burst heal, go virtuous.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited April 2015
I just specced into Virt yesterday, we will see how it goes. I still need some more points to get it up to par (im only lvl 61 so far =P)
Righteous is dead. Faced 2 Faithful DC in GG and i died in less than 20 sec. Their one BoH half pip hp really makes me feel powerless.
I could see it after testing, alot of poeple will get there as well Elf. People in legit, still think highly of righteous, but it will just take some time to realize how soft it is now and the benefit of pure dps increasing just isnt as viable(as well as the continued loss of crits from the dot stacking). Im going to get my GPF to pure I think , then work on terror. Just because so many others will have terror and I want to provide a secondary debuffing method to replace loss of righteous.
Im going to try virt and see how it goes, I still think faithful is stronger. Its a long process to 70 though.. I already bought my pvp armour (I got 2/2 avoided lifesteal).
IMO, virtuous is a good option in dom pvp but not gg. Virtuous HoT is strong but easily countered with cc and large burst damage (as GG gt twice the amount of ppl). Faithful auto-heal and second bar of hp makes you heal, dps and tank easier and better. When i saw someone healing 38k crit with a single BoH in GG today i was like "wow, so huge heal" and "wtf i use 3 stuns but his hp full back using one BoH?!".
In conclusion, faithful provide better and broader routes in both dom and gg pvp while virtuous lean towards pve and dom pvp. Righteous path is for pve questing "**** leveling to pro" starter, but i start to reconsider this statement when i was nearly oneshotted by a hoard of small mobs today. Maybe righteous is really dead.
I hope we have race reroll token on discount tmr. I want change to human with my new name: Elf 2.0
i start to reconsider this statement when i was nearly oneshotted by a hoard of small mobs today. Maybe righteous is really dead.
I'm almost past the first Reclamation Rock camp and Righteous is plenty durable. Sharandar, less so but if you're alert, pack chains and avoid taking multiple hits at once, you're ok. I had some close calls with some 4xPowrie groups, tho I was still in High Prophet gear before I bought Eternals. Hoping I can ride the Righteous train to 70 and see how far I can last before trying a heal tree.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I'm almost past the first Reclamation Rock camp and Righteous is plenty durable. Sharandar, less so but if you're alert, pack chains and avoid taking multiple hits at once, you're ok. I had some close calls with some 4xPowrie groups, tho I was still in High Prophet gear before I bought Eternals. Hoping I can ride the Righteous train to 70 and see how far I can last before trying a heal tree.
I was doing landscape pve with my dc with no feats..
But end game epics and pvp is mostly in discussion here.
on preview, righteous was just not cutting it any longer for those two things.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited April 2015
Early return..
Virt seems great.. but concentration kills me quickly. GFs are just effing ridiculous now as well. So now both TRS, CWs and GFS can CC, Damage and kill quickly, knock me out of my shield, daze before I cant get the hots going.
I will stay in Virt until I get to 70(oh the grind of boredom!) and try out new weapons and armor and work on build a little more, then I will make a decision to re-spec to faithful.
I miss righteous though.. I cant kill HAMSTER anymore, I get a few steal kills nowadays.. oh my old crit dots and fire of the gods! I miss ye!
Comments
I'm also, debating about pushing my power up on my Dwarven Cleric as opposed to 2k hitpoints. Err, I went off on a tangent, I think faithful will benefit you more with how hard mobs are hitting while you level up. I would try and stay or find a regular group while leveling to 70, then once you hit it, respec and find out what works for your play style while soloing "If that's what your looking for.".
Sorry for the diversion of text.
-Kymos
Personally, I am currently righteous anointed champion and it works well for me. I do a fair amount of Pvp and pve and by no means do I claim to be anything special,mi enjoy my game play. I can kill people 1v1 (not all but I have a chance vs. most unless they are significantly higher gs than me). I feel like I will switch to faithful once I'm 70 but I can't imagine leveling as faithful when I solo as much as I do.
Advice...figure out how often you plan to be solo and then it's easy. Solo = righteous, group = faithful.
I think for mod 6, faithful will be all but mandatory for group content.
It's already kind of mandatory in pvp too on live currently. My righteous DC is doing OK in pvp but it's not godly at all.
Kaelac's Module 5 Devoted Cleric Guide
http://laggygamerz.com/forum/index.php?/topic/752-kaelacs-module-5-devoted-cleric-guide/
Virtuous Feats
Virtuous is a HoT path focused on healing over time and mitigation. It does overall more consistent healing however lacks the ability to clutch save. In its current form I believe it is weaker than Faithful for healing. The capstone is a fairly fast heal and is effective, so overall it's still a decent path, just a personal choice whether you prefer this over Faithful style healing. I haven't tested, but I think Faithful has an edge in PvE (party closer together) where as Virtuous is decent healing regardless if party is close together or spread out, and that may be more effective in a PvP situation.
Lasting Wishes (A rank): You heal for 2/4/6/8/10% more. Decent feat that helps in all situations, if it does work as intended. Good for any build.
Have Faith (A virtuous, B righteous, D Faithful): Allies under the effect of your Heal over Time effects take 1/2/3/4/5% less damage. Good for virtuous and righteous builds.
Divine glow puts a DoT so the uptime of this is about 40% if you're good at targeting. Of course, virtuous have HoTs runnning all the time from feats. Faithful capstone removes all HoTs so this probably won't proc. They also have Benefit of Foresight which is better.
Urgent Prayers (C rank): Applying a Regeneration or Heal over Time effect to an ally below 10/20/30/40/50% HP will also cause them to be healed for 150% of your weapon damage.
Second Sight (E rank) (Divine Oracle Paragon): A situational feat for a even more situational power. When not on bosses you generally don’t want PoD to do damage, much less healing (~1k) but to give you AP instead so a very useless feat. However
Restoration Mastery is even worse so take whatever you think you'll get a use out off to unlock next rank. The heal is around 1.3k per proc, which isn't too bad.
Battle Fervor (A rank) (Anointed Champion Paragon): Blessing of Battle’s buff now also increases power by 3% per rank up to 15% (base power).
If BoB is on your bar a lot you can consider it to give yourself both a DPS and defensive bonus. Battle Fervor together with AA gives considerable power.
Unbreakable Devotion (B rank): Your Heal over Time effects grant allies a shield that ignores a flat amount of damage. This amount is equal to 10/20/30/40/50% of your weapon damage. Not a bad feat but purity is better
Purity (A rank): Your Regeneration and Heal over Time effects have a 2/4/6/8/10% chance when healing an ally to heal for 3 times as much. At present this is the best performing feat for virtuous feat hands down. Significant healing boost.
Virtue's Gift (C rank): Your Heal over Time effects are increased by 20% while you are above 95/90/85/80/75% health. Overall a semi useful feat. When you have good HP the party is usually doing OK, and if you're not the party is either fine or struggling even more. Depends on playstyle
Cleansing Fire (C rank): Your damaging encounter powers have a 10/20/30/40/50% chance to apply a Heal over Time effect to all allies within 20' of the target. This effect heals for 350% of your weapon damage over 15 seconds. This effect does not stack. Right now this feat underperforms compared to the T3s. I would say maybe 1 point for the procs. Also note if you're not using damaging encounters (divine glow counts) then this is useless for you.
Shield of the Divine (A rank): When you or an ally within 30' of you takes damage they receive a Heal over Time effect from you that heals for 500% of your weapon damage over 10 seconds. An ally cannot trigger this effect while already affected by Shield of the Divine. Additionally, Word of Healing, Bastion of Health, Divine Glow, and Astral Shield no longer directly heal allies, and instead apply a Heal over Time effect to affected allies for double that amount over 12 seconds. Mixed bag. The constant HoT is great, however losing all direct healing capacity is not. If your allies take spike damage you can't do anything encounter wise to save them except dump a daily (DA/AA) or soothing light.
Faithful Feats
This is a more traditional healing tree and has good clutching/mitigation capabilities. Stronger self survivability also.
Resounding Beliefs (A rank, E for virtuous): Your direct healing powers heal for 2/4/6/8/10% more. Great for everyone else, but virtuous capstone eliminates all direct healing powers for them.
Desperate Restoration (B rank): When you or the target of your healing are below 30% HP you heal for 6/12/18/24/30% more. If you need to be a clutcher this helps, but I generally prefer feats that are always in effect than conditional ones. Is a good survivability feat though for PvP and the like.
Divine Intervention (C rank): Your direct healing spells have a 5/10/15/20/25% chance to grant the target 150% of your weapon damage as Temporary Hit Points. Not bad but Benefit of Foresight is much better mitigation for DOs.
Benefit of Foresight (A rank) (Divine Oracle Paragon): Must take- increase foresight buff to 11% damage taken reduction, helps counter those spike damage and means less overall healing required.
Prestigious Exaltation (C rank) (Anointed Champion Paragon): Increases duration of Exaltation buff by 2% per rank and heals are increased by 2% per rank while you are buffed. If you use Exaltation a lot (eg PvP) then the feat gets the mileage out of it, but otherwise I find it’s too situation a power and gives buffs which are weak for a 5 point investment. If Exaltation is in your main rotation then definitely take it as you can almost keep the DPS/defense/heal debuff up most of the time.
Shared Burdens (AA rank): Your direct healing spells also heal allies within 20' the target for 4/8/12/16/20% of the original heal. This is utterly amazing in party play especially for PvE. Your healing basically bounces off each other and you get significantly more effective.
Chaplain's Strength (B rank): When a foe is within 30' of you your healing is increased by 2/4/6/8/10%. Since you're melee this will happen a lot, and it's a decent feat for a tier 1 but not a tier 3.
Test of Faith (A rank): When taking damage you gain a stack of Faith. Every 3 seconds a stack of Faith will seek out a nearby damaged ally and heal them for 60/120/180/240/300% of your weapon damage. You can only gain a stack of Faith once every second. This is THE definitive feat to take as righteous. Your party will love you and this helps mitigate incoming damage much better. Especially great even soloing or kiting as sometimes mobs heal you more than they hit you. Works on self and you probably need it more than the party especially if you're an aggro magnet.
United by Faith (B rank): For each ally within 30' of you your healing is increased by 1/2/3/4/5%. Generally you should have 1-2 allies in that range, but again, 10% more healing doesn't really cut it for a T4. Not bad but nothing special.
Agent of the Divine (A rank): Your healing spells now heal for 25% less and store the difference on the target as a "Gift of Faith". While an ally has Gift of Faith on them, when they drop below 45% HP the Gift of Faith is expended to immediately heal them for the full amount. Additionally Word of Healing, Bastion of Health, and Divine Glow no longer apply a Heal over Time effect, but instead grant the amount they would have healed directly to Gift of Faith. Again, the base effects are good. Gift of Faith is a passive clutch so even if you don't respond in time it will. However, you lose your HoT effects (Healing Word, Divine Glow, BoH, Exaltation) which is still a shame.
Righteous Feats
These are personal DPS feats as well as mob debuffing feats to help increase over DPS of your party. Preferred for personal DPS/ party DPS debuff paths .
Astral Fury (A rank): You deal 2/4/6/8/10% more damage. Good straightforward feat for any path.
Furious Intervention (A rank): You generate 2/4/6/8/10% AP when dealing damage. I don't think DC AP is a big issue, but if you need more AP here's where it is.
Righteous Suffering (A rank): When you take damage you deal 2/4/6/8/10% more damage for 10 seconds. In a dungeon this is always active. Even fall damage will trigger this, again, good for any path, and help healers with DPS.
Power of the Sun (C rank) (Divine Oracle Paragon): In theory If you use BoTS a lot you will want this. Most useful in PvP to reduce burst damage and enemy output. In PvE you don’t get critically hit as much and 5% less damage off a few mobs doesn’t make as much difference on the whole when you get swamped by tons of adds. WIth tests on preview I don't think this works correctly, if at all, so avoid for now. Also the other tier feats are just better
Ancient Warding (C rank) (Anointed Champion Paragon): When the Anointed Army daily buff ends, the holder is healed for 3% (reduced from 5% in Mod 3) of their max HP and gains 3% of their max AP. The 3% HP heal sucks and the AP is pathetic. Anointed Army is already useful without it, 5 points are better off in any of the other opening feats for righteous tree.
Bear Your Sins (B rank): Foes who are under the effect of one of your Damage over Time effects take 2/4/6/8/10% more damage from all sources. This is a debuff and helps your party do more damage to the targets. With Fire of the Gods AoE DoT you can keep this active. Otherwise divine Sunburst is a good DoT proccer.
Piercing Light (C rank): Your damaging powers have 2/4/6/8/10% additional Armor Penetration. If you're specced for DPS you should already have enough ArP. Wasting feat points on something you can achieve with gear is silly.
Condemning Gaze (A rank): Your damaging encounter powers apply a stack of Condemned to affected targets for 30 seconds. If a foe reaches 5 stacks of Condemned they take 3/6/9/12/15% more damage from all sources for 15 seconds and will not gain new stacks of Condemned until this effect expires. Again a mob debuff that helps increase party damage. You need to be good at divine charging encounters to keep it up though.
Fire of the Gods (A rank): When you critically strike a foe they are set ablaze, taking 20/40/60/80/100% of your weapon damage every second for 15 seconds. This effect does not stack. It's a good boost to personal DPS. Amount still being tweaked but likely worthwhile.
Avatar of the Divine (A rank): When you enter combat you gain Avatar. Avatar increases your damage by 40% and increases your cooldown speed by 40% for 25 seconds. After you have activated Avatar you cannot benefit from it again for 60 seconds. Avatar will reactivate automatically when it is ready. Leaving combat cancels Avatar and resets its cooldown. The best thing about it is the cooldown reset. The first 30s of combat is probably the most crucial and the boost helps nicely.
I respect Kaelec, but Mod 5 is good for about three more days as I write this.
In Mod 6 as a DC: You'll want one of the other two tree other than Righteous, unless you have a *LOT* of HP and are in it for yourself and not so much party support.
I got my double kills at least ..
but ya, right with you, righteous is pretty much dead now.
cryptic.. shaking my fist at you!
Healing is will be almost the only option for Cleric in mod 6, even in the high health pool gear with a vorpal the mobs are managing to burn down seasoned Clerics.
I would get a GPF (Probably best enchant overall for a Cleric.), and Terror (Second pick), go full heals and get in groups for mod 6 and yeah, that guide "WAS", good for mod 5 and levels 1-60 still but Mod 6 is a different beast.
Vorpal and I have done perpetual research on this now, Paladins with hitpoint, Power, Crit and defense gear with Armor pen enchants, benefit a lot more than Clerics do for some reason in this mod (They do a **** ton more damage with same set up).
Cleric and DPS is not in the same sentence in this mod.
-Kymos
Furthermore I do really consider respeccing later on (still got tokens from Simril). Though I'm totally uncertain as to whether Faithful with Gift of Faith on-demand auto-heal, or rather Virtuous with all the pre-heal & HoT capabilities will be better.
I don't think Kaelac had the opportunity to test Virtuous enough and start layering HoTs on top of each other. Or maybe he was just being realistic since there's no content that merits that atm. It is untrue that Virtuous lacks the ability to crutch save, when you can be running around with at least five different HoTs (Divine Glow, Healing Word/Bastion, Cleansing Fire, Shield of the Divine, Soothing Light). Each of those heals for maybe around 3k-5k on someone with a blue artifact weapon, no crits, and afaik both Urgent Prayers/Purity can proc on each independently (and independent of crits). Worst case scenario, you're healing someone at 15k per tick. It's no Test of Faith+Agent of the Divine, but it's definitely passable. With better gear you could probably raise that to 20k total per tick.
The highest HoT tick I've seen with Purity on live is 50k, with an Empowered Bastion. There's always that if you expect to take really bursty damage. It helps that because Shield of the Divine turns healing into a 12-second HoT pre-casting stuff isn't exactly rocket science for Virtuous. 12 seconds is plenty.
I also think he's being unfair with Virtue's Gift, since as Virtuous you'll be running around in full HP most of the time (all of your HoTs also tend to affect you, and there's no pressure for Virtuous to stand in the front lines like Faithful) so it's basically a free +20% to healing.
I am almost sure I'll be going back to Divine Oracle Faithful as opposed to my play on module 4/5 of DO Righteous. that combo gives the best debuff/buff now that people wont have godly amounts of power than AC imo, but also AC makes for better defense/invulnerability builds.
IF I get a paragon change I may do some tests on my alt lvl 60 AC/Faithful and see if I can adjust to the playstyle more, I dont really like the AC powers but that may be the only chance to keep the GF/tank alive (and still using KV/equal paladin power) on boss fights if the game goes live and don't get patched to fix dificulty on T2s.
why Faithful instead of Virtuous? because the Faithful capstone prevents more deaths for BIG hits and big hits is all every mob does on m6.
things being nicely and fairy balanced both are great and virtuous gives a nice "permanently max healing" feel.
If anything, I'll probably be doing the same as you, for the exact same reasons too (out of spite).
DPS was sweet, but short-lived, as it lasted 1 module.
I wonder how much of a place we have taking up a DPS spot in MOD 6, seeing speculations in other threads that CW will continue to dominate in that aspect.
IMO, low to mid DC go faithful, high end DC go virtuous. In other words, if your HoT's hps is equal to other DC's single burst heal, go virtuous.
I could see it after testing, alot of poeple will get there as well Elf. People in legit, still think highly of righteous, but it will just take some time to realize how soft it is now and the benefit of pure dps increasing just isnt as viable(as well as the continued loss of crits from the dot stacking). Im going to get my GPF to pure I think , then work on terror. Just because so many others will have terror and I want to provide a secondary debuffing method to replace loss of righteous.
Im going to try virt and see how it goes, I still think faithful is stronger. Its a long process to 70 though.. I already bought my pvp armour (I got 2/2 avoided lifesteal).
In conclusion, faithful provide better and broader routes in both dom and gg pvp while virtuous lean towards pve and dom pvp. Righteous path is for pve questing "**** leveling to pro" starter, but i start to reconsider this statement when i was nearly oneshotted by a hoard of small mobs today. Maybe righteous is really dead.
I hope we have race reroll token on discount tmr. I want change to human with my new name: Elf 2.0
I'm almost past the first Reclamation Rock camp and Righteous is plenty durable. Sharandar, less so but if you're alert, pack chains and avoid taking multiple hits at once, you're ok. I had some close calls with some 4xPowrie groups, tho I was still in High Prophet gear before I bought Eternals. Hoping I can ride the Righteous train to 70 and see how far I can last before trying a heal tree.
I was doing landscape pve with my dc with no feats..
But end game epics and pvp is mostly in discussion here.
on preview, righteous was just not cutting it any longer for those two things.
Virt seems great.. but concentration kills me quickly. GFs are just effing ridiculous now as well. So now both TRS, CWs and GFS can CC, Damage and kill quickly, knock me out of my shield, daze before I cant get the hots going.
I will stay in Virt until I get to 70(oh the grind of boredom!) and try out new weapons and armor and work on build a little more, then I will make a decision to re-spec to faithful.
I miss righteous though.. I cant kill HAMSTER anymore, I get a few steal kills nowadays.. oh my old crit dots and fire of the gods! I miss ye!