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Xbox Launch Ruleset / Class Balance

lordhufflepufflordhufflepuff Member Posts: 10 Arc User
Greetings All,

Betweem reddit, and this forum, (and the general entertainment mass media) there seems to be no agreement which ruleset / class balance the xbox version of the game will launch with.

I am terming these different rulesets / class balances a "Mod 5" (meaning that it is current state for the PC) or "Mod 6" (meaning future state for the PC).

We are all well aware that the game is not launching with "Mod 6" content (insofar as dungeons, quests, etc)...

So does anyone know / have a link where someone validates if the "Mod 6" rules / class balance will be going live for Xbox on the 31st? If its going live on "Mod 5" rules... does anyone have a guesstimate how long it will take to get to the "Mod 6" ruleset?

thanks!
Post edited by lordhufflepuff on

Comments

  • attorn97attorn97 Member Posts: 195 Arc User
    edited March 2015
    without being able to provide a link, I'm certain that Mod 6 class balancing will not be present in XB1 launch day. That's because it won't be live on PC yet.. Mod 6 was delayed until Apr 7. XB1 will probably never be ahead of PC for any content or rulesets.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9081593-an-important-announcement-about-neverwinter%3A-elemental-evil

    There are really only two possible guesses at this point when Mod 6 rules / class balance will come to XB1: Apr 7 (simultaneously with the PC release); or "sometime after".. meaning with the first maintenance period on or after Apr 7, with the first content update for XB1 after Apr 7, or when Mod 6 is actually released for XB1, which is TBD as of now.

    My bet is the first XB1 maintenance period on or after Apr 7.

    However, that leads me to a followup question.. everyone is used to maintenance periods on PC games. Will there be maintenance on the console servers? From all my time playing other console multiplayer games, I don't recall having a set downtime for any. They were just always up and running. There were updates pushed through, but never downtime while updating. Akro.. Zeb.. are you guys still around? There has been surprisingly little communications about the XB1 release recently.

    Can a brutha get some info up in here?
  • akkohakkoh Member Posts: 6
    edited March 2015
    attorn97 wrote: »
    without being able to provide a link, I'm certain that Mod 6 class balancing will not be present in XB1 launch day. That's because it won't be live on PC yet.. Mod 6 was delayed until Apr 7. XB1 will probably never be ahead of PC for any content or rulesets.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9081593-an-important-announcement-about-neverwinter%3A-elemental-evil

    There are really only two possible guesses at this point when Mod 6 rules / class balance will come to XB1: Apr 7 (simultaneously with the PC release); or "sometime after".. meaning with the first maintenance period on or after Apr 7, with the first content update for XB1 after Apr 7, or when Mod 6 is actually released for XB1, which is TBD as of now.

    My bet is the first XB1 maintenance period on or after Apr 7.

    However, that leads me to a followup question.. everyone is used to maintenance periods on PC games. Will there be maintenance on the console servers? From all my time playing other console multiplayer games, I don't recall having a set downtime for any. They were just always up and running. There were updates pushed through, but never downtime while updating. Akro.. Zeb.. are you guys still around? There has been surprisingly little communications about the XB1 release recently.

    Can a brutha get some info up in here?

    i recall on Ascend: Hand of Kul there was a few downtime's for maintenance. but i believe the maintenance are up to the Publisher or server holder. which in this case are PWE. but once again will see. also i believe it will launch as mod 5 and PC version Migth be 1month ahead of xbox game related patches. that what i believe. but once again warfram e is all up to date PC & console. so i also believe is up to PWE if the ywanna keep both same version or give priority to pc version.
  • lordhufflepufflordhufflepuff Member Posts: 10 Arc User
    edited March 2015
    attorn97 wrote: »
    without being able to provide a link, I'm certain that Mod 6 class balancing will not be present in XB1 launch day. That's because it won't be live on PC yet.. Mod 6 was delayed until Apr 7. XB1 will probably never be ahead of PC for any content or rulesets.

    http://www.arcgames.com/en/games/neverwinter/news/detail/9081593-an-important-announcement-about-neverwinter%3A-elemental-evil

    There are really only two possible guesses at this point when Mod 6 rules / class balance will come to XB1: Apr 7 (simultaneously with the PC release); or "sometime after".. meaning with the first maintenance period on or after Apr 7, with the first content update for XB1 after Apr 7, or when Mod 6 is actually released for XB1, which is TBD as of now.

    My bet is the first XB1 maintenance period on or after Apr 7.

    However, that leads me to a followup question.. everyone is used to maintenance periods on PC games. Will there be maintenance on the console servers? From all my time playing other console multiplayer games, I don't recall having a set downtime for any. They were just always up and running. There were updates pushed through, but never downtime while updating. Akro.. Zeb.. are you guys still around? There has been surprisingly little communications about the XB1 release recently.

    Can a brutha get some info up in here?

    There are absolutley downtimes in the more MMORPG type games - Destiny goes down about every other week for a largish patch (sometimes 4-6 hours).
  • tzarofkaostzarofkaos Member Posts: 42
    edited March 2015
    attorn97 wrote: »
    There has been surprisingly little communications about the XB1 release recently.
    Can a brutha get some info up in here?

    Yop,would be nice,before release,to know at what time servers will be running,what to expect on Xbox one marketplace and about future updates (modules) on Xbox one ?
  • lordhufflepufflordhufflepuff Member Posts: 10 Arc User
    edited March 2015
    It would be very nice. I think quite a few people will decide their class based on the ruleset and playstyle, and may ultimately be discouraged and stop playing when the rules suddenly change to match the PC Production version.
  • akkohakkoh Member Posts: 6
    edited March 2015
    PWE most of time do this they go silence for a few then suddenly wake up to collect money and go to sleep again.
  • lordhufflepufflordhufflepuff Member Posts: 10 Arc User
    edited March 2015
    akkoh wrote: »
    PWE most of time do this they go silence for a few then suddenly wake up to collect money and go to sleep again.

    Its sad how correct you are.
    They need to sell an "answer package" and charge 10 bucks a question.
  • tzarofkaostzarofkaos Member Posts: 42
    edited March 2015
    Its sad how correct you are.
    They need to sell an "answer package" and charge 10 bucks a question.

    Tomorrow,there is a Q&A on Twitter,you can ask questions for free.
  • brntumorwarriorbrntumorwarrior Member Posts: 7 Arc User
    edited March 2015
    I have read a lot about the Rogue being overpowered and unwelcome in groups for the PC version. Is this true for the Xbox as well?
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited March 2015
    I have read a lot about the Rogue being overpowered and unwelcome in groups for the PC version. Is this true for the Xbox as well?

    This isn't exactly the right thread to post this question in, but if I recall correctly, the Xbox One is launching on Tyranny of Dragons which was Module 4 and 5. I'd assume that it's going to start with mod 4, so Rogue will not be buffed through the ceiling until the next release they do on console.
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  • vannimalvannimal Member Posts: 1 Arc User
    edited April 2015
    Anyone that wants to group up and mission together my gamertag is vannimal on xbox one and vannimal on neverwinter
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