Arkentree
Starreaders, Dkto's Cave, Insomnyr, Frostheart,...
Quests:Starreaders NW-DL7E6OPNF
Dkto's Cave NW-DK3HC49WM
Insomnyr NW-DE856RORF
Frostheart NW-DEB26GKURAbout Campaign:It is a story of good and evil, fights for beliefs and dominance, about conspiracies within the ranks of evil, magic, fantasy creatures, new worlds,... aaaand about a tree around which all the stories gather, and reveal its existence. That tree is the oldest tree in the world of seeds from Eden, so the tree and its fruits have almighty properties. When that secret was discovered after a long time hiding, everyone wanted a piece of that tree, but mainly a weapons that are made from this tree. There are three weapons: bow, staff and shield, and so I made a Chapters for each,... I know that the story through the quests is difficult to understand, unless you write it down after each quest, but if you're really interested, but only
really really interested in the story I'll write one thread about the entire lore of the Arkentree.
Starreaders
Arkentree - Starreaders by @SovyorShort Code: NW-DL7E6OPNFMission Type: Story, Combat, Exploration.Average Duration: 30 min.Amount of Combat: Difficulty Adjuster.Starts at: Gate Map.About Quest:So, you enter a strange, unusual and unknown forest, and you find some goblins who make chaos in there. Burning and breaking trees. While you went further you'll encounter elves (the
Starreaders) who are trying to keep their values, and you'll find out that this part of forest is their home, and the evil forces are trying to kill them and take their values and knowledge. In the end when you save elves from the evil creatures, they will make you one of them and give you some of their gift, the ability to see your destiny in stellar fountain. There you will see what evil forces wanted from elves, and what you need to do about it. Side quest is a bit more difficult to complete, there are actually two. One is the one that you need to free the prisoner from the cage, which is not very difficult. And the other with a poisoned tree: First you need to find a gray mushroom that is near a big burning tree and it's one of those that grow on the bark of a tree, then insert it into the pot where you met the poisonous spider, take the antidote to the poisoned tree, and ta-da.
Dkto's Cave
Arkentree - Dkto's Cave by @SovyorShort Code: NW-DK3HC49WMMission Type: Combat, Exploration, Puzzle.Average Duration: 30 min.Amount of Combat: Difficulty Adjuster.Starts at: Gate Map.About Quest:As you enter the cave you will find pottery with strange contents. This will serve to open the passages through the cave. This is an old cave for ritual sacrifices, a lot of skeletons and undeads. Here I tried an unique approach to design and mechanics of the foundry. No line of sparks, just where you need to get. If you look at the map in the cave, you will see how it is designed, very poor visibility. But all you need to do is go straight ahead, the path will open itself. But you have to watch your steps, because there are many places where you can slip,
carefully! Puzzles are (
I would say) easy to solve, you have several pillars with written signs, and you just need to hit the right combination. And that is written on the illuminated wall near the pillars or on the wall that is blocking the passage.
Insomnyr
Arkentree - Insomnyr by @SovyorShort Code: NW-DE856RORFMission Type: Story, Combat, Exploration.Average Duration: 30 min.Amount of Combat: Difficulty Adjuster.Starts at: Gate Map.About Quest:Yet again, you enter an unknown forest, this one is already at the entrance evil and terrible. Have you seen the movie Snow White and the Huntsman? There is a dark forest in the film, from there I got the idea for the environment, and the theme about hallucinatory mushrooms. In any case, there are a lot of hallucinations and delusions throughout the quest. First, you'll encounter an evil altered trees spirits, and the opposite side good trees spirits. All the trees in the forest were killed by an evil wizard, and now he wants their spirits too, so he can transforms them into altered trees spirits and use them for his protection (
yes trees have a soul). Did I mention the Lady of the Water before? Yes, it is your main helper and gives you guidance on how to solve the quests, but it is not quite clear whether she helps you or not,... especially in this forest with hallucinations where nothing is clear through and through HAHAHAA (
sinister laughed) (...hmm, maybe that was not so much funny). Mainly, you will eventually get to the creator of dark forest and hallucinations, and you'll win the prize if he is effectively killed. There are several sets for the final battle that is selected from the dialogue, it is the environment in
darkness,
plague or
fire. Side quest can be completed in poorly visited inn next to the cemetery.
Frostheart
Arkentree - Frostheart by @SovyorShort Code: NW-DEB26GKURMission Type: Story, Combat, Exploration.Average Duration: 30 min.Amount of Combat: Difficulty Adjuster.Starts at: Gate Map.About Quest:Happenings in this quest takes place on a cold and snowy mountain. It is actually a frozen dwarf city, and dwarfs frozen within it. Through the tasks you will be able to unfreeze them and save them from the trouble that has befallen them. From the White Queen who killed their king and put a curse on his sons, it was she that froze the entire city. She began to create her army of frost zombies with whom you'll have to deal to get to her. Side quest is on a frozen lake, which you can complete if you accept the dialogue that continues the side quest. There will appear an NPC immediately after the lake who will reveal more secrets about the story.
Afterword:The story does not ends here, of course. There will be at least another two quests. The discovery of the place where the Arkentree is, and you will have the opportunity to see Arkentree in the flesh, than conflict with the Abominations and solving their dilemma over the throne. Emphasis in these quest is given to the design, each map is done by hand, each quest has one map, I don't know if it can be noticed but they all have one same circular path that ends in the middle of the circle. But the most of the attention I gave to design and more or less to the story. That is what I enjoy most while making foundries. So,.. yeah. Choose one of these quests, enjoy it and tell me your impressions.
Smile
Comments
I played with my level 60 DC.
Generally speaking the maps are beautiful and the sound effects are also extremely well done. The story is hard to follow and it certainly has an epic feel. I get the impression you are trying to let the player discover what is happening and has a sense of mystery. I think in this case you may have been too successful since I mostly felt confused.
I think this is because although you know the story very well (of course) the player is trying to follow all of the pieces. In several places I wasn’t sure which group was which and what I was supposed to be doing. I think if you simplified the story or broke it up into smaller pieces the players would be able to follow it more easily.
I have a few detailed notes below. Good luck with this series!
Stellandrin
-It might be helpful to players to give them a sense of why they are traveling to Stellandrin in your intro text. It explains who the Starreaders are but I wasn’t sure why I was there. Have they asked for help? Am I going because I would like them to read my fortune? Something like that would help give the rest some context.
-I liked the difficulty setting option
-the tree still has its default name of “Wooden Elf Head 01”
-the sound on this map is very well done
-I like the atmosphere on the map but it is a little bit too dark, I had a hard time finding my way around.
-“Spicey Fungus” should be “Spicy Fungus”
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Arkentree - Pranora by @Sovyor
Short Code: NW-DCFXYSAPB
Mission Type: Story, Combat, Exploration.
Average Duration: 30 min.
Amount of Combat: Difficulty Adjuster.
Starts at: Gate Map.
About Quest:
Beautiful place where ugly creatures live,... As the story goes, Pranora should be discovered after you have collected all three weapons, and they should show the direction to Pranora. There you'll find the Arkentree and return the weapons to where they belong. But in your way to the Arkentree you will be involved in a side story about a pirate who has tried, but unsuccessfully, to find the Arkentree, but still he will help you (in a way) to find the Arkentree. Many secrets are revealed in this chapter. Lords of darkness are becoming more decisive in seeking to conquer the world with or without the mighty weapons, and they lack only a leader who is eagerly waiting to take the throne of darkness. Although it all seems inevitable, Arkentree actually has the main word on the fate for the rulers of darkness.
I also made some changes to old quests. Thanks @melinden for a detailed review of the Starreaders.