The debate over the power of TR is usually filled with hate regarding PVP, but in PVE the Trickster Rogue is a lack luster class despite recent changes. Can't remember which, but their is still a single target dps tree. No mirrors, just purely critical damage. Should a TR built this way be capable of taking out a boss in one shot? Highest crit I have seen so far is 48k naked, with buffs, ITF Conqueror Spec, debuffs on targets it was 102k on training dummy, meanwhile other classes can stack a few 15k's on a single target with a rotation. I would love to hear your thoughts. The player who mentioned this to me online had just over 19k GS, figured it would be an interesting topic considering MOD 6.
As a scoundrel TR, at 20k GS, pvorp, my best I can get is in the 40k range on a 16 second encounter. I suspect that every class can easily manage larger crits than a scoundrel. The executioner path TR is specialized in big crits.
I am talking about a TR. The Conqueror spec was meant to specify the Into The Fray buff that gets extra bonus's on a Conqueror GF. Or is that a Tactician GF... can't quite remember.
Are you talking about TR or GF/GWF? Conqueror spec isn't a TR spec.
I am talking about a TR. The Conqueror spec was meant to specify the Into The Fray buff that gets extra bonus's on a Conqueror GF. Or is that a Tactician GF... can't quite remember.
If you need buffs from other classes to get your "one shot" kill, then it really isn't one.
This is true, So the question becomes, does the single target damage on a TR need to go up? At least in the realm of PVE? I have seen some powerful TR's struggle to take down a Boss monster's health despite having few distractions thanks to a CW or GF. Depending on the boss it can take 2 rotations or even 10 - 15 Rotations.
This is true, So the question becomes, does the single target damage on a TR need to go up? At least in the realm of PVE? I have seen some powerful TR's struggle to take down a Boss monster's health despite having few distractions thanks to a CW or GF. Depending on the boss it can take 2 rotations or even 10 - 15 Rotations.
I'd argue that at this point, the question becomes whether other classes are putting out more single-target DPS than the designated single-target DPS class.
It's pretty easy to see that a class like CW is more of an AoE DPS, yet their single-target DPS is still rivaling TR. The same can be said for DC. I personally think it's more a matter of general class-balancing rather than breaking PvE mechanics and not having any semblance of party structure.
If we were to push TR damage to that extreme, what's to stop 4-5 TR and 0-1 DC parties from forming? We'd be back in the times when we were stacking 4+ CWs in a party.
Even if we were to only push LB damage, TRs are still pretty easily able to clear generic trash.
Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?
A boss, no matter what level of difficulty, shouldn't be one-shottable.
...this really depends, IMHO, on what you call boss. The Formorian Warlord in Sharandar Arcane Reservoir can technically be labeled "boss", too, and that guy really goes down in one rota...
My TR at 16k+ gs I one shot the Formorian Warlord with ease with the famos lashing blade move but I have set mine up to be a single target boss killer for the guild I am in but usually other bosses it might take a full rotation to kill them or extra couple of moves depending on which lair solo dungeons I run.
My TR at 16k+ gs I one shot the Formorian Warlord with ease with the famos lashing blade move but I have set mine up to be a single target boss killer for the guild I am in but usually other bosses it might take a full rotation to kill them or extra couple of moves depending on which lair solo dungeons I run.
My executioner could one shot a Famorian Warlord but I retired him to play my scoundrel and he of course cannot one shot one.
My executioner could one shot a Famorian Warlord but I retired him to play my scoundrel and he of course cannot one shot one.
that is interesting a scoundrel can't but will look into it, we have a guy that is a main SW but he does have a scoundrel TR and on him he is doing a fair amount of damage that even though he is lower geared than his SW puts out just as much damage as it still way behind my TR.
Scoundrels are good on adds and non control immune targets. Their single target capabilities are less than the other classes in general and on control immune targets this because considerably less. They can make up for this but rushing targets and unloading AE on minions while the others catch up (thanks to their movement bonuses).
The debate over the power of TR is usually filled with hate regarding PVP, but in PVE the Trickster Rogue is a lack luster class despite recent changes. Can't remember which, but their is still a single target dps tree. No mirrors, just purely critical damage. Should a TR built this way be capable of taking out a boss in one shot? Highest crit I have seen so far is 48k naked, with buffs, ITF Conqueror Spec, debuffs on targets it was 102k on training dummy, meanwhile other classes can stack a few 15k's on a single target with a rotation. I would love to hear your thoughts. The player who mentioned this to me online had just over 19k GS, figured it would be an interesting topic considering MOD 6.
what are you even talking about, at-wills? encounter? daily? solo? or with other class debufs??
because my CW can easily hit for 75k solo (daily) and 35k enounters. with debuffs certain dailys can do 175k.
that will not 1-shot most bosses, unless you're talking about level 55ish quest bosses...
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So then should the Executioner Get a Buff if a DC can out DPS him in PVE?
I am talking about a TR. The Conqueror spec was meant to specify the Into The Fray buff that gets extra bonus's on a Conqueror GF. Or is that a Tactician GF... can't quite remember.
This is true, So the question becomes, does the single target damage on a TR need to go up? At least in the realm of PVE? I have seen some powerful TR's struggle to take down a Boss monster's health despite having few distractions thanks to a CW or GF. Depending on the boss it can take 2 rotations or even 10 - 15 Rotations.
A One shot means a One Hit either off of one encounter power like the famous Lashing Strike or a rotation if it is a really tank Boss.
I'd argue that at this point, the question becomes whether other classes are putting out more single-target DPS than the designated single-target DPS class.
It's pretty easy to see that a class like CW is more of an AoE DPS, yet their single-target DPS is still rivaling TR. The same can be said for DC. I personally think it's more a matter of general class-balancing rather than breaking PvE mechanics and not having any semblance of party structure.
If we were to push TR damage to that extreme, what's to stop 4-5 TR and 0-1 DC parties from forming? We'd be back in the times when we were stacking 4+ CWs in a party.
Even if we were to only push LB damage, TRs are still pretty easily able to clear generic trash.
Go Cryptic!
PS - I quit.
...this really depends, IMHO, on what you call boss. The Formorian Warlord in Sharandar Arcane Reservoir can technically be labeled "boss", too, and that guy really goes down in one rota...
My executioner could one shot a Famorian Warlord but I retired him to play my scoundrel and he of course cannot one shot one.
that is interesting a scoundrel can't but will look into it, we have a guy that is a main SW but he does have a scoundrel TR and on him he is doing a fair amount of damage that even though he is lower geared than his SW puts out just as much damage as it still way behind my TR.
what are you even talking about, at-wills? encounter? daily? solo? or with other class debufs??
because my CW can easily hit for 75k solo (daily) and 35k enounters. with debuffs certain dailys can do 175k.
that will not 1-shot most bosses, unless you're talking about level 55ish quest bosses...