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How Many times Sombody penetrated your HR dodges ?

pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
edited March 2015 in PvP Discussion
Hi guy's A,A here.



I ask you , Ladies and gentle HR's.

How many time a bull charge , or a daze , or a Crescendo , or an icy Ray or else, gone trough your HR dodges ?


I have On my HR a dodge failure rate more then 40%
I would Trade my HR dodges for FLAWLESS/NO LAGG dependent/ TR dodges or CWs , Even DC dodges.


My point is , to many can penetrate and ignore my Dodges.

And it's been happening since HR was released.


So , How many HR' experienced this more then once ?


I wish our dodges work..as they should.



May the Bacon Bless
.
Post edited by Unknown User on

Comments

  • kaedennnkaedennn Member, NW M9 Playtest Posts: 361 Arc User
    edited March 2015
    yep even in pve , i dodge then im back to the same place to take the hit xD
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    Always, hrs dodge requires 2 3 of them to actually be skmewhat useful and the recharge time is offensive high...more than 30 seconds.
    I posted today about this in feedback thread. Please go bump it if you share the problem
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited March 2015
    At least half of the time. Its painful
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • glubtalglubtal Member Posts: 58 Arc User
    edited March 2015
    40 % sounds about right.
    But its far from the only delays we got.
    I like to open a fight in ranged stance, then swap to melee - marauders rush - boars(knockdown) - fox, and if in trouble: back to ranged-marauders excape, problem is theres a silly delay on all encounters. If it a visual problem-get rid of visuals, I just want it to work with no delays..
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited March 2015
    U maybe talking of Boar delay
    thats a Bug..when u stun target ur stuned as well (stupid).
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited March 2015
    HR has always had a poor dodge because, in most other ways, HR is very strong.
    HR is the only ranged class which also has a gap-closer and an escape (marauder's rush/escape).
    Usually, only melee classes get a gap-closer ability.
    HR can do 6 consecutive encounters (3 ranged and 3 melee) which is a lot.
    DC can spam encounters too but, in my opinion, this is a bad design from cryptic.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    Just want to reiterate that if you feel my same pain in shiftning as Hr you should really give your feedback in the right thread.
    It really makes no sense to have a stamina regen longer than 30 seconds when we have dodges like those.
  • ryfghbvryfghbv Member Posts: 51 Arc User
    edited March 2015
    Well if you try Warlock or Wizard, then you'll rage quit, and heres is the little trick that i discovered from Boar, when you use it, press shift at delays, at least i have time for use aimed strike with that.
  • thedemienthedemien Member Posts: 830 Arc User
    edited March 2015
    depends on ping. usually you can get frozen in middle of dodge or generally interrupted ~40% chance.
    Boars has 0.5 freeze after animation ends. All of this are known bugs since mod 3 or so but never fixed.

    At least this is not "no escape" dodge that was earlier with gwf roar. Where you first dodge. then gwf roared. and you returned into gwf roar area.

    HR dodge needs immunity frame as all other blink/dodge have.
  • nevervisitnevervisit Member, Neverwinter Beta Users Posts: 19 Arc User
    edited March 2015
    Hm... my main is an HR and I don't have many problems other than on days when I have latency problems. I think the issue is the game's sync of the multiple players and each player's latency within the game. Since our dodge has such a short animation and distance, the dodge window is incredibly small, unlike every other class that can shift+dodge, as their animation is at least twice as long, with twice the frame distance.

    It's the same issue I have sometimes with my GWF's sprint. We're supposed to be immune to certain effects while sprinting, but sometimes when I initiate a sprint, it's too late, as my latency has tricked me into doing it too late.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2015
    Most of the time I dodge the CC but still receive the damage. Pretty annoying since I play with 70-90 ping.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    Then just ask the devs to change it into the 'standard' dodge model of 3 dodges +1, with longer dodge duration/distance.
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