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Devs _ wake up call !!!

marnivalmarnival Member Posts: 1,432 Arc User
Delaying module 6 was needed and it would have been game suicide to launch in this state that much all can agree on.

Now this is supposed to be a PREVIEW server meant for TESTING of the NEW content/powers/items in module 6.

However THIS IS NOT THE CASE ATM not only are do you have to spend weeks in leveling throughout extremely BORING BUGGED QUESTS add to that spending days to import characters to be able to refine enchantes/weapon/gear just to be able to TEST NEW STUFF.....

Only a few DEDICATED HARD CORE TESTING players will go through this ordeal and now you manage to completely screw them over with 2 patches that makes all the work in vain.....

If you want some serious testing by experienced players before launch ---

End this farce and end it as of tomorrow...


1. Implement a standing vendor that has to option to raise lvls 1 at a time with a token or click.

2. Put all new items available just as offhand artifact was last module - and i mean ALL.

3. Make all refine items an option to lvl instantly ( we are tired enough lvling them on live on test its a punishment).

This is a MUST to even call it a test server......

Now before module 6 launch I strongly suggest you make it a lot easer for yourself with the following actions.

1.Invite some hardcore testers of each class with some devs running different scenarios PVP-PVE. During this you log exactly everything and hammer out what need to be changed asap and what can be tweeked later.

This is done in 3 stages 1) ASAP fix what can be fixed 2) test fixed stuff 3 weeks from now - 3) 1 week before launch you test last changes to avoid the worst bugs when launched.

Set up one responsible for each class that you can send ACT (or similar) logs to.

Logs sent must be specific and can only handle one subject at time making it very easy to read for those reading it.
Example Hr root is not effected by control bonus Test 1 with 0 cb test 2 with 5000 cb = result ..

It is very little time for you guys to handle all these bugs/not working as intended stuff as it is PLZ - CAN WE BE A BIT PROFESSIONAL IN HOW WE APPROACH THIS FROM NOW ON.

This is written to help nothing else in a hope that some of it might make a slight differance to the positive...


Best

@Marnival
Post edited by marnival on

Comments

  • lococatt91lococatt91 Member, Neverwinter Beta Users Posts: 162 Bounty Hunter
    edited March 2015
    Personally, I think this entire cluster is a management and marketers vs devs (workers) situation.

    Im guessing they pulled a bunch of devs to work on the xbox HAMSTER thinking they are in for a big pay day and still are expecting what remains of the dev team to continue producing content at the same pace. The last few posts from GC seems to have an air of frustration about them, this is often the case when the people that actually do the work try to explain things to the suits.

    I am certain the suits are pushing to release whatever HAMSTER is ready now to generate revenue and the devs are trying to get the suits to understand that releasing broken garbage is going to lose them a large portion of their player base.
    I am equally certain this is why the game has moved away from questing, dungeons and boss mobs, interesting story lines and towards mountains of endless RP grinding.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited March 2015
    This is not considered in any way to be productive discussion. Ranting at them and telling them how to do their jobs as though you were the one in charge is not considered feedback.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

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