test content
What is the Arc Client?
Install Arc

What wrong with TR 2 seconds revealed in module 6?

jarecstephjarecsteph Member Posts: 270 Arc User
What wrong with TR 2 seconds revealed in module 6? It doesn’t work anymore. Is it a bug. The 2 seconds revealed was the best logical change from the developers regarding TR (you hit then the victim see you). Is it possible Tr stealth is going back to the dark age of Neverwinter?
Post edited by jarecsteph on

Comments

  • rpsaucerpsauce Member, NW M9 Playtest Posts: 62 Arc User
    edited March 2015
    I sincerely think it's the best way for TR. The 2 second reveal time and the at wills that kill your stealth bar is way too much for a TR, we're even scared to hit you....I don't understand that. It would be nice though, to get rid of one aspect. Keep the reveal but remove the at will stealth killer or the other way around.

    Even in mod 6, on the Preview server, I was 1v1ing a CW and I asked him to hit me once, mind you, he was lvl 60 geared with templar armor, He hit me once with chill strike, OMFG....it almost killed me, it crit for 21k....mind the fact that he didn't have storm spell slotted, which if he did, I would've died. I mean come on, you have an encounter power that crits for 50k-90k and it has a 5-6 second Cooldown (Disintegrate) So yes, a 2 second reveal time is too much, maybe a 1 second or 1.25 second reveal time is alright, but 2 seconds is A LONG TIME to see a TR in stealth.

    For example: In the instance where a 2 second reveal time is put in mod 6, where GF has received damage buffs across the board, a guildmate of mine wanted to test his build so he, bull charged me, it crit doing 17k.....That's half of my HP GONE. IMMEDIATELY. His AT WILLS were doing 5k on me (cleave). Then there's anvil of doom one hitting TR's and lunging strike to get to the TR if he is revealed.

    In the instance of a HR, That immediate daily that shoots an arrow that interrupts your enemy anddddddd, Undodgeable roots....DONE. instant 6k-8k DoT bleed. I need not say more.

    In the instance of a paladin, lunging strike and that holy hammer, looking like ice knife, daily. THAT THING DOES 200K crit....that's just saying something, and he was healing build, I mean come on, you can spam a 10k heal bro and some serious DR? no, THAT'S hacks!xD

    In the instance of a SW, that class' instant damage encounter powers and those DoT dailies they have will WRECK you! Not only that, their DoT powers that eat into your stealth bar and BAM, you're out of stealth? Hmph, you're a goner.

    In the instance of a DC, (opens door* walks out* closes door quietly* and starts to cry)xD Man, Their DoT's, just one at will will proc. a DoT for enough time to reduce you to less than 50% HP. Also, they have Break the Spirit. Which stuns for 3 seconds which is enough time to proc. enough DoT powers and at wills to wreck you like a SW.

    In the instance of a GWF, well....they need a buff, I find their Combat stance isn't as good as I thought. Some manage to get 1-3 unstoppables off before they die. So I don't really know what to say. They're a really good class, just didn't expect it to be like what it is now on the main server. But ****, if those geared out destroyer builds catch you, takedown, flourish and IBS and life is done. lol

    Sure you can go ahead and say, We have ITC, it's for 5 seconds.....in such a case, we use ITC because we get caught by anyone, we shadow strike and return to stealth, then we debate about hitting you or not. TR is the main cause for Heart and Panic attacks in this game!xD It requires both strategic and annoying tactics to retain our survivability. So yes, we are a balanced class (in my opinion of course), as of now on the preview server, just....not the SoD (Shadow of Demise) multiple Proc. bug.

    In all, Reveal our position to the enemy is like signing our own Death sentence.
  • rpsaucerpsauce Member, NW M9 Playtest Posts: 62 Arc User
    edited March 2015
    No, actually, I'm accepting all view points and opinions, that was just mine. So I don't mind if you have anything against it. If you do, feel free to say so. :D
  • rpsaucerpsauce Member, NW M9 Playtest Posts: 62 Arc User
    edited March 2015
    Ummm, I don't understand why you wouldn't be scared of a warlock....unless you're a GF or a CW with shield on TAB. they do a lot of damage, if they get their full power rotation off before they die of course. I don't understand how it nullifies the credibility of my post. My post was about the stealth revealing system including the way our at wills kill our stealth bar slowly (every at will reduces 15%) and I adressed it to all classes. Those are just a tad bit of the many ways to kill us. I just pointed out the worst!xD

    Also, I did not state and enforce to the general public, that TR is balanced, as you can clearly see I quoted it in my own opinion. There are loads of people out there who would disagree and I look forward to reading/listening to opinions of their own.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited March 2015
    Well a good SW is very effective against a TR, but I don't encounter a lot of good SW. Most stand still and never move at all but the good ones are constantly backing away and circling as if they have played a TR and understand and anticipate what the TR is going to do. Don't take this as me saying that SW are fine in PvP as I make no such claim but I am simply highlighting the differences of what I see in PvP of the good SW and those other ones that seem to forget they have the ability to move at all.
Sign In or Register to comment.