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Damnation feat tree?

eshkull#7182 eshkull Member Posts: 71 Arc User
edited March 2015 in The Nine Hells
Is it worth it? I looked into and I saw that you can spawn more than one puppet at a time. Is this still a thing or did they fix it?
Post edited by eshkull#7182 on

Comments

  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited February 2015
    An army of soul puppets? :D It was hilariousa and it has been fixed unfortunately.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited February 2015
    Hilarious nothing, my buddfy got Banned for that bug just because he was farming his pvp domination campaign, the puppets continuously spawned and would rez you every-time you died.. And it lagged the holy hell out of IWD


    As of right now, I see NO reason why anyone would ever want Damnation spec, with one exception and thats for Pure Domination PvP, it is another targetable Enemy where people will accidentally target it and blow useful cooldowns/Dailies on your pet instead of a player by accident.

    This is a pretty dumb reason to spec it though lol any decent player is not going to make that mistake often enough to lose all your DPS for it.
    The Pets are slow, clumsy, attack when the targets already dead, so yah.. If you could continuously stack spawned pets (abilities that spawn a pet will Beef up the main pet considerably) but those abilities are not legit enough to actually keep the pet buffed.
  • ashfireburnashfireburn Member Posts: 32 Arc User
    edited February 2015
    No you can’t summon ‘multi-puppets’ only one. I still say the path is fun. The Soul Desecration buff is still a bit confusing reading it from the feat tree. If you look at the buff in the upper left on your character the wording makes more intuitive sense. Damnation locks don’t have to worry about specifically using powers to summon a soul puppet to augment the existing one, just dealing damage gets the same effect.

    I think too many folks look at the Soul Puppet expecting it to be THE main source of damage, when the inherent strength of the puppet are the buffs it gives the player, a flat 10% Damage mitigation, 2% Lifesteal bonus, A constant heal mechanic for the player and his allies, a guaranteed cursed target to proc other feats, a built in Combat Advantage enabler (people rave about No Pity No Mercy, but essentially a good Damnation warlock can keep up CA most of the time anyway so it’s not the end all be ,the mechanic is built into the spec by default.) The direct damage done by the puppet is only a portion of the benefit of the Damnation spec. Essentially it’s a perma-dot doing @1400 dmg/sec and proccing abilities that rely on the number of hits you apply to a target.

    If you want a tank-ish warlock all due respect to Temptation locks, given the upcoming lifesteal changes it isn’t even close ..Soulbinder Damnation. Am I saying it’s on par with Fury in raw damage output..no, but few class/specs are .

    Does the AI wonk out every now and then?, Yes, but not nearly as much as what some say, it’s just aggravating as all get out when it does and needs to be improved. A simple ‘dismiss’ button would solve all those issues. Even still the AI issues aren’t spec-breaking.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    @ashfireburn Hmm, do you have any specific possible advice on to making damnation path viable?
    I will admit, am very new, just broke over level 30 today with my first char (SW of course) and for most part been doing according to vasdamas's guide but will freely admit, I quite like the idea of the damnation path ,permapuppet and all.
    Just, wondering how viable it is, because I kinda don't want to break the char badly. So far haven't spent the paragon tier feat points (what, three of them? x3) for precisely this reason.
    Am thankful for any elaboration or pointing-to. There hasn't been much written about Damnation 'locks after the multipuppet bug was fixed.
  • umcjdkingumcjdking Member Posts: 276 Arc User
    edited March 2015
    Damnation is the solo-friendly, poor-man's build path. It is a solid DPS path that doesn't really require much tactical thought. Spheres, Curse, facetank. It lacks tremendously in burst damage but if you can get stacks of soul sparks running then you are nigh immortal.

    One of my suggestions for this particular tree is to allow the soul puppet buffs to affect companions as well. Would make it a ton more fun!

    My 13k Damnation SW uses Feytouched.
  • ashfireburnashfireburn Member Posts: 32 Arc User
    edited March 2015
    @vaelynx Depends on which paragon path you choose as Damnation can have two very different playstyles.
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited March 2015
    @vaelynx Depends on which paragon path you choose as Damnation can have two very different playstyles.

    Soulbinder. So far, things are pretty clear, but for the last two 5-5's, are the feats which buff the companion, or the ones who make it buff self better? I suspect the second set, especially the damage resistance ,but good to check.

    So far I'm very much making do with soul stacks for HP regen, and occassional soulscorch spam as well as killing flames and dreadtheft. (the later actually makes a great PvE group lazor)
  • grumblesmorfgrumblesmorf Member Posts: 0 Arc User
    edited March 2015
    @vaelynx Depends on which paragon path you choose as Damnation can have two very different playstyles.

    Would you indulge a random passerby's curiosity and explain that a bit? Been looking at trying out a damnation lock myself and wasn't sure which path I should go with.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited March 2015
    Damnation Soulbinder isn't a bad path, it's just not too exciting.
    The AI for your Soul Puppet is pretty horrid. It attacks whatever you attack but it's not too smart about it. The DPS is noticeable if you're looking for it but you can't really buff it up a lot.
    For the only spec/class that can even resemble a pet class so far, I was pretty disappointed.

    As for PvP, Soulbinder in general isn't very amazing. Hellbringer Damnation wasn't too exciting for PvP either. The puppet acts as a distraction but the DPS is still low.

    Honestly, this whole class needs a redesign.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • ashfireburnashfireburn Member Posts: 32 Arc User
    edited March 2015
    @grumblesmorf I posted about damnation separately. There are a couple different ways to play it, for example as Hellbringer you could build a lock who doesn't really want to use your daily at all based on the Flames of Empowerment Class Feature. For Soulbinder Damnation you could make a build that relies on 100% uptime of your daily because of the Sparkbinder Feat.
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    mjytresz wrote: »
    Damnation Soulbinder isn't a bad path, it's just not too exciting.
    The AI for your Soul Puppet is pretty horrid. It attacks whatever you attack but it's not too smart about it. The DPS is noticeable if you're looking for it but you can't really buff it up a lot.
    For the only spec/class that can even resemble a pet class so far, I was pretty disappointed.

    As for PvP, Soulbinder in general isn't very amazing. Hellbringer Damnation wasn't too exciting for PvP either. The puppet acts as a distraction but the DPS is still low.

    Honestly, this whole class needs a redesign.

    actually if you can keep yoru Puppet alive, youc an buff it up quite a bit if you continuously use abilitirs that "spawn" the puppet, as it overlaps the current puppet and buffs it considerably, tghe buff stacks 5 times too (this is old info though, I have no idea if they changed this recently).

    The only problem there, is I think only Killing Flames and using yoru Daily can spawn a puppet if the Puppet is always upa nd urnning.
    So relying on using a daily very very often and using killing flames on a target that will Die from it.
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