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Tranquil Enchantment

etelgrinetelgrin Member Posts: 1,611 Arc User
Feedback: Tranquil Enchantment of any rank from lesser to greater in it's current form is absoluetly obsolete and useless in any possible way. Since you, developers are finally reworking enchantments, please don't forget about this enchantment, it has great support-healing potential.
Post edited by etelgrin on

Comments

  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited March 2015
    etelgrin wrote: »
    Feedback: Tranquil Enchantment of any rank from lesser to greater in it's current form is absoluetly obsolete and useless in any possible way. Since you, developers are finally reworking enchantments, please don't forget about this enchantment, it has great support-healing potential.

    the healin was increased to 2.4k .

    Tranquil Enchantments: The amount of Hit Points gained has increased starting at Rank 8 and up by about double with Rank 12 giving 2400.
  • edited March 2015
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  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited March 2015
    etelgrin wrote: »
    This does not change anything, I wrote a feedback for lesser to greater (r8 to r10) but even if this is how the healing increased does not make this enchantment viable in defense slot.

    Thanks for reading.

    yea it does..
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    what about healing depression and proc rate? how it works
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited March 2015
    Tranquil got reworked.
    What is a real ICD?
    Does it works with multiple copies?
    Do buffs/debuffs (incoming healing bonus/healing depression/new regen etc) affect Tranquil heal?
    panderus wrote: »
    Classes and Balance
    • Boons that heal players or deal damage now scale between levels 60 and 70. They begin at 10% effectiveness at level 60 and scale up to 100% effectiveness at level 70.
    panderus wrote: »
    Classes and Balance
    Tranquil Enchantments: The amount of Hit Points gained has increased starting at Rank 8 and up by about double with Rank 12 giving 2400.

    New Sharandar/DR boons heal up to 20000 hps; Does this mean that Tranquil is an absolutely useless enchantment?

    Now:
    It has a 1 min ICD both on PTR and Live servers;
    It do not work with multiple copies;
    It is not affected by buffs/debuffs.

    2400 HP once in a minute...
    Rimuru?
    Dead 🔪
  • kss1985kss1985 Member Posts: 118 Arc User
    edited March 2015
    New Sharandar/DR boons heal up to 20000 hps; Does this mean that Tranquil is an absolutely useless enchantment?

    Now:
    It has a 1 min ICD both on PTR and Live servers;
    It do not work with multiple copies;
    It is not affected by buffs/debuffs.

    2400 HP once in a minute...

    This enchant is very tricky.. it can be useful, but it is hard to find a sweet spot where it can fit not being OP or useless.

    we got 6 defensive slot
    a r12 can heal 2400 HP every 1 min.

    all the enchants (1 to 6) need to proc. so at 6xr12 we should have 14.400 hp.

    The ICD should stay, but needs to be reduced to 30 sec.

    What do you think, that would be too strong?
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited March 2015
    New Sharandar/DR boons heal up to 20000 hps; Does this mean that Tranquil is an absolutely useless enchantment?

    Now:
    It has a 1 min ICD both on PTR and Live servers;
    It do not work with multiple copies;
    It is not affected by buffs/debuffs.

    2400 HP once in a minute...


    Seems about right, to me. It takes WEEKS or $50 to get that healing boon, while tranqu. enchantments can be obtained just from opening lockboxes and via the ah. for the equivalent of $1...

    I believe, some people just would like a no ICD version that heals for 20k each proc., but a t4 boon should be more powerful than a lousy gemstone, not the other way around.

  • sokolnichiysokolnichiy Member, NW M9 Playtest Posts: 187 Arc User
    edited March 2015
    kss1985 wrote: »
    This enchant is very tricky.. it can be useful, but it is hard to find a sweet spot where it can fit not being OP or useless.

    we got 6 defensive slot
    a r12 can heal 2400 HP every 1 min.

    all the enchants (1 to 6) need to proc. so at 6xr12 we should have 14.400 hp.

    The ICD should stay, but needs to be reduced to 30 sec.

    What do you think, that would be too strong?

    Read carefully: It do not work with multiple copies

    No matter how many of those u got it will proc just onec with 2400 not 14400
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited March 2015
    Anyone know if the similar Serene runestone has received similar treatment?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • edited March 2015
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