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Unbalanced PvP

xxheberxxxxheberxx Member, NW M9 Playtest Posts: 1 Arc User
edited March 2015 in PvP Discussion
Look, this totally unbalanced PvP, for 3 classes are extremely upadas are they not paying attention to that.
*TR in stealth has 100% of the increased power, and can also enjoy an infinity stuns line with their skill meetings, I can not understand how a TR with blue mono equipment gives players with legendary equipment, to invest in let legendary equipment and enter the PvP to make mono TR.
DC healing class never dies, the damage class kills for bleeding absurdly.
HR another class that has a line detail the one who pays but against starting this line has only stuns and bleeding is not just to single class that uses 6 skill meetings, cool it.
Now I ask where is the balance, I'm being very polite in my comment, because the anger I'm feeling of playing a game that was very good to the module 4 is now becoming a nuisance and a bother feeling of lack of organization, it would be simple solve the problem, stopping to play, but I enjoyed the game liked it so much invested my money with you with much sweat and work beyond the time when I had to go in front of the PC to equip my personagen and see this happening so blatantly one imbalance in PvP, so I invested my money as I have the right to complain.
This needs to be changed moderators, developers and others responsible for the game should pay attention to these issues.
Thank you for your attention.
Post edited by xxheberxx on

Comments

  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    Why is everyone leaving out the player factor?
  • generalcolegeneralcole Member Posts: 61 Arc User
    edited March 2015
    xxheberxx wrote: »
    Look, this totally unbalanced PvP, for 3 classes are extremely upadas are they not paying attention to that.
    *TR in stealth has 100% of the increased power, and can also enjoy an infinity stuns line with their skill meetings, I can not understand how a TR with blue mono equipment gives players with legendary equipment, to invest in let legendary equipment and enter the PvP to make mono TR.
    DC healing class never dies, the damage class kills for bleeding absurdly.
    HR another class that has a line detail the one who pays but against starting this line has only stuns and bleeding is not just to single class that uses 6 skill meetings, cool it.
    Now I ask where is the balance, I'm being very polite in my comment, because the anger I'm feeling of playing a game that was very good to the module 4 is now becoming a nuisance and a bother feeling of lack of organization, it would be simple solve the problem, stopping to play, but I enjoyed the game liked it so much invested my money with you with much sweat and work beyond the time when I had to go in front of the PC to equip my personagen and see this happening so blatantly one imbalance in PvP, so I invested my money as I have the right to complain.
    This needs to be changed moderators, developers and others responsible for the game should pay attention to these issues.
    Thank you for your attention.


    enjoy the new paladin end artifact weapon LOL
  • grumblesmorfgrumblesmorf Member Posts: 0 Arc User
    edited March 2015
    Why is everyone leaving out the player factor?

    While I agree that the player factor is huge, you can't deny that gearscore gaps and class imbalances also are a huge deal in Neverwinter PvP. I don't think anyone would argue against you saying that the player and their skill are very important, but are you really going to tell me that a 10k SW with any amount of skill is going to be able to stand against a 20k TR, even if all that TR is doing is holding down their right mouse button?

    Neverwinter PvP is so ridiculously imbalanced that I would say it honestly is fair to just completely remove player skill from the equation in most of these discussions. Why? Because most of the time, there is a ridiculous gap in gear score or a huge class imbalance issue that's already in place that no amount of skill would make up for anyway. When similarly geared teams with similar compositions come together, I'm sure it's a blast, but I've never seen that happen.
  • koralzombiekoralzombie Member Posts: 0 Arc User
    edited March 2015
    While I agree that the player factor is huge, you can't deny that gearscore gaps and class imbalances also are a huge deal in Neverwinter PvP. I don't think anyone would argue against you saying that the player and their skill are very important, but are you really going to tell me that a 10k SW with any amount of skill is going to be able to stand against a 20k TR, even if all that TR is doing is holding down their right mouse button?

    Neverwinter PvP is so ridiculously imbalanced that I would say it honestly is fair to just completely remove player skill from the equation in most of these discussions. Why? Because most of the time, there is a ridiculous gap in gear score or a huge class imbalance issue that's already in place that no amount of skill would make up for anyway. When similarly geared teams with similar compositions come together, I'm sure it's a blast, but I've never seen that happen.

    The solution to this is to place Tiers in pvp based on gear score. I may not be able to "solo right mouse button" a 10k SW but I can 2 hit him easy enough. Fun for me but probably not for him. This 1 hit fantasy is just that a fantasy unless the player is wearing greens.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited March 2015
    The solution to this is to place Tiers in pvp based on gear score. I may not be able to "solo right mouse button" a 10k SW but I can 2 hit him easy enough. Fun for me but probably not for him. This 1 hit fantasy is just that a fantasy unless the player is wearing greens.

    The only "Solution" to PvP in a game like this is a "Stock Character" mode, where everyone gets an identical, pre-made character with no Gear and exactly the same Skills. Offer that and a "Free-For-All" mode where you use your character "as-is" and you eliminate the reasons for complaints. There will be still BE complaints, mind you. This is, after all, the Internet. Many folks only do PvP at all so that they can complain loudly about it.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • lemonchilllemonchill Member Posts: 523 Arc User
    edited March 2015
    well gg pvp is also unbalanced delz almost always win by a huge gap!!!!

    1-2 mins after pvp starts its all over when they just sit near lusk spawn camp and kill everyone trying to get out.


    i won only 1 match so far out of like 17 gg pvp now thats a real frustration.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    edited March 2015
    Just a bad luck bro.
    I;m in Lusk, and more or less is 50/50
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • koralzombiekoralzombie Member Posts: 0 Arc User
    edited March 2015
    Ya and watch the player based rapidly decline. You sink time into a character for what then? Imagine if they did this to the PvE side. Would you still play? Look at DDO where there is no PvP and the player base count is abysmal.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    lemonchill wrote: »
    well gg pvp is also unbalanced delz almost always win by a huge gap!!!!

    1-2 mins after pvp starts its all over when they just sit near lusk spawn camp and kill everyone trying to get out.


    i won only 1 match so far out of like 17 gg pvp now thats a real frustration.

    Try a different time of your local day. Really. Or queueing later within the GG PvP hour (or earlier)...

    Also, this will change again when the people currently playing on the test server will come back to the live servers. Lastly, I'm Delz, have had a match where we steamrollered Lusk, while a guildie who joined in at an earlier time got squished by the Luskans. There sometimes are stretches where one side always seems to have the upper hand, as measured by not only the PvP match but also the total victory, but this really doesn't last eternally, either way around.

    ...patience, young padawan.

    Also: I'd recommend to work on your frustration tolerance.
  • vcekvcek Member, NW M9 Playtest Posts: 127 Arc User
    edited March 2015
    Just a bad luck bro.
    I;m in Lusk, and more or less is 50/50

    Losing in GG PvP with a HUGE gap happens when the opposite team has a couple of premade guild parties. Happens both ways (Luskan and Delz.). To minimize the chance of losing join in with a good guild with at least 2 organised parties, in one pvp game (both parties queue at the same time)
  • ug2bkug2bk Member Posts: 59 Arc User
    edited March 2015
    xxheberxx...
    first thing - not moderators/developers/game designers owe you anything. really. you don't like it - just stop to play. no offense meant, just... why suffer for you own money?

    "TR in stealth has 100% of the increased power, and can also enjoy an infinity stuns line with their skill meetings"
    Join Date Aug 2014

    for half an year, you don't know that
    +100% of power (for only first strike in combat) - feat of executioner.
    infinity stuns - feats of scoundrel.
    there is no way to took both at the same time.

    DC is immortal. Mortal, actually. Faithful is hard to kill, for sure, yet it's possible. in fact, it's defensive feat tree. DC faithful live long, but he is not a dps dealer. DC can be DPS, smth new. but they do lose in defense, so... it's just fair. (imho, of course)

    HR. yes, 6 skills, 6 dodges even. nerf them to death!!1111
    just jocking.
    try HR. look at skills. HR is a DPS, right? how many of the skills actually do damage? how many can be used actually? esp. in pvp?
    and HR's dies too, you know.

    I'm tired of this, really. i've been TR in mod4 - TR became way too cool in mod 5 - you're newbie, you play easy class.
    alright, DC. the same story.
    HR... same again. (+...trapper... i felt like a bird, even TR ' didn't fly around like that)
    so... to be a real pro, not newbie, i probably should play only GWF. Or SW. and SUFFER.

    so. are you completely sure that you've got equip with tenacity?
    are you sure you're not playing GWF or SW? really hard to kill everything those two.
    are you completely sure that gs equal?
    and if it was "yes" three times - knew, that every mod some classes are at the top and some just not. it happens. you can choose another class every time or you can choose the one you like whatever what and... just play.
  • mynwacctmynwacct Member Posts: 29 Arc User
    edited March 2015
    jorifice1 wrote: »
    The only "Solution" to PvP in a game like this is a "Stock Character" mode, where everyone gets an identical, pre-made character with no Gear and exactly the same Skills. Offer that and a "Free-For-All" mode where you use your character "as-is" and you eliminate the reasons for complaints. There will be still BE complaints, mind you. This is, after all, the Internet. Many folks only do PvP at all so that they can complain loudly about it.
    This an awesome idea :D, I posted in another forum about 4 brackets, this will eliminate a lot of problems, 4 brackets, 10k to 14k / 15k to 19k / 20k to 24k / 25k to 30k. This assuming the gear score ceiling is raised which I heard it is but not sure 100%.
  • rversantrversant Member Posts: 896 Arc User
    edited March 2015
    mynwacct wrote: »
    This an awesome idea :D, I posted in another forum about 4 brackets, this will eliminate a lot of problems, 4 brackets, 10k to 14k / 15k to 19k / 20k to 24k / 25k to 30k. This assuming the gear score ceiling is raised which I heard it is but not sure 100%.

    Except for the fact gearscore doesnt exist in the new module.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    most problem come from matchmaking
    having two groups all arround 15-17gs everything is fine in my case, more or less--player factor
    i can´t speak about how the classes are if maxed, and what class rules if all are 25k, but since nearly every match i go i have to face chars that are 2-9k higher than my 16k char
    as a warlock times are hard, i don´t have a TR and i don´t want to play one, never did in other games, always went heal, now i picked that warlock as second char, suffering most of the time, but i can´t play a press to win class, can´t onehit ppl in a row , don´t feel any kind of satisfaction by that, but wonder how many of other player obviously does?
    running arround with a heavy geared OP class and feel proud or satisfied?
    ruling over classes that can´t compete in most cases, that´s no goal, play a underdog class in pvp.
    so if u are able to climb the leaderboard by doing this and can 1 on 1 classes or beat them, thats real satisfaction
    look at this manipulated board, there u find TR>Hunter......some other classes
    nobody can say if any of these player has skill or not cause they are broken, best exploiter wins
    look at other classes like GF WL, here you can differ who is able to hold against or play and who don´t, you are no number, delete your TR and Hunter and what ever ;)
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    First rule of NW matchmaking: There is no matchmaking.
    Second rule of NW matchmaking: There is no matchmaking.
    Third rule of NW matchmaking: There are no other rules.

    Matchmaiking entails to acertaining that there are five players on each side. This had not been so certain some Mods ago - been in 1v9 matches more than once. End of story.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited March 2015
    most problem come from matchmaking
    having two groups all arround 15-17gs everything is fine in my case, more or less--player factor
    i can´t speak about how the classes are if maxed, and what class rules if all are 25k, but since nearly every match i go i have to face chars that are 2-9k higher than my 16k char
    as a warlock times are hard, i don´t have a TR and i don´t want to play one, never did in other games, always went heal, now i picked that warlock as second char, suffering most of the time, but i can´t play a press to win class, can´t onehit ppl in a row , don´t feel any kind of satisfaction by that, but wonder how many of other player obviously does?
    running arround with a heavy geared OP class and feel proud or satisfied?
    ruling over classes that can´t compete in most cases, that´s no goal, play a underdog class in pvp.
    so if u are able to climb the leaderboard by doing this and can 1 on 1 classes or beat them, thats real satisfaction
    look at this manipulated board, there u find TR>Hunter......some other classes
    nobody can say if any of these player has skill or not cause they are broken, best exploiter wins
    look at other classes like GF WL, here you can differ who is able to hold against or play and who don´t, you are no number, delete your TR and Hunter and what ever ;)

    Again, I must question the validity of these claims, because I'm now into 7 weeks of playing with either fresh lv60s or low-GS pool, and I've yet to meet gross imbalance in the GS. Save for a very few isolated cases where I've ran into massive-GS premades in the odd-hours of the day, or one or two individual high GS people that happened to land amongst our low-GS bunch, almost every PuG domination match I was in had people with similar GS ranges, with usually less than ~3k disparity in GS.


    Meeting grossly overpowered opponents really don't happen as often as people claim.

    On the contrary, the most angering, frustrating, impossible odds I've been into usually happen BECAUSE OF THE PLAYERS -- according to my experience. I see people at my same GS range running around with HP levels I've surpassed when I was level 40. It's not usually GS itself that's the problem, but what people do with that GS to build up their classes, and I say this is the real problem. Heck, I've even seen lv60 players with 24k GS that has HP that I had at around lv50.

    Yes, there are imbalances in the game. But my contention is that people should start understand, and realize, that if you haven't properly studied or invested into how you build/prepare your class for PvP, you're going to be losing a LOT, and it's sheer folly to expect someone can just casually walk in to a game without any preparation and still enjoy 50:50 odds.

    I'd like to ask this same question to anyone who has responded in this thread: just how much do you prepare for PvP?

    Did you build for PvP?
    Do you have the proper equipment/artifacts for PvP?
    Do you properly swap powers when you PvP?
    Did you read forum articles and tips?
    Do you prepare performance-boosting buff potions and/or heal potions?

    I'm willing to bet that probably the gross majority of people who don't really classify themselves as dedicated PvP players, and just happen to queue for Domination for the dailies and stuff, never do any of the above. And it so happens these casual players would probably consist the absolute majority of players in domination matches right now. Either you are one of them, or your teammates are.

    Is it any wonder, or strange thing, that teams like that tend to be crushed when they meet another team that has at least some number of PvPers among them?

    People lose for a reason. Imbalance is one of them, I don't deny this. Matchmaking is another. I also do not deny this. But those reasons are not as big as what people are trying to have us believe it is. At least, not in the normal/average levels of PvP.


    ......

    (ps) Of course, when people progress into higher skill levels of PvP, there comes a time when you have adequately prepared yourself, practiced/trained for combat, have all the right gear, spec, tactics, and teammates, and STILL cannot win -- in which case IMBALANCE DOES become the main reason. But conversely, its only when people reach that point where IMBALANCE in classes and stuff become a major factor. If people are not into that level yet, then its something else that makes people lose all the time.

    There is a VERY, VERY HUGE L2P issue that is going around in the normal/average PuG matches. Don't close your eyes, or try to deny this. It's the truth.
  • grumblesmorfgrumblesmorf Member Posts: 0 Arc User
    edited March 2015
    Again, I must question the validity of these claims, because I'm now into 7 weeks of playing with either fresh lv60s or low-GS pool, and I've yet to meet gross imbalance in the GS. Save for a very few isolated cases where I've ran into massive-GS premades in the odd-hours of the day, or one or two individual high GS people that happened to land amongst our low-GS bunch, almost every PuG domination match I was in had people with similar GS ranges, with usually less than ~3k disparity in GS.


    Meeting grossly overpowered opponents really don't happen as often as people claim.

    On the contrary, the most angering, frustrating, impossible odds I've been into usually happen BECAUSE OF THE PLAYERS -- according to my experience. I see people at my same GS range running around with HP levels I've surpassed when I was level 40. It's not usually GS itself that's the problem, but what people do with that GS to build up their classes, and I say this is the real problem. Heck, I've even seen lv60 players with 24k GS that has HP that I had at around lv50.

    Yes, there are imbalances in the game. But my contention is that people should start understand, and realize, that if you haven't properly studied or invested into how you build/prepare your class for PvP, you're going to be losing a LOT, and it's sheer folly to expect someone can just casually walk in to a game without any preparation and still enjoy 50:50 odds.

    I'd like to ask this same question to anyone who has responded in this thread: just how much do you prepare for PvP?

    Did you build for PvP?
    Do you have the proper equipment/artifacts for PvP?
    Do you properly swap powers when you PvP?
    Did you read forum articles and tips?
    Do you prepare performance-boosting buff potions and/or heal potions?

    I'm willing to bet that probably the gross majority of people who don't really classify themselves as dedicated PvP players, and just happen to queue for Domination for the dailies and stuff, never do any of the above. And it so happens these casual players would probably consist the absolute majority of players in domination matches right now. Either you are one of them, or your teammates are.

    Is it any wonder, or strange thing, that teams like that tend to be crushed when they meet another team that has at least some number of PvPers among them?

    People lose for a reason. Imbalance is one of them, I don't deny this. Matchmaking is another. I also do not deny this. But those reasons are not as big as what people are trying to have us believe it is. At least, not in the normal/average levels of PvP.


    ......

    (ps) Of course, when people progress into higher skill levels of PvP, there comes a time when you have adequately prepared yourself, practiced/trained for combat, have all the right gear, spec, tactics, and teammates, and STILL cannot win -- in which case IMBALANCE DOES become the main reason. But conversely, its only when people reach that point where IMBALANCE in classes and stuff become a major factor. If people are not into that level yet, then its something else that makes people lose all the time.

    There is a VERY, VERY HUGE L2P issue that is going around in the normal/average PuG matches. Don't close your eyes, or try to deny this. It's the truth.

    As long as you're willing to admit that there is a huge issue with the complete lack of matchmaking, which is seems you are, I guess we're on the same page. Telling someone with 10k GS to learn to play isn't really going to help them when they're up against someone with twice their own stat ratings though. No one has been denying the player factor, I said so earlier. But that still doesn't negate the huge issue where the system doesn't even bother to make balanced matches in any way at all.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    Did you build for PvP?
    Do you have the proper equipment/artifacts for PvP?
    Do you properly swap powers when you PvP?
    Did you read forum articles and tips?
    Do you prepare performance-boosting buff potions and/or heal potions?


    Meeting grossly overpowered opponents really don't happen as often as people claim.

    On the contrary, the most angering, frustrating, impossible odds I've been into usually happen BECAUSE OF THE PLAYERS -- according to my experience. I see people at my same GS range running around with HP levels I've surpassed when I was level 40. It's not usually GS itself that's the problem, but what people do with that GS to build up their classes, and I say this is the real problem. Heck, I've even seen lv60 players with 24k GS that has HP that I had at around lv50.


    i agree about the "player-factor" as written above,
    exactly these questions has to be answered if u intend to go frequently PVP even if its only a daily

    but i do not about matchmaking and GS in fact that i pug solo every day and get in nearly every second match at least one or two 21-25k mates (sometimes i am the only chicken)
    thats far above my 16k or not?
  • joan234joan234 Member Posts: 43 Arc User
    edited March 2015
    They did and the game nearly tanked it's why they stopped working on PvP the game is on a very clear path to PvE base. If your looking for a PvP based game this is probably not going to be the game for you sorry
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited March 2015
    joan234 wrote: »
    They did and the game nearly tanked it's why they stopped working on PvP the game is on a very clear path to PvE base. If your looking for a PvP based game this is probably not going to be the game for you sorry

    The playerbase is dropping regardless.
    For PvE, 90% of PvE is irrelevant after you hit 60. Dungeons drop HAMSTER gear. You can't sell anything good (Only exception is maybe CN items). And it's not like grinding overflow exp is anything you should consciously invest time in. The only PvE that isn't complete worthless is eLoL, eSoT, and Tiamat. Everything else is campaign farming. They royally ****ed this up.

    For PvP, we only have one game-mode with no matchmaking. Skills and class design are grossly imbalanced. The PvP gear requires you to PvP, which makes sense, but no 20k+ wants to PvP with a 10k who's trying to work for their first set.

    PvP and PvE are both screwed. Even the in-game currency is pretty worthless. Only things worth buying are crafting mats and injury kits. This quickly turned into a game ruled by the Cash Shop. And that's the big problem.
    Their concern isn't our enjoyment, just making money. That's why when we get tired of all the problems in the current mod, they release a new one.
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    They did and the game nearly tanked it's why they stopped working on PvP the game is on a very clear path to PvE base. If your looking for a PvP based game this is probably not going to be the game for you sorry
    about wich PVE content or PVE-base do you talk, beside of grinding one encounter all day?
    the crown of mod 5 wich isn´t yet fixed, and lags sometimes that hard taht u have to leave?
  • fanskapet666fanskapet666 Member Posts: 43
    edited March 2015
    Imho this is not a pvp nor a pve game atm, but the only true challange as it is now comes from PVP. Hopefully this change in a few days.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited March 2015
    mjytresz wrote: »
    The playerbase is dropping regardless.
    For PvE, 90% of PvE is irrelevant after you hit 60. Dungeons drop HAMSTER gear. You can't sell anything good (Only exception is maybe CN items). And it's not like grinding overflow exp is anything you should consciously invest time in. The only PvE that isn't complete worthless is eLoL, eSoT, and Tiamat. Everything else is campaign farming. They royally ****ed this up.

    For PvP, we only have one game-mode with no matchmaking. Skills and class design are grossly imbalanced. The PvP gear requires you to PvP, which makes sense, but no 20k+ wants to PvP with a 10k who's trying to work for their first set.

    PvP and PvE are both screwed. Even the in-game currency is pretty worthless. Only things worth buying are crafting mats and injury kits. This quickly turned into a game ruled by the Cash Shop. And that's the big problem.
    Their concern isn't our enjoyment, just making money. That's why when we get tired of all the problems in the current mod, they release a new one.

    Nailed it. Except I would say that eLOL and eSOT aren't that worthwhile anymore either.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2015
    mjytresz wrote: »
    The playerbase is dropping regardless.
    For PvE, 90% of PvE is irrelevant after you hit 60. Dungeons drop HAMSTER gear. You can't sell anything good (Only exception is maybe CN items). And it's not like grinding overflow exp is anything you should consciously invest time in. The only PvE that isn't complete worthless is eLoL, eSoT, and Tiamat. Everything else is campaign farming. They royally ****ed this up.

    For PvP, we only have one game-mode with no matchmaking. Skills and class design are grossly imbalanced. The PvP gear requires you to PvP, which makes sense, but no 20k+ wants to PvP with a 10k who's trying to work for their first set.

    PvP and PvE are both screwed. Even the in-game currency is pretty worthless. Only things worth buying are crafting mats and injury kits. This quickly turned into a game ruled by the Cash Shop. And that's the big problem.
    Their concern isn't our enjoyment, just making money. That's why when we get tired of all the problems in the current mod, they release a new one.

    Bravo, it was refreshing.
    Imho this is not a pvp nor a pve game atm, but the only true challange as it is now comes from PVP. Hopefully this change in a few days.

    That is quite true, PVE and PVP both suffer from lack of content but since AI cant give us a good fight we go for PVP..only to be turned off again and again by class imbalance or bad match making.. The loop is getting narrower
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • free2payfree2pay Member Posts: 284 Arc User
    edited March 2015
    We need 2 separate queues for Domination:

    1) one queue for TR, HR and CW
    2) one queue for the rest

    And within each of these 2 queues, separate the queue further into premade and pugs. Only apply the ELO after all these are done.
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