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Quick PvP feedback

izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
I was in the first pvp vs panderus. As has been typical for months now, a decent rogue wiped the table racking up 27 kills but only dying once. This is not, in my humble opinion, because that rogue player is some gift to PvP, but instead that the rogue mechanics are ridiculous. We cannot target him most of the time because he is invisible or going invisible. And yet he hits much harder than anyone else on the field. This one imbalance makes most other comments invalid: until rogues are brought down to a reasonable level, it is difficult to even compare other classes since the rouge is stealing all the kills.

My next combat did show one other imbalance, that again is on live too: healing cleric is too strong for too little effort. Just standing there invulnerable in his circle, blow him out but he has so much defence that 4 people can't kill him before he is back in his circle again. I play cleric too (though as dps now), and I can say this is not fun for the cleric either, just being a punching bag.

So, bottomline:SNAFU, more effort needed.
Post edited by Unknown User on

Comments

  • joocycuzzzzzzjoocycuzzzzzz Member Posts: 577 Arc User
    edited March 2015
    Does anyone have a link to re-play that livestream?

    Watching devs PVP never gets old.
    Beta player

    One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
  • vteasyvteasy Member Posts: 708 Arc User
    edited March 2015
    executioner build and I can say my TR does not do nearly the same amount of damage. Will have to test the perma tree though
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited March 2015
    PvP on my pally and GF was quite the ****fest even though i was in the very first match with pandarus
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited March 2015
    i hope that no dev play pvp on decent level (17k+), if , that it can be part of pvp problems as well. no wonder about pvp is battle of rogues. they have everything . damage, invisibility, speed, daze ....

    i today play gg pvp, counter rogue with my hr and it was so painfull. even if i fell rogue nearby and i preventively try marauder escape to more safe place, its too slow skill and rogue catch me before i move, slow and daze me to insta death, happen me twice. the same slow is forest ghost ability
  • bronto111bronto111 Member Posts: 110 Arc User
    edited March 2015
    so i tried level 70 pvp with my destroyer gwf,full fire elemental pvp set and full r10's tested p.terror and gpf,96k Hp 5k defence etc,
    died in seconds and match lasted only 5 minutes or so ,most kills were ...TR and cw no surprises there.
    couldnt harm a perma healing Dc at all despite throwing everything at him.
    So as usual more hp from the new gear does NOT balance the op feats of dc,Tr or the mass aoe damage output of cw's,
    and destroyer is still the lowest dps of all classes,and vs level 70's of other classes is useless,and since tr's ignore all resistance anyway even unstopable is useless.
    I expected level 70 pvp to be major battles taking ages to take anyone down with fun epic matches that last 1/2 an hour .
    instead matches are not balanced with both teams equal,its just more broken than before ,everyones dead in seconds by broken classes and one side wins in minutes .
    matches were even shorter than on live at level 60.
    If one class has abilities that ignore resistance then all classes should have abilities that ignore resistance OR none of them,same goes for disables,all classes should have equal abilities and feats that disable ,honestly its not rocket science!
  • voltomeyvoltomey Member Posts: 1,052 Bounty Hunter
    edited March 2015
    The DC TR HR are dominating 70 PvP atm they just do so much dmg even to a full tank spec GF also Fey Thisle and Avalance need to be toned down like alot the dmg i am doing with them as a pure tank spec GF is ludacris.
    Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
    [SIGPIC][/SIGPIC]
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2015
    Just saying, based on dev PvPs in the past, you can't say the class is the problem. No offense, it is just the way it is. It still needs toned down though.
  • skinlikewinterskinlikewinter Member Posts: 104 Arc User
    edited March 2015
    Clearly players are not controlliing those healing DCs properly, well most players aren't.

    I mainly play a DPS DCs but do have 1 healing DC. The smart players can easily kill my healing (faithful) DC if they control me. this is 1v1 - 1vmany. Control the DCs and they die very quick. A controlled DC cant use at-wills nor heal. No at-wills, no empowered encounters. No heals and no gift of faith.

    When i played pvp, and i am on my Righteous (DPS) DC, i have beaten all healing DCs near my GS/power level. My HR (archer) can control them decent enough to hurt them or have another kill htem. My CW well they can control virtually any class.

    It's all about control, control, control.

    Control - remember it, learn it, use it.
    I show player support, by only playing Neverwinter as F2P
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2015
    Clearly players are not controlliing those healing DCs properly, well most players aren't.

    I mainly play a DPS DCs but do have 1 healing DC. The smart players can easily kill my healing (faithful) DC if they control me. this is 1v1 - 1vmany. Control the DCs and they die very quick. A controlled DC cant use at-wills nor heal. No at-wills, no empowered encounters. No heals and no gift of faith.

    When i played pvp, and i am on my Righteous (DPS) DC, i have beaten all healing DCs near my GS/power level. My HR (archer) can control them decent enough to hurt them or have another kill htem. My CW well they can control virtually any class.

    It's all about control, control, control.

    Control - remember it, learn it, use it.

    wait, your Archer HR can kill a Faithful DC? lol right
  • ucanthandleucanthandle Member Posts: 211 Arc User
    edited March 2015
    bronto111 wrote: »
    so i tried level 70 pvp with my destroyer gwf,full fire elemental pvp set and full r10's tested p.terror and gpf,96k Hp 5k defence etc,
    died in seconds and match lasted only 5 minutes or so ,most kills were ...TR and cw no surprises there.
    couldnt harm a perma healing Dc at all despite throwing everything at him.
    So as usual more hp from the new gear does NOT balance the op feats of dc,Tr or the mass aoe damage output of cw's,
    and destroyer is still the lowest dps of all classes,and vs level 70's of other classes is useless,and since tr's ignore all resistance anyway even unstopable is useless.
    I expected level 70 pvp to be major battles taking ages to take anyone down with fun epic matches that last 1/2 an hour .
    instead matches are not balanced with both teams equal,its just more broken than before ,everyones dead in seconds by broken classes and one side wins in minutes .
    matches were even shorter than on live at level 60.
    If one class has abilities that ignore resistance then all classes should have abilities that ignore resistance OR none of them,same goes for disables,all classes should have equal abilities and feats that disable ,honestly its not rocket science!

    No. Just no. Classes should have diversity. If everyone needs to be the same just make one class and make everyone play it. I do however think every class should be able to bring something to the table they are really good at. Either really high dps, great cc, insane healing, or absurd damage resist. But they should only have 1 of these. No class should have high dps and high cc, or super high healing and crazy damage resist. Having one thing that defines the class is great, having to many things like that is why some classes become OP.
  • thedemienthedemien Member Posts: 830 Arc User
    edited March 2015
    I was more annoyed with amount of bugs we had. Also my random party was against good premade with all 70 gear versus my old profound. First match they wiped us. On second I tried new pvp gear. well it was harder for them now. Gear rules. low gs player still have 0 chance really.

    Also whole play was CC feast. only bugged encounters with weird LS allowed to keep alive at some point.
    At this point - huge amount of bugs. too much CC in play. They fixed one things, broke 10 new in this patch. At least fox cunning is reported now to behave weird be some people. It granted whole party perma dodge.

    Also DC - impossible to kill most of time. As 23k gs HR. Too much healing. Even thought that DC was obviously biS.

    Base tenancy should be increase.I d like to say that all CC need to be toned down. But it would also nerf to much. TR CW cc obviously need to be looked at. you never can go wrong against 2 well played CW and TR.

    New LS is terrible in pvp. It can randomly proc and heal somebody or keep procing for a while keeping enemy alive or almost resurrecting him from edge.
  • rversantrversant Member Posts: 896 Arc User
    edited March 2015
    Hopefully the devs saw how onesided it was and will make some changes accordingly. One or two classes should not be Superior in every way to other ones.

    Look at GWF, we're meant to be a Slightly tanky dps class, But we're Lowest dps of the dps classes, Some of the worst survivability IN THE GAME, and any actual damage for us to deal relies entirely on us staying in combat to build stacks, but we cant survive long enough to build them or utilise them once they are built.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
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