I would love to see traps have the following additional properties:
- Damage: None, 10%,20%,25%,30%,40%,50%,60%,70%,75%,80%,90% of Total Player Health
- Disarm Penalty: -10%, -20%, -25%, -50%, -75% chance to disarm
- Poison/Disease Debuff: (curable with Cure Poison/Disease)
- None
- Slowed 10% for 1 minute,
- Damage over Time: 5% of Total Health every 10 seconds for 200 seconds
- Blindness for 5 seconds
- Paralyzation for 5 seconds
Also, if a trap is detected it should be possible to trigger at a distance or disable at a distance by attacking the trap.
If attacking detected trap using melee instead of ranged, should trigger trap with 50% chance of being affected and 50% of damage and no debuffs.
Comments
I hope we get some attention.
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
You can find that in these Preview notes:
http://nw-forum.perfectworld.com/showthread.php?850201-Elemental-Evil-Preview-Patch-NotesNW-45-20150217a-2
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Yep. That's how I handled my "boss" phase 2 transition in Rise of Ingeloakastimizilian.
A Fade to Black fast.
Encounter Matrix | Advanced Foundry Topics
Ha! Beat me to it. I was gonna say something like that -- especially since Mod 6 is nearing release and Foundry STILL is not available on Preview Server. Guess no need for it to be enabled since there are no changes.
Encounter Matrix | Advanced Foundry Topics
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Patch notes state that traps now cause a percentage damage.
-- undoubtedly in game only and not foundry.
Encounter Matrix | Advanced Foundry Topics
will the dmg be doubled? as two blades are coming up?
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Someone from my Guild already tested it and he says, that the changes also work for the Foundry.
RIP Foundry
I'm guessing that means works in foundry quests -- but I'd bet percentage/injury is not changeable within the foundry editor.
...and earlier, no you can no longer overlap traps -- they must be a minimum of 10' apart if I recall.
Encounter Matrix | Advanced Foundry Topics
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.