I like how it makes a noise to tell people to dodge before the animation even starts.
I like how it sometimes hit for 0-0-0-0, even though it looks like it connected, it's almost as good as when you get controlled and killed during crescendo.
I like how it sometimes hit for 0-0-0-0, even though it looks like it connected, it's almost as good as when you get controlled and killed during crescendo.
Try standing on the other end, where you've already dodged the power moments ago and distancing yourself from the GWF, and then for some reason the numbers start to stack up behind your back.
No real latency issues or anything but for some reason the system decides to shove that Flourish down your HAMSTER. One of the classic examples of GWF powers being glitchy and clumsy.
Try standing on the other end, where you've already dodged the power moments ago and distancing yourself from the GWF, and then for some reason the numbers start to stack up behind your back.
No real latency issues or anything but for some reason the system decides to shove that Flourish down your HAMSTER. One of the classic examples of GWF powers being glitchy and clumsy.
LOL seems LEGIT BRAH. except that every GWF is using the Iron Vanguard Path
I like how it sometimes hit for 0-0-0-0, even though it looks like it connected, it's almost as good as when you get controlled and killed during crescendo.
+1
Or if you try flourish before the Tr,the sounds starts then the Tr drops smoke bomb.=Dazed and flourish in cooldawn.
No latency.Just smoke bomb is 5x faster activated
Try standing on the other end, where you've already dodged the power moments ago and distancing yourself from the GWF, and then for some reason the numbers start to stack up behind your back.
No real latency issues or anything but for some reason the system decides to shove that Flourish down your HAMSTER. One of the classic examples of GWF powers being glitchy and clumsy.
doesn't really defeat my point though, I'm never sure if the **** thing is going to work, not work or half-work(this one happened in combination with smokebomb from enemy tr- I got smoked and he got stunned- both attacks connected, although naturally this means I started my attack long before he clicked smokebomb)
Comments
Flourish without Stunning Flourish feat in PVP is worthless.
Flourish with Stunning Flourish feat is downright AMAZING in PVP. It's the TR killer. If anything, I wish they would slightly extend the animation.
I like how it sometimes hit for 0-0-0-0, even though it looks like it connected, it's almost as good as when you get controlled and killed during crescendo.
Try standing on the other end, where you've already dodged the power moments ago and distancing yourself from the GWF, and then for some reason the numbers start to stack up behind your back.
No real latency issues or anything but for some reason the system decides to shove that Flourish down your HAMSTER. One of the classic examples of GWF powers being glitchy and clumsy.
fixed for you bro
LOL seems LEGIT BRAH. except that every GWF is using the Iron Vanguard Path
one cant deny that he is right tho...
+1
Or if you try flourish before the Tr,the sounds starts then the Tr drops smoke bomb.=Dazed and flourish in cooldawn.
No latency.Just smoke bomb is 5x faster activated
doesn't really defeat my point though, I'm never sure if the **** thing is going to work, not work or half-work(this one happened in combination with smokebomb from enemy tr- I got smoked and he got stunned- both attacks connected, although naturally this means I started my attack long before he clicked smokebomb)