For PvE in very basic and general (trappers would prefer to pick the encounters with control. All your encounters would depend on your build):
Rain of arrows is an excellent AoE, it just needs to be used correctly. The radius is very small, so you need to drop it in an optimal spot. Either you drop it on yourself when the mobs charge you or if you have a tanking companion, you drop it on them as they hold aggro.
Split shot at-will is going to be your AoE go to and swap down to rapid shot when you are down to a single target or need to concentrate on a specific one. There is no need to hold down split shot, just use the first second charge and spam it at range.
Thorn ward is good, even though it's single target, just drop it and it will take care of it's own business as long as the enemy is within it's radius.
The third encounter is your choice, as you level. If you need something to charge/break distance. I remember using marauder's escape, then swapped it for boar charge and once I hit level 50, I used fox shift.
Generally when targets get into your melee range, you will swap to your melee encounters and at wills. Once you unload those, swap to ranged, drop those encounters and back to melee. This is your best bet unless you play Archery, since all their power comes from the being in ranged stance.
HR's are potent if you play them correctly. There is a learning curve to get used to the stance changing mechanic, getting to know you're ranged and melee attacks and then using them all for max efficiency.
For example, I play a stormwarden combat HR. In pve, I will drop thorn ward, pull the pack of mobs, drop rain of arrows next to me, (I no longer need to use fox's cunning when doing dailies but if you need to avoid getting hit be something once, you can use it), then I use fox shift, at wills in between to use my flurry, rain of blades, at wills, thorn strike, swap to ranged stance, rinse and repeat until everything is dead.
Currently level 30 and now im thinking of respecing BUT don't know what to pick (Stormwarden or Pathfinder) and also don't know what feats (Paragon path to go for) for easy solo to 60 ?
YET no guide for level 30 DOES my bloody head in im going to bed cant get this STUPID POS character right for leveling (was doing well with RANGED and GD Companion) .... want something to BREEZE through quest WITHOUT any problems or struggle that pisses me off wasted 600 ZEN for respec
HR has a very small dedicated player base. That is why you don't find many updated guides or guides at all. Pick a paragon and at 60, you can reset your feats and boons with AD instead of zen.
Generally, Stormwarden for PvE and Pathfinder for PvP. That doesn't mean that you can't use on or the other but stormwarden is better at AoE and Pathfinder is more single target.
I suggest,
At wills: Rapid shot and Split shot
Encounter: Marauder, Thorn wand and either hindering or constricting(i prefer hindering)
Dailies: Disruptive/Seismic and Forest ghost
Class Feature: Aspect of wolf + serpent
SO for PF Trapper at 30 WHAT skills should i be using for leveling from 30-60 ?
As a trapper,
-Before thorned root feat:
Encounter:thorn ward - decent damage, and it is auto. The downside of it is you can only have 1 at a time.
Ambush + rain of arrow combo - basically, you agro mobs and wait for them to surround you. Pop ambush, pop rain of arrow, then rain of steel. A bit risky but mobs go down pretty fast.
Daily:Ghost and Seismic shot
Feat: Aspect of lone wolf and Aspect of Serpent.
-After thorned root feat, you will want to use encounters that cause strong root as much as possible.
Encounter: Constrict arrow/steel breeze - range causes 360 AoE. 360 AoE melee that refills Stamina bar.
Fox's cunning/shift - one free dodge - a must-to-have power in dungeon and pvp, fox shift gives you a short duration of immunity to cc and damage while using it and it gives you a huge speed buff based on how many times you hit target(s) with it after using it.
Hindering shot/strike: melee version causes 360 AoE strong root.
Daily:Ghost and Disruptive/Seismic shot
Feat: Aspect of lone wolf and Aspect of Serpent
As for at-will: split shot is a must. You can either choose rapid/hunter teamwork for the filter. Rapid is good and simple to use. Hunter teamwork if you need extra healing, the DoT from careful attack will not proc on itself but on any other damage source, i.e boons, weapon enchantments (many consider this as a bug), your attacks, your teammates' attacks.
SO for PF Trapper at 30 WHAT skills should i be using for leveling from 30-60 ?
The funny thing about HR is the class can be tailored to play completely differently based on your paragon, feats, and encounters.
I would have recommended staying Stormwarden for levelling PvE because it is much easier to use once you get the new At Will at 35. That said, Pathfinder Trapper is still very doable, you just have to hang in there a few levels to get a few more of your feats, just be warned, you will constantly be shifting stances while you fight to make it work. If you like to be an archer or combat, it is much easier to just be a Stormwarden and stay in your chosen stance.
The style of Trapper is to shift stances and cycle all your encounter powers and root things as much as possible so your Thorned Roots kills them. It will take you about lvl 50ish before things start to fall into place.
You will use:
- Hindering Strike for up close AoE rooting and Hindering shot for focused damage.
- Constricting Arrow for ranged rooting and Steel Breeze for up close AoE that recharges your stamina so you can dodge back out of trouble.
- Thorn Ward / Thorn Strike is a solid third choice for now until you get more options.
- Binding Arrow / Oak Skin when you get it will give you a 3rd strong root option with a weak healing power in melee stance.
- Fox's Cunning / Fox Shift is another possible choice if you like to be in melee range a lot, because it gives you damage avoidance through dodges. Doesn't seem like much, but if you can use these powers at the right moment, you can avoid dying to a big hit.
- Aspect of the Serpent for damage boost mechanic from all the stance switching.
- Whatever you want for your 2nd, either Aspect of Long Wolf for survivability or Aspect of Pack if you group a lot and want to maximize damage. Everyone has their own place style.
The key Feats are:
Deft Strikes for stance switching damage
Swiftness of the Fox to shorten your encounter power times so much you almost don't need At Will
Thorned Roots to kill everything with your roots (Ancient Roots magnifies this for things that don't die quickly)
Serpent's Bite - Stance switching damage boost
Biting Snares - capstone
You are going to be using Split Shot for a while, but when you get Swiftness of the Fox that lets you cycle your encounter powers constantly, you won't need it anymore if you don't like it. You aren't locked into just 3 encounter powers...sometimes you will swap them out for different situations. HR is so flexible, everyone has their own preferred setup.
Finally, HR doesn't have to be complicated to play. Playing Archery style, or Combat Stormwarden style is very straight forward. HR PF Trapper is probably the most complex and most work to play, though it is very powerful at level 60 and able to deal with most situations.
Thorned Roots is the feat that gives your Strong Grasping roots a damage over time effect.
Really? I was a bit confuse since the description clearly says: "Your strong grasping roots are upgraded to thorned roots..."
I guess i ll just spend my last 5 paragon feat point on ancient root then...
Well thanks for the fast feedback
Really? I was a bit confuse since the description clearly says: "Your strong grasping roots are upgraded to thorned roots..."
I guess i ll just spend my last 5 paragon feat point on ancient root then...
Well thanks for the fast feedback
Now I see what you were asking. Yeah, the Strong Grasping roots become Thorned roots, but they still benefit from the Ancient root Feat. Otherwise, it would be a useless Feat in the trapper tree.
Comments
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
pve: thorn ward; rain of arrows, maradeur
pvp: maradeur; thorn ward, hindering (basic pvp encounters for any RDD HR)
the thread that i linked for u upper contains a FaQ....
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
Rain of arrows is an excellent AoE, it just needs to be used correctly. The radius is very small, so you need to drop it in an optimal spot. Either you drop it on yourself when the mobs charge you or if you have a tanking companion, you drop it on them as they hold aggro.
Split shot at-will is going to be your AoE go to and swap down to rapid shot when you are down to a single target or need to concentrate on a specific one. There is no need to hold down split shot, just use the first second charge and spam it at range.
Thorn ward is good, even though it's single target, just drop it and it will take care of it's own business as long as the enemy is within it's radius.
The third encounter is your choice, as you level. If you need something to charge/break distance. I remember using marauder's escape, then swapped it for boar charge and once I hit level 50, I used fox shift.
Generally when targets get into your melee range, you will swap to your melee encounters and at wills. Once you unload those, swap to ranged, drop those encounters and back to melee. This is your best bet unless you play Archery, since all their power comes from the being in ranged stance.
HR's are potent if you play them correctly. There is a learning curve to get used to the stance changing mechanic, getting to know you're ranged and melee attacks and then using them all for max efficiency.
For example, I play a stormwarden combat HR. In pve, I will drop thorn ward, pull the pack of mobs, drop rain of arrows next to me, (I no longer need to use fox's cunning when doing dailies but if you need to avoid getting hit be something once, you can use it), then I use fox shift, at wills in between to use my flurry, rain of blades, at wills, thorn strike, swap to ranged stance, rinse and repeat until everything is dead.
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
Generally, Stormwarden for PvE and Pathfinder for PvP. That doesn't mean that you can't use on or the other but stormwarden is better at AoE and Pathfinder is more single target.
Drakeos Shadowbow - 60 Combat Pathfinder Hunter Ranger (Alt/retired)
Falados - Drow (Mez) Level 60 Trickster Rogue - Offically retired
Drakeos - Drow (Mez) Scourge Warlock/Druid (retired)
At wills: Rapid shot and Split shot
Encounter: Marauder, Thorn wand and either hindering or constricting(i prefer hindering)
Dailies: Disruptive/Seismic and Forest ghost
Class Feature: Aspect of wolf + serpent
worked pretty well for me
As a trapper,
-Before thorned root feat:
Encounter:thorn ward - decent damage, and it is auto. The downside of it is you can only have 1 at a time.
Ambush + rain of arrow combo - basically, you agro mobs and wait for them to surround you. Pop ambush, pop rain of arrow, then rain of steel. A bit risky but mobs go down pretty fast.
Daily:Ghost and Seismic shot
Feat: Aspect of lone wolf and Aspect of Serpent.
-After thorned root feat, you will want to use encounters that cause strong root as much as possible.
Encounter: Constrict arrow/steel breeze - range causes 360 AoE. 360 AoE melee that refills Stamina bar.
Fox's cunning/shift - one free dodge - a must-to-have power in dungeon and pvp, fox shift gives you a short duration of immunity to cc and damage while using it and it gives you a huge speed buff based on how many times you hit target(s) with it after using it.
Hindering shot/strike: melee version causes 360 AoE strong root.
Daily:Ghost and Disruptive/Seismic shot
Feat: Aspect of lone wolf and Aspect of Serpent
As for at-will: split shot is a must. You can either choose rapid/hunter teamwork for the filter. Rapid is good and simple to use. Hunter teamwork if you need extra healing, the DoT from careful attack will not proc on itself but on any other damage source, i.e boons, weapon enchantments (many consider this as a bug), your attacks, your teammates' attacks.
The funny thing about HR is the class can be tailored to play completely differently based on your paragon, feats, and encounters.
I would have recommended staying Stormwarden for levelling PvE because it is much easier to use once you get the new At Will at 35. That said, Pathfinder Trapper is still very doable, you just have to hang in there a few levels to get a few more of your feats, just be warned, you will constantly be shifting stances while you fight to make it work. If you like to be an archer or combat, it is much easier to just be a Stormwarden and stay in your chosen stance.
The style of Trapper is to shift stances and cycle all your encounter powers and root things as much as possible so your Thorned Roots kills them. It will take you about lvl 50ish before things start to fall into place.
You will use:
- Hindering Strike for up close AoE rooting and Hindering shot for focused damage.
- Constricting Arrow for ranged rooting and Steel Breeze for up close AoE that recharges your stamina so you can dodge back out of trouble.
- Thorn Ward / Thorn Strike is a solid third choice for now until you get more options.
- Binding Arrow / Oak Skin when you get it will give you a 3rd strong root option with a weak healing power in melee stance.
- Fox's Cunning / Fox Shift is another possible choice if you like to be in melee range a lot, because it gives you damage avoidance through dodges. Doesn't seem like much, but if you can use these powers at the right moment, you can avoid dying to a big hit.
- Aspect of the Serpent for damage boost mechanic from all the stance switching.
- Whatever you want for your 2nd, either Aspect of Long Wolf for survivability or Aspect of Pack if you group a lot and want to maximize damage. Everyone has their own place style.
The key Feats are:
Deft Strikes for stance switching damage
Swiftness of the Fox to shorten your encounter power times so much you almost don't need At Will
Thorned Roots to kill everything with your roots (Ancient Roots magnifies this for things that don't die quickly)
Serpent's Bite - Stance switching damage boost
Biting Snares - capstone
You are going to be using Split Shot for a while, but when you get Swiftness of the Fox that lets you cycle your encounter powers constantly, you won't need it anymore if you don't like it. You aren't locked into just 3 encounter powers...sometimes you will swap them out for different situations. HR is so flexible, everyone has their own preferred setup.
Finally, HR doesn't have to be complicated to play. Playing Archery style, or Combat Stormwarden style is very straight forward. HR PF Trapper is probably the most complex and most work to play, though it is very powerful at level 60 and able to deal with most situations.
What do you mean?
Are thorned roots still considered as strong grasping roots?
Thorned Roots is the feat that gives your Strong Grasping roots a damage over time effect.
Really? I was a bit confuse since the description clearly says: "Your strong grasping roots are upgraded to thorned roots..."
I guess i ll just spend my last 5 paragon feat point on ancient root then...
Well thanks for the fast feedback
Now I see what you were asking. Yeah, the Strong Grasping roots become Thorned roots, but they still benefit from the Ancient root Feat. Otherwise, it would be a useless Feat in the trapper tree.