Let` be honest — current Foundry form is nothing more but just put already existing, well–known weak foe into the 2d net, decorate with a very limited models and finally add some npc to make restricted dialogues.
Yeah, we can add fancy text and scraps of fable, but it`s all.
Result: All Foundries looks same. Same foes, same heroes and same locations (few models, often repeating).
And in game has zero value — nobody plays it in end–game as there is no point of doing it.
You announce you are the only that gives us Foundry, yeah… but others gives us (modders players) all required assets to make an unrestricted, full quality content they adds into game. Why not follow them?
- Public SDK
- Public material assets, model editors etc.
- Let us use SDK togheter with new content from assets to inject into Foundry game files
- Give us AL9 instead of AL3 so we can test new content wrote in SDK
- Let us submit the new content we made (like new map location, new skirmish or the whole dungeon with new foes/bosses)
- Appoint community Foundry managers from most experienced modders to pre–filter submits
- Finally, verify the new, community modders submitted content and release it if it passes, giving authors symbolic reward as in–game item/skin (like a mount/skin etc).
TL;DR Let us make the content.
Comments
While I agree with your enthusiasm for putting lots of love into the foundry, I disagree with this statement. ;D
Even with the existing foundry we can create fantastical adventures.. Much BETTER quests than the dailies we get. If you want an example of this, check out the quest in my signature. ;D See if you like it.. ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
As a player you'd like the variety, and customization to make any quest uniquely your own. This is understandable. However, this unfortunately can leak in malicious hacks and exploits as well if items/ NPCs / outfits / commands are uploaded from an external source. I'd warned a NWNC server before on allowing people to upload any areas (stores, custom house, guild house, etc) they wanted to without going through the files first. Sadly, they didn't listen, and the players suffered for it as a few unscrupulous people kept making problems for the Devs to sort out. Crashes ensued, code conflicts, illegally imported items giving benefits in PvP and PvE had to be removed, and even security of player's private info (such as IP addresses) went into jeopardy.
What to do now then?
A possible compromise:
Allow players to upload content to include in Foundries, BUT make publishing take at least 3 days so Devs have a chance to sort through new Foundries to check for exploits. Beta Foundries not completed may be an exception to this to ensure Foundry Authors can still test them before publishing. Any Foundries found to have exploits or hacks in them will be removed before Approved Publishing.
How's that sound?
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
If you want the power of the Neverwinter Nights 1/2 toolsets, well, those toolsets still give you all the power you ask for, and plenty of people still play and make new content for them.
I don't see them adding a bunch of extra code and taking the time to properly vet uploaded content when we can't even get some of the basics that are already in the game added to the Foundry, and the dev team being busy with other stuff as evidenced by the last few Featured updates all being reruns.
However, I would be all for them giving us access to every texture, and an editor that lets us render the 3D frames and so forth onto which those textures would be applied. This would allow us to use wood textures currently available to create wood floors, railings, decks, stairs, walls, desks, and so forth. We could make statues that aren't the same 5 statues seen EVERYWHERE IN FAERUN APPARENTLY. We could make walls, floors, and objects of different sizes and textures. In fact the possibilities are endless, even without letting us make new textures.
You would immediately have hundreds of foundries containing:
And as mentioned, there is no way, especially with severly limited development resources to validate the hundreds of foundries that get published probably daily. Not gonna happen.
Encounter Matrix | Advanced Foundry Topics
I'm a developer, though not for a game company. Nonetheless, I know how things that seem easy to implement can actually be kind of tricky, especially given a player base that absolutely will exploit anything they can.
Sure, I would absolutely love just to be able to save, load, and trade costumes. Just that would be amazing. But...
If you're seeing foundries that all look alike, you're not playing the right foundries
Exactly. I'd be interested to hear of any foundries with the interactivity of my Under Siege, or the above/below terrain customization of my Gruumsh's Tower of Conquest, or the detail of my Arena of Calimport.
Encounter Matrix | Advanced Foundry Topics
I'd much rather see them add in the assets they haven't made available yet and fix the long list of bugs in the foundry than worry about being able to upload content. As others have said, the need to screen through such content would be nothing short of a giant headache. With the foundry getting so little attention as it is - the last thing I'd want is for it's resources to be spent screening player created uploads rather than fixing the glitches that have needed attention for months and months.
If you're looking for hand-built maps with lots of detail (and a story), then I think you've enjoy my adventure. It is spread over 7 maps, is not heavily focused on combat, but I've hit the ceiling for adding details (for a single quest) at 9781
422 - Yeenoghu's Bride
NW-DUMTEJ9KZ
I've added a couple of pics below to whet your appetite.
A pyramid temple solely used to add backdrop flavour
Creating new designs from rotating and merging objects
Building complexes on a grand scale
I hope you'll enjoy it.
Feuygar
wow lot of work here, and it's very amazing!!! Will try later!
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
Nice. I'll have to check it out.
Encounter Matrix | Advanced Foundry Topics
I'm happy to share any tricks I've used, as I've tried to use assets in different ways to create what (hopefully) looks like a unique asset that you wouldn't find in the Foundry library
back to the original topic, I still think we should be able to upload music, you can always report something if it's copyright infringment and if we can't upload models, it would be awesome if we could scale available assets and retexture them. That would really give us the chance to make things that look much more unique too.
Even though we can make somewhat unique maps now, many of us already recognize the assets and it takes away some of the uniqueness of the maps.
I could so see most of this as a Temple of Sharess!
AKA Cyber Troll and Euben Hadd
I have no idea how far what Cryptic uses is from stuff like Daz or whatnot, but there is LOADS of content out there that could make for cool NW content.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?