I don't know if its because I'm a TR main, or the build I've come up with in fighting against TRs, but I actually find Trapper HRs more difficult to fight against than TRs.
I'd appreciate any advice in just how you guys manage to survive the seemingly impossible odds against the totally BS combo that starts with;
(1) undodgeable root + crapton of DoT damage
(2) immediately follow-up by Disruptive Arrow
(3) closing in with marauder's and more melee damage that refreshes the root
(4) another Disruptive Arrow, more roots and DoTs
Any tips outside of being the one who gets the jump on them and basically nuking them within 2~3 seconds of the fight with all the right prcos?
Comments
smoke bomb and dazing strike are your best friends, then get out of there unless you already have your next attacks ready. then sneak back and kill them. Just my advice, don't quote me :P
Er... I mean as a CW.
The initial attack is almost impossible to dodge IMO since disruptive arrow activates really fast, as well as the trapper root is undodgeable. HR shift-dodges are fast enough to evade my initial CC attempt (such as maybe EF or Repel) and immediately retaliate with disruptive shot before my next attack attempt... Of course, then comes the roots, in which case now our teleport is dead for the next 7~10 seconds... and the amount of DoTs from the root and the melee damage that follows is just absurd.
HRs even have high WIS in most cases so the CCs don't even last enough to land two additional attacks before the CC ends.. not to mention the abnormal AP gains + SigDiv ensures that every fight a HR will always have enough AP for a disruptive.
Must be my lack of experience with CWs, but frankly any time I've been rooted the fights straight downhill from there.. and with undodgeable roots... I'm not sure how I can ever defy the situation. At least with TR dazes I can anticipate and dodge, and even if that fails, I can at least do the very basic of defensive maneuvers by moving around.. but with the roots, I'm just vulnerable to any thing, anyone around, and it's just terrible that there's no way to dodge it at all. It just is given.
Just curses all around to undodgeable stuff. Who makes in an undodgeable attack in a PvP anyway? Geez;
Hmm.. so use the standard vs. Ranged encounters.. All 3 controls.
Does Icy Rays root them and keep them from using marauders? Or do they simply ignore it and just approach at whim if they can target you?
PS. Dont know what about mod6 ;p
What's "HR stuns"? Do you mean the HR disruptive arrow?