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So... any tips on vs. Trappers?

mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
edited February 2015 in The Library
I don't know if its because I'm a TR main, or the build I've come up with in fighting against TRs, but I actually find Trapper HRs more difficult to fight against than TRs.

I'd appreciate any advice in just how you guys manage to survive the seemingly impossible odds against the totally BS combo that starts with;

(1) undodgeable root + crapton of DoT damage
(2) immediately follow-up by Disruptive Arrow
(3) closing in with marauder's and more melee damage that refreshes the root
(4) another Disruptive Arrow, more roots and DoTs

Any tips outside of being the one who gets the jump on them and basically nuking them within 2~3 seconds of the fight with all the right prcos? :confused:
Post edited by mirrorballs on

Comments

  • lollernoob1000lollernoob1000 Member Posts: 23 Arc User
    edited February 2015
    remember hrs have no cc breaks.... you can still attack while rooted, and since most of them want to close to melee for some odd reason, even tho melee spec is supposed to be the mostly melee spec.....

    smoke bomb and dazing strike are your best friends, then get out of there unless you already have your next attacks ready. then sneak back and kill them. Just my advice, don't quote me :P
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    remember hrs have no cc breaks.... you can still attack while rooted, and since most of them want to close to melee for some odd reason, even tho melee spec is supposed to be the mostly melee spec.....

    smoke bomb and dazing strike are your best friends, then get out of there unless you already have your next attacks ready. then sneak back and kill them. Just my advice, don't quote me :P

    Er... I mean as a CW.

    The initial attack is almost impossible to dodge IMO since disruptive arrow activates really fast, as well as the trapper root is undodgeable. HR shift-dodges are fast enough to evade my initial CC attempt (such as maybe EF or Repel) and immediately retaliate with disruptive shot before my next attack attempt... Of course, then comes the roots, in which case now our teleport is dead for the next 7~10 seconds... and the amount of DoTs from the root and the melee damage that follows is just absurd.

    HRs even have high WIS in most cases so the CCs don't even last enough to land two additional attacks before the CC ends.. not to mention the abnormal AP gains + SigDiv ensures that every fight a HR will always have enough AP for a disruptive.

    Must be my lack of experience with CWs, but frankly any time I've been rooted the fights straight downhill from there.. and with undodgeable roots... I'm not sure how I can ever defy the situation. At least with TR dazes I can anticipate and dodge, and even if that fails, I can at least do the very basic of defensive maneuvers by moving around.. but with the roots, I'm just vulnerable to any thing, anyone around, and it's just terrible that there's no way to dodge it at all. It just is given.

    Just curses all around to undodgeable stuff. Who makes in an undodgeable attack in a PvP anyway? Geez;
  • lollernoob1000lollernoob1000 Member Posts: 23 Arc User
    edited February 2015
    I have not played cw in pvp....maybe slam them with a icicle or use icy terrain, just make them feel like backing off... when I wizard starts throwing ice at me I usually have to step back and regroup. I have only played sabatuer tr, combat hr instigator gwf in pvp
  • edited February 2015
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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    xsayajinx1 wrote: »
    If I face an HR trapper my Encounters are:

    - shield (TAB)
    - Chill Strike (stuns)
    - Repel (stuns + keep distance)
    - Entangling Force (what cc type is that, btw? xD)

    If I get rooted the first thing I do is repel him/her to keep him at distance, most haven't equipped marauder to close the gap. Try to chill strike him and afterwards Entangling Force. Now you should burn him down with Ray of Frost and Storm Spell procs.

    If the HR comes too close, I do use Oppressive Force to keep him stunned and being in advantage position.

    They're pretty squishy so one rotation or another should burn their HP bar completely to zero.

    All in all trapper HRs are annoying opponents!

    Hmm.. so use the standard vs. Ranged encounters.. All 3 controls.

    Does Icy Rays root them and keep them from using marauders? Or do they simply ignore it and just approach at whim if they can target you?
  • edited February 2015
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  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited February 2015
    HR root is undodgeable and this should be fix. However, during this root you can use your skills so you can hit HR and CW hits really hurt. If you let HR to go stealth after he inflict DoTs to you- you are probably dead becouse i saw even 20k DoTs from HR, but actually i think CW is in good situation vs HR he can kill him easy, and if HR stuns will be fixed i think HR could have big problems against CWs.

    PS. Dont know what about mod6 ;p
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    HR root is undodgeable and this should be fix. However, during this root you can use your skills so you can hit HR and CW hits really hurt. If you let HR to go stealth after he inflict DoTs to you- you are probably dead becouse i saw even 20k DoTs from HR, but actually i think CW is in good situation vs HR he can kill him easy, and if HR stuns will be fixed i think HR could have big problems against CWs.

    PS. Dont know what about mod6 ;p

    What's "HR stuns"? Do you mean the HR disruptive arrow? :o
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