A BAN/KICK option should be applied for all the raids in this game in order to deal with all the afk leechers on NEVEWINTER.
The Temple of Tiamat is a 25-character raid encounter in which only 15 players are actually doing something while 10 leechers are sitting in front of the door in waiting for the encounter to end and get the drops, this is highly unfair for all the decent players of this game and should be dealt by the developers swiftly.
:cool:
As stated before this happens rarely. Maybe 1 out of 20 runs will I see major afk'ers that aren't there because we bugged or literally have zero chance of completing. (black head doesn't even go down etc). I win 90% of the tiamats I go into. If your numbers are drastically different from this, perhaps you should think about changing something up with how you are playing / entering.
At this point, I hear people talking about the better rewards being received when losing than with winning. Maybe they aren't AFKing, they are just actively trying to lose. This is the only game in the world I know of that rewards losing.
A BAN/KICK option should be applied for all the raids in this game in order to deal with all the afk leechers on NEVEWINTER.
The Temple of Tiamat is a 25-character raid encounter in which only 15 players are actually doing something while 10 leechers are sitting in front of the door in waiting for the encounter to end and get the drops, this is highly unfair for all the decent players of this game and should be dealt by the developers swiftly.
:cool:
i actually tried this out
i waited a whole tiamat fight at the door
without actually doing anything, i get NO rewards, but i can open chest
with helping on first round of heads, but then doing nothing after that, i got NO rewards
so, there's not as much leeching going on as you think, but yeah, some ppl will game the system as much as they can
You need to participate in the last phase (cleric + head kill) to be eligible for a reward, because the score resets at every cleric phase (which probably is another bug or wtf mechanic if intended).
Besides that, don't blame players farming the system this way. It's the devs that decided you shouldn't be able to premade and afking is a direct result of that.
A BAN/KICK option should be applied for all the raids in this game in order to deal with all the afk leechers on NEVEWINTER.
The Temple of Tiamat is a 25-character raid encounter in which only 15 players are actually doing something while 10 leechers are sitting in front of the door in waiting for the encounter to end and get the drops, this is highly unfair for all the decent players of this game and should be dealt by the developers swiftly.
:cool:
100% NO! kick option has proven to be abused over and over to cheat people out of progress and loot.
instead just make it so afkers get no loot or reward.
The Op is right, i have seen the phenomenon too much already.
Didn't do the Temple part of the campaign until recently, cause all the low GS- high GS thing made me just annoyed, but i felt i have to do it now or just sit and watch. Anyways yes there are a ton of AFK players on specific days and hours. Don't want to go into it further cause that might cause some problems, but some do it on a regularly base.
My advise would be to get to know those days and times and avoid doing the Temple as much as you can and keep some painkillers for head ache by side.
To the kicking part no, camp warmers should get nothing!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
The event is just a failure. It is suppose to be an organized 25 man fight but lacks the ability to make it organized. The only reason people try to manipulate the system is because they system is broken. Game really needs a queue system for guilds. Much of the game needs to be reworked for group vs solo/pug. Tiamat damage and health should be lowered about 5-10% for pug groups and have a premade q that raised it 5-10% and people would have their choice. The same should be done with dungeons. PvP could do the same thing but instead have premade offer something like a peridot for the losing team (still must score 350 points to qualify to stop bots) and a aquamarine for the winning team, and the top player a sapphire. Also the only ranking for pvp would be based off premade.
Botting, afking, etc are all ways people have been trying to get stuff for free. If people were allowed ways to do stuff together people would be much happier. This also removes the frustration of having bots/useless afkers on your team (both in PVE and PVP). It also rewards real players. The main point is there needs to be more incentive to play and not to work the system.
A BAN/KICK option should be applied for all the raids in this game in order to deal with all the afk leechers on NEVEWINTER.
The Temple of Tiamat is a 25-character raid encounter in which only 15 players are actually doing something while 10 leechers are sitting in front of the door in waiting for the encounter to end and get the drops, this is highly unfair for all the decent players of this game and should be dealt by the developers swiftly.
:cool:
Developers can't ban those players for that kind of reason. Even if you can kick them, that doesn't help our hard working mates. The problem we facing with raid is indeed, player themselves, and that it's not organized very well. So... this is what we need:
1) An option to create raid specific party (at least we can decide who to invite).
2) Increase GS requirement (ilevel), there are less chance that geared players would afk, because why? so that their reputation go down? geared players work hard in general.
My idea is not perfect maybe, but we don't need to kick or ban, nor remove the reward (could use it tho), people go afk for several reasons, not all of them are intentionally give up. You could potentially abuse them for removing them from Tiamat. Please agree with me, we just need something that solve this problem before it happens... that means, before everyone enters.
Allowing such option is out of the question. I've seen enough abuse in both dungeons and PvP where kicking are blatantly abused with no repercussion - no matter what "good" intention(s) such option was originally intended for. Yes vote kick can be abused as well, especially if its a partial premade "guild"/"friends" run.
Kicking has done more hurt than good in both PvE and PvP scene for this game. We should be striving to get it removed, NOT reinforce it.
In many cases, the underlying cause of most AFKers are due to imbalance. And the cause of such imbalance arise from the bad queue for matching players. The gears of the (afk) players are not matching the difficulty of the contents they thought they queue into. But sometimes well geared players also afked when they perceived they are fighting a losing battle due to the rest of the party members not holding their own. Are they leechers, ninjas or have they really just given up? Either way the entire experience are unpleasant for everyone. Fixing the queue should be the direction, not adding more kick option which is just adding oil to fire.
Comments
At this point, I hear people talking about the better rewards being received when losing than with winning. Maybe they aren't AFKing, they are just actively trying to lose. This is the only game in the world I know of that rewards losing.
i actually tried this out
i waited a whole tiamat fight at the door
without actually doing anything, i get NO rewards, but i can open chest
with helping on first round of heads, but then doing nothing after that, i got NO rewards
so, there's not as much leeching going on as you think, but yeah, some ppl will game the system as much as they can
Besides that, don't blame players farming the system this way. It's the devs that decided you shouldn't be able to premade and afking is a direct result of that.
100% NO! kick option has proven to be abused over and over to cheat people out of progress and loot.
instead just make it so afkers get no loot or reward.
The Op is right, i have seen the phenomenon too much already.
Didn't do the Temple part of the campaign until recently, cause all the low GS- high GS thing made me just annoyed, but i felt i have to do it now or just sit and watch. Anyways yes there are a ton of AFK players on specific days and hours. Don't want to go into it further cause that might cause some problems, but some do it on a regularly base.
My advise would be to get to know those days and times and avoid doing the Temple as much as you can and keep some painkillers for head ache by side.
To the kicking part no, camp warmers should get nothing!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
but
at one time it was an issue
But
I do believe in fighting to the end even if there is no chance
maybe a bonus for the 5 players?
that would reward the fighters
Urlord
Botting, afking, etc are all ways people have been trying to get stuff for free. If people were allowed ways to do stuff together people would be much happier. This also removes the frustration of having bots/useless afkers on your team (both in PVE and PVP). It also rewards real players. The main point is there needs to be more incentive to play and not to work the system.
That is another good idea.
Developers can't ban those players for that kind of reason. Even if you can kick them, that doesn't help our hard working mates. The problem we facing with raid is indeed, player themselves, and that it's not organized very well. So... this is what we need:
1) An option to create raid specific party (at least we can decide who to invite).
2) Increase GS requirement (ilevel), there are less chance that geared players would afk, because why? so that their reputation go down? geared players work hard in general.
My idea is not perfect maybe, but we don't need to kick or ban, nor remove the reward (could use it tho), people go afk for several reasons, not all of them are intentionally give up. You could potentially abuse them for removing them from Tiamat. Please agree with me, we just need something that solve this problem before it happens... that means, before everyone enters.
Kicking has done more hurt than good in both PvE and PvP scene for this game. We should be striving to get it removed, NOT reinforce it.
In many cases, the underlying cause of most AFKers are due to imbalance. And the cause of such imbalance arise from the bad queue for matching players. The gears of the (afk) players are not matching the difficulty of the contents they thought they queue into. But sometimes well geared players also afked when they perceived they are fighting a losing battle due to the rest of the party members not holding their own. Are they leechers, ninjas or have they really just given up? Either way the entire experience are unpleasant for everyone. Fixing the queue should be the direction, not adding more kick option which is just adding oil to fire.