Hello all sorry if im doing alot of mistakes in my tex but im geting sick of one rotated by HRs on my TR ( saboteur ) its realy hard to land perfect combos on them and if i dont they start DoTing me with like 2k demange + and thats wayyyy to OP and i do understand that TR saboteurs can combat it but im geting sick of not beig able to move, take insane amounts of demange so i kinda would like that control time increse from trappers last feat removed or atleast tone it down to what it was in mod 4 and PLEASEEE dont add the daze couze it will be game - braking. Thank you for listening :cool: P.S This is my first post
Hello all sorry if im doing alot of mistakes in my tex but im geting sick of one rotated by HRs on my TR ( saboteur ) its realy hard to land perfect combos on them and if i dont they start DoTing me with like 2k demange + and thats wayyyy to OP and i do understand that TR saboteurs can combat it but im geting sick of not beig able to move, take insane amounts of demange so i kinda would like that control time increse from trappers last feat removed or atleast tone it down to what it was in mod 4 and PLEASEEE dont add the daze couze it will be game - braking. Thank you for listening :cool: P.S This is my first post
why dont you provide some actual evidence? i main a hr. and i dont one rotate people. unless im way overgeared but then again i get one rotated by gwfs too. but they are also way overgeared. anyone can one rotate anyone if they are overgeared. try playing a balanced pvp match. or give up on pvp all together. sorry nerf request DENIED.
why dont you provide some actual evidence? i main a hr. and i dont one rotate people. unless im way overgeared but then again i get one rotated by gwfs too. but they are also way overgeared. anyone can one rotate anyone if they are overgeared. try playing a balanced pvp match. or give up on pvp all together. sorry nerf request DENIED.
HRs can one-rotate people as a trapper with all their dots. Go ask HRs in PVP guilds for their build.
Which is a bit of a double standard, I'd note, since the Trapper HR builds exploiting the double-proc bug is also now quickly becoming a FotM in the PvP scene. Like friend rashly has mentioned, the current, latest development of HRs are Trappers, and they do have one-rotation damage.
I'd appreciate if you'd despised both the TRs and the HRs, please, thank you.
I think is the gear difference here..But is think HR root is abit OP atm
It's not a gear difference. It's just that powerful.
It's also a bug abuse, basically the same thing as the TR SoD doubleproc bug.
Yes, it's not the HR player's fault that it's bugged, but then again it's not the TR player's fault that they've bugged SoD, is it?
Which is a bit of a double standard, I'd note, since the Trapper HR builds exploiting the double-proc bug is also now quickly becoming a FotM in the PvP scene. Like friend rashly has mentioned, the current, latest development of HRs are Trappers, and they do have one-rotation damage.
I'd appreciate if you'd despised both the TRs and the HRs, please, thank you.
Double proc? I haven't heard of such a thing. HR have three skills which start thorned roots with trapper build, two of them are ranged, one in melee. So if anything double procs, its because of one of those three skills being applied again, after the other finished.
It's not the gear, the root is a bit nuts. If people weren't so preoccupied with TRs, Trapper HRs would have been the go-to QQ. I'm not here to call for a nerf, because if my own power (VP) actually worked, the root would be less problematic. So I'll leave it up to other classes to cry about it and see where the chips fall.
Yes Hr root is a bit to much for certain classes (not tr though) but NOP it would not be the next qq it would be Dc both healing and dps and then cw with way to much damage and then together with 11k+ gwfs intimidation would hr get some qq attension.
But this is all soon in the past module 6 will erase most of this and we have new stuff that will be broken and qqed about.
With new armor/weapon enchantments + huge increase in arpen +change to life steal and reg and new curve for stats we are in for a hole new ballgame....
OMG. LOL the OP was obviously a joke trolling TR's about how everyone else comes saying I cant figure out how to beat TR's and you guys fell for it hook line and sinker ! You didnt notice the :cool: ??
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
My main is a 20k+ trapper HR and I can not 1 rotate a TR that is even close to my gear score. TRs at my same level destroy me in 1v1. If they are in the 15k range depending on the type of TR I have a solid chance to beat them 1v1, but with 30k 1 shots and perma daze it's difficult to survive any of these TRs. Some of the lower level TRs I have been able to 1 rotate, but they were in the 11k-12k range.
TRs vs any class of their same level will destroy them period (except some DCs).
My main is a 20k+ trapper HR and I can not 1 rotate a TR that is even close to my gear score. TRs at my same level destroy me in 1v1. If they are in the 15k range depending on the type of TR I have a solid chance to beat them 1v1, but with 30k 1 shots and perma daze it's difficult to survive any of these TRs. Some of the lower level TRs I have been able to 1 rotate, but they were in the 11k-12k range.
TRs vs any class of their same level will destroy them period (except some DCs).
pretty much this..i m 15k gs and against a trapper of same gs he hits 40-50% of my hp with root..12k gs probably hit me at 20-30%..but a 21k gs hit me for like 70-80% of my hp..it also depends on build..IMO, root is OP is because of the duration and its quite impossible to dodge
Hello all sorry if im doing alot of mistakes in my tex but im geting sick of one rotated by HRs on my TR ( saboteur ) its realy hard to land perfect combos on them and if i dont they start DoTing me with like 2k demange + and thats wayyyy to OP and i do understand that TR saboteurs can combat it but im geting sick of not beig able to move, take insane amounts of demange so i kinda would like that control time increse from trappers last feat removed or atleast tone it down to what it was in mod 4 and PLEASEEE dont add the daze couze it will be game - braking. Thank you for listening :cool: P.S This is my first post
if you are using the master infiltrators paragon you can break free from the hr roots with itc
It's not the gear, the root is a bit nuts. If people weren't so preoccupied with TRs, Trapper HRs would have been the go-to QQ. I'm not here to call for a nerf, because if my own power (VP) actually worked, the root would be less problematic. So I'll leave it up to other classes to cry about it and see where the chips fall.
That is my problem with the trapper HR is that VP will remain greyed out when they root me. Basically if they get me first I am done, if I get them first it is about a 50/50 but they have more stealth than me and are not visible during theirs because I guess it is part of an encounter/daily or whatever. Just fought two of them in domination -- well that is a bit of a lie as I was perma rooted and killed in 2 or 3 hits. My gear is not the best but I come in at 19k/40k. I like a challenge and I wish VP worked against them as I would have a small chance anyways and not feel entirely at their mercy.
HR vs. TR victory goes to the agressor. If the HR (and yes assuming Trapper) sees the TR first and gets the root they can chain the TR out in most cases. If the TR gets in stealthed and dazes he can elliminate the HR before he can recover. Not gaurantee but a general rule. Likely 80% of the TR kills I get with my Trapper are when we are both taking the high road to back-cap and I root before he can stealth. Suddenly the HR stealth is daily but there is a trail of leaves telling you where he is. Very easy to find once you know what to look for.
...
Suddenly the HR stealth is daily but there is a trail of leaves telling you where he is. Very easy to find once you know what to look for.
Might be my partial color blindness preventing me from picking it up easily -- that or the fact that this game has way too many flashy effects that I just simply don't see them anymore but thanks will try to adjust contrast some to pick up more.
Trapper HR is the natural enemy to a TR, so its not suprising you lost if you're inexperienced.
Trappers can be strong. If they're squishy I can usually hold my own, but if they're very skilled / geared, it's gonna be rough and I will likely soon be toasting marsh mellows at the campfire!
Comments
why dont you provide some actual evidence? i main a hr. and i dont one rotate people. unless im way overgeared but then again i get one rotated by gwfs too. but they are also way overgeared. anyone can one rotate anyone if they are overgeared. try playing a balanced pvp match. or give up on pvp all together. sorry nerf request DENIED.
HRs can one-rotate people as a trapper with all their dots. Go ask HRs in PVP guilds for their build.
[Combat (Self)] Critical Hit! 17k TR 32702 (57675) Physical Damage to you with Lashing Blade.
I despise FOTM folks.
Which is a bit of a double standard, I'd note, since the Trapper HR builds exploiting the double-proc bug is also now quickly becoming a FotM in the PvP scene. Like friend rashly has mentioned, the current, latest development of HRs are Trappers, and they do have one-rotation damage.
I'd appreciate if you'd despised both the TRs and the HRs, please, thank you.
It's not a gear difference. It's just that powerful.
It's also a bug abuse, basically the same thing as the TR SoD doubleproc bug.
Yes, it's not the HR player's fault that it's bugged, but then again it's not the TR player's fault that they've bugged SoD, is it?
Double proc? I haven't heard of such a thing. HR have three skills which start thorned roots with trapper build, two of them are ranged, one in melee. So if anything double procs, its because of one of those three skills being applied again, after the other finished.
Yes Hr root is a bit to much for certain classes (not tr though) but NOP it would not be the next qq it would be Dc both healing and dps and then cw with way to much damage and then together with 11k+ gwfs intimidation would hr get some qq attension.
But this is all soon in the past module 6 will erase most of this and we have new stuff that will be broken and qqed about.
With new armor/weapon enchantments + huge increase in arpen +change to life steal and reg and new curve for stats we are in for a hole new ballgame....
Of course not, that just never happens in this forum
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
TRs vs any class of their same level will destroy them period (except some DCs).
pretty much this..i m 15k gs and against a trapper of same gs he hits 40-50% of my hp with root..12k gs probably hit me at 20-30%..but a 21k gs hit me for like 70-80% of my hp..it also depends on build..IMO, root is OP is because of the duration and its quite impossible to dodge
That is my problem with the trapper HR is that VP will remain greyed out when they root me. Basically if they get me first I am done, if I get them first it is about a 50/50 but they have more stealth than me and are not visible during theirs because I guess it is part of an encounter/daily or whatever. Just fought two of them in domination -- well that is a bit of a lie as I was perma rooted and killed in 2 or 3 hits. My gear is not the best but I come in at 19k/40k. I like a challenge and I wish VP worked against them as I would have a small chance anyways and not feel entirely at their mercy.
Might be my partial color blindness preventing me from picking it up easily -- that or the fact that this game has way too many flashy effects that I just simply don't see them anymore but thanks will try to adjust contrast some to pick up more.
Trappers can be strong. If they're squishy I can usually hold my own, but if they're very skilled / geared, it's gonna be rough and I will likely soon be toasting marsh mellows at the campfire!