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Need for legendary weapons?

bicen12bicen12 Member Posts: 7 Arc User
edited February 2015 in General Discussion (PC)
With mod6 around the corner and the lvl cap increasing to 70, is there still a need to go after the Dragon Forged weapons on alts that are just hitting 60? From past mmo experiences show that raid gear can be thrown away from the next tier of greens and rendered obsolete.
Post edited by bicen12 on

Comments

  • windquakewindquake Member, NW M9 Playtest Posts: 134 Arc User
    edited February 2015
    rank 60 = same as blue+-
    rank 80= same as lvl 70 epic
    rank 120=max rank
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited February 2015
    From what has been seen on PTS (and said by a dev), the legendary weapons and equipment will be updated and have 20 more levels to keep up with the new content.
    However, don't think for a second that they're gonna be the best weapons forever. Maybe for mod 6 they will hold out, but by mod 7 there will be better stuff for sure.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited February 2015
    klangeddin wrote: »
    From what has been seen on PTS (and said by a dev), the legendary weapons and equipment will be updated and have 20 more levels to keep up with the new content.
    However, don't think for a second that they're gonna be the best weapons forever. Maybe for mod 6 they will hold out, but by mod 7 there will be better stuff for sure.

    I just hope that what we currently have (T2/2.5) doesn't become completely useless, replaced by random greenies.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited February 2015
    Blue artifact weapons are already slightly better than level 60 epics. I would definitely go as far as upgrading to purple before mod 6. Then, I would wait and compare if the millions of RP is worth over level 70 epics if there's relative simplicity in obtaining them.

    For alts that hardly see play time however, I don't ever see the need for artifact anything.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited February 2015
    as of right now, it is not the best weapons available on preview XD. That may change once we see their stats at rank 80, but it is looking like Cryptic actually learned something from the mess these past two modules have been.
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  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited February 2015
    O.K., does this mean that they are giving us the OPPORTUNITY to Rank our already Rank 100 Weapons to Rank 120, or are they UPGRADING our Rank 100 Weapons to Rank 120? Because, at the present rate of Progression, I can't imagine anyone ever managing to collect enough RP to get a Rank 120 Artifact.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • discoricediscorice Member Posts: 371 Arc User
    edited February 2015
    One legendary artifact main hand is about all I can stomach. Simply put - no way am I investing more money into ranking up artifact weapons if something huge isn't changing about the way it's done in favor of the players. The cost is beyond astronomical and I'm simply done wasting money and time on this stuff.
    Fear Of A Disco Planet
  • berhudarolberhudarol Member Posts: 106 Arc User
    edited February 2015
    As a casual player who plays this game 8 hours a day i realized that making my artifact weapon from blue to purple is impossible. 10 lesser resonance is 96k in Ah min. Which is 25,000 rp. You need 36,400 rp to go from rank 29 to 30. Which means 96k is a waste way to upgrade your artifact. 3 blood ruby is 2000 zen. 50,000 rp each. 3x50,000 = 150,000.

    If your weapon artifact is at level 29, with three ruby your level becomes half of rank 32. 2000 zen for upgrading 3,5 level. another waste way to upgrade your artifact. I see people who have legendary artifacts, legendary equipments. I am curious how much money and AD did they paid.

    If there are other ways that i don't know, please don't hesitate to contact with me.
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited February 2015
    jorifice1 wrote: »
    O.K., does this mean that they are giving us the OPPORTUNITY to Rank our already Rank 100 Weapons to Rank 120, or are they UPGRADING our Rank 100 Weapons to Rank 120? Because, at the present rate of Progression, I can't imagine anyone ever managing to collect enough RP to get a Rank 120 Artifact.
    windquake wrote: »
    rank 60 = same as blue+-
    rank 80= same as lvl 70 epic
    rank 120=max rank

    Ahm... no.

    Artifact maximum rank will increase from 100 to 120.
    Artifact equipment maximum rank will increase from 60 to 80.

    (Source: http://nw-forum.perfectworld.com/showthread.php?831641-Elemental-Evil-Preview-Patch-Notes-NW-45-20150122b-1&p=9954621&viewfull=1#post9954621)

    And from my point of view the answer is: "Yes, of course!".
    No one will invest millions of RP to increase the gear from 60-80 when it is not BIS.


    berhudarol wrote: »
    As a casual player who plays this game 8 hours a day [...]
    :confused: I would call this ambitious...



    //Bellistor
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited February 2015
    Cryptic needs to make all of the gear we currently use obsolete at level 70 in mod 6. Why? This is a PERFECT opportunity to remove the imbalance between veteran players and new players. Everyone will be on the same footing for a while and this should get a lot of new players interested that may not have been before.
    [SIGPIC][/SIGPIC]
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  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited February 2015
    zshikara wrote: »
    Cryptic needs to make all of the gear we currently use obsolete at level 70 in mod 6. Why? This is a PERFECT opportunity to remove the imbalance between veteran players and new players. Everyone will be on the same footing for a while and this should get a lot of new players interested that may not have been before.
    I would like to think it's that easy to give new players an even playing field, but forcing a restart point on gear doesn't negate the amassed resources of veteran players and their leadership alts. Those who had slowly progressed their way through what little time they had over the long term may perhaps leave, but it would only be a matter of (short) time for veterans regear and welcome the new rising economy.

    New players may likely be faced with pre mod 5 steadily inflating prices. I actually prefer the current situation where veterans can no longer farm and dictate prices on gear, and everyone can gear up easily and then start off on the actual even footing of having to farm RP or AD to buy the decreasing unbound RP. I'll rather have the farmers who want to sell farm RP which I can either buy or optionally choose to get from normal play at my own pace for sale, than face previous prices of interim epic gear or artifact equipment, which I consider out of new players' affordable range.
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited February 2015
    To put all of this in a little perspective...I see pretty much no difference in my performance in pve content when I use dread legion stuff compared to my purple artifact weapon set. Valindra still dies, and I still often top paingiver vs similar gs players, depending on the dungeon and what other classes are in the group. Also, still grab the number 1 spot occasionally on a tiamat win. 1st place in the current end game content with dread legion stuff and 17k gs, t2 armor, and you're telling me your orange artifact weapons are going to become obsolete? I don't think so. Not for the pve content, anyway.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited February 2015
    berhudarol wrote: »
    As a casual player who plays this game 8 hours a day i realized that making my artifact weapon from blue to purple is impossible. 10 lesser resonance is 96k in Ah min. Which is 25,000 rp. You need 36,400 rp to go from rank 29 to 30. Which means 96k is a waste way to upgrade your artifact. 3 blood ruby is 2000 zen. 50,000 rp each. 3x50,000 = 150,000.

    If your weapon artifact is at level 29, with three ruby your level becomes half of rank 32. 2000 zen for upgrading 3,5 level. another waste way to upgrade your artifact. I see people who have legendary artifacts, legendary equipments. I am curious how much money and AD did they paid.

    If there are other ways that i don't know, please don't hesitate to contact with me.


    Most folks got theirs in the Good O'l Days before they bound all the RP and you could buy that stuff off the AH dirt cheap.
    There would be far fewer Oranges these days without this steady stream of cheap RP.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • b3llist0rb3llist0r Member, NW M9 Playtest Posts: 191 Arc User
    edited February 2015
    zshikara wrote: »
    Cryptic needs to make all of the gear we currently use obsolete at level 70 in mod 6. Why? This is a PERFECT opportunity to remove the imbalance between veteran players and new players. Everyone will be on the same footing for a while and this should get a lot of new players interested that may not have been before.

    Not really.
    What separates "veterans" from "freshlings"?
    a)Gear? -> No. You can buy everything cheap or farm it very(!) fast.
    b)Enchants? -> Yes. They are very expensive. Rank 11-12 comming... unbelievable amounts of AD needed.
    c)Weapon/armor enchantment? -> Yes. You need AD/ZEN here once.
    d)Epic mount? -> Yes. You need AD/ZEN here once.
    e)Companions? -> Yes. They are very expensive. Level 35 comming...
    f)Artifacts? -> Yes. They eat RP. Rank 120 comming... AD/ZEN/time needed
    g)Artifact equipment? -> ... same as artifacts

    As wimpazoid said... the gear is not the problem. There will be epic items with stats near to the artifact equipment but collecting RP is the mechanic in NW. Do it or buy it. Pay or play. Earlier in the game it was the same except that "veterans" sold the equipment and now everybody can sell RP. So the base economic system has changed!

    Now there remains the time factor. You have to farm a very long time for RP(=AD). Why? The input is divided between all players. Not only the veterans. It is independent from power level. Get some DH enchants an start. So if we had the old system everything would be free if it would drop in content easy enough to run for >5% of the player base. The CN times. The others would have no possibility to farm the hard content. If they could ..the economy would crash. Everything would become worthless. So we would need harder content and so on. All would whine in the forum and NW would be classified as a elitist game. Player base would shrink. But if there is nothing to farm .. to spend your playtime there is no game. Oh yes we can make everything BoP so everybody has to farm for his own equip. But a lot of players can not do it, loose and whine about BoP and no money and no chance and no drops, to much damage, dungeon delve limitations... we had this in mod1/2 ...and its not pay-or-play. And now we have the RP system. It is fair, it is slowing you down and fits perfect for pay-or-play. Well done. Really.

    Short suggestion to finish my wall of text. I would add few(!) random stats to some drops to motivate ppl to run dungeons more often. Increasing the speed can be motivating to build a BIS-PvE-character. ATM nobody needs except for the epeen. PvP should get new maps, bug/exploit fixes and more love.. there is no place where good gear is more rewarding.

    I am really looking forward to mod6!
    Will it be the same short-time farming in a tiny map with one new dungeon/skirmish like the other modules or will they recycle the T1/T2 dungeons with a new system?

    Sry for bad english wording

    //Bellistor
  • discoricediscorice Member Posts: 371 Arc User
    edited February 2015
    zshikara wrote: »
    Cryptic needs to make all of the gear we currently use obsolete at level 70 in mod 6. Why? This is a PERFECT opportunity to remove the imbalance between veteran players and new players. Everyone will be on the same footing for a while and this should get a lot of new players interested that may not have been before.

    ...and why exactly should people that have invested far less time and money into the game be on an equal footing with those who have spent far more of both here? We're rewarding those who have supported the game less and punishing those who have supported it more now? Nah. Sell crazy somewhere else.
    Fear Of A Disco Planet
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited February 2015
    discorice wrote: »
    ...and why exactly should people that have invested far less time and money into the game be on an equal footing with those who have spent far more of both here? We're rewarding those who have supported the game less and punishing those who have supported it more now? Nah. Sell crazy somewhere else.

    The counter argument to that is, why is it even an aspect of the game that people can in ONE day get a legendary artifact if they're willing to pay for it, and have it be usable in pvp against someone who is trying to work towards their bis weapon? If you try to work towards your legendary, you will not be ready to be on equal terms to someone who paid for theirs in any reasonable amount of time.

    Pvp is the place that is broken in this game when it comes to gear imbalance. It doesn't matter anywhere else. So if they are trying to balance their pvp game, then giving people something for free that is equal to the current bis stuff is one way to do it. It's a slap in the face way to people who paid for their legendary stuff, but it is a way.

    that being said, it solves nothing if the things that drop are also artifact pieces. then we have the same issue all over again. one person opens up wallet and gets legendary in the first week, along with rank 12 gems, and then other people quit because heck no I'm not going to work my butt off towards that for it just to be replaced by something stronger before I'm even close to that level.

    many things since mod 4 have made this game frustrating. my hopes are low for mod 6.
  • discoricediscorice Member Posts: 371 Arc User
    edited February 2015
    wildwolf8 wrote: »
    The counter argument to that is, why is it even an aspect of the game that people can in ONE day get a legendary artifact if they're willing to pay for it, and have it be usable in pvp against someone who is trying to work towards their bis weapon? If you try to work towards your legendary, you will not be ready to be on equal terms to someone who paid for theirs in any reasonable amount of time.

    Pvp is the place that is broken in this game when it comes to gear imbalance. It doesn't matter anywhere else. So if they are trying to balance their pvp game, then giving people something for free that is equal to the current bis stuff is one way to do it. It's a slap in the face way to people who paid for their legendary stuff, but it is a way.

    that being said, it solves nothing if the things that drop are also artifact pieces. then we have the same issue all over again. one person opens up wallet and gets legendary in the first week, along with rank 12 gems, and then other people quit because heck no I'm not going to work my butt off towards that for it just to be replaced by something stronger before I'm even close to that level.

    many things since mod 4 have made this game frustrating. my hopes are low for mod 6.

    I'm not saying everything is fair here. I do wish you could actually make progress without mortgaging your home on these main hand artifacts. As it is it seems like just going by drops your gear would be obsolete before you'd be able to gather up 4.8 million RP points. That said, it does not change anything about my initial statement. I put time and money into the game to earn the reward of having some killer gear, as did a hell of a lot of other people. The devs should respect that investment. If they don't, not many will make that mistake a second time. Why would you insult the people investing in your business by taking away the perks they earned for doing so? Not only does it make the people who spent money less likely to spend money again, it makes new players who might potentially spend money less inclined to do so.If someone wants to buy their way to legendary gear and they have thousands of dollars to throw at it, let 'em. Not everyone can do that (I sure as hell can't), so it's less of a problem than you might think. Anyway, they're supporting the game both you and they play, and having legendary gear doesn't mean they're going to win all the time or best a seasoned veteran consistently.
    Fear Of A Disco Planet
  • actausactaus Member Posts: 64
    edited February 2015
    I think that artifact gear will remain absolute. Maybe later they give us an option to trade our current artifact with another item.

    It doesn't matter how hard we farmed RP. Artifact gear shouldn't be thrown away just in 2 - 3 modules. We worked waay to hard for that.
    Very smart approach would be to use our artifact weapon as an item to create another powerful artifact weapon, combined with greater mark etc. Maybe we have to farm specific dungeon to acquire something like "long forgotten artifact vessel" use our artifact weapon to fill the energy into that vessel and another dungeon item to awaken it. Then talk to the npc so he/she can trade you that fulfilled vessel with another legendary. Something cool like that. I mean, you never know, but who think that we will be using dragon legendaries forever. Maybe not in module 6, but of course.. one day they replace that.
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