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Future Cross-Class Hybrid Builds' equipment.

psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
edited February 2015 in PvE Discussion
It appears, that they will make completely new sets for Paladins, just as they have for other classes. This will make the option of changing an existing "Paladin" inspired DC or GF to an actual Paladin less appealing, as all the collected Epic equipment will now be worthless.

Not sure why the developers didn't think of this, but with a Hybrid Class, you could easily allow them access to the two existing classes equipment, by adding the Paladin Class to existing equipment.

Thus a Paladin could use either DC, GF or a Combination of Both Classes equipment.

Since this is the first truly Hybrid class, they could field such a system now, and perhaps a minor set fo Paladin Specific equipment.

With future Hybrid Class, like Bard, they could do the same.

Just my $.02
Psyb3rTr011
AKA Cyber Troll and Euben Hadd
Post edited by psyb3rtr011 on

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    Well, I can certainly see no reason why Paladins shouldn't be able to use GF armor and weapons. It wouldn't make sense for them to use the holy symbols from DC, though.

    In a broader sense, I think you should be able to use any armor that is of a lower category than what you can use - like a GF should be able to use plate -> mail -> leather -> cloth.
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  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited February 2015
    While it sounds like a nice idea it would limit development of the Paladin itself. They would need to develop around the sets instead of develop the sets around the class. While they intend the Paladin to be a tank/healing based class, they also still intend to make it unique rather than re-creating existing builds in a new class.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited February 2015
    Anyone could wear HV! That would be something.
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited February 2015
    It would be interesting, but most DC gear doesn't really look fit for a Paladin.
  • edited February 2015
    This content has been removed.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    It appears, that they will make completely new sets for Paladins, just as they have for other classes. This will make the option of changing an existing "Paladin" inspired DC or GF to an actual Paladin less appealing, as all the collected Epic equipment will now be worthless.

    Not sure why the developers didn't think of this, but with a Hybrid Class, you could easily allow them access to the two existing classes equipment, by adding the Paladin Class to existing equipment.

    Thus a Paladin could use either DC, GF or a Combination of Both Classes equipment.

    Since this is the first truly Hybrid class, they could field such a system now, and perhaps a minor set fo Paladin Specific equipment.

    With future Hybrid Class, like Bard, they could do the same.

    Just my $.02

    Not quite sure what in the world you are talking about. If you play a GF and wanted to make a pally, even if pallies used GF equipment, your GF gear wouldn't be usable on your pally since it would be bound. Not sure why you are calling it a hybrid, yes pallies incorporate some fighter and cleric traits, but they aren't a mixture of the two, they are their own thing.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    every class has its own stat allocation
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited February 2015
    I want to see unique gear for Paladins, both in terms of stats, and of looks. Each class needs to be its own thing. Why you would want less variety, I can't understand.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    Since this is the first truly Hybrid class, they could field such a system now, and perhaps a minor set fo Paladin Specific equipment.

    I disagree. The Paladin is it's own unique class with unique abilities. It's NOT a hybrid of the DC or GF. Just because one path can tank, and one can heal, doesn't automatically mean it represents the best of both classes.

    You need to let go of this kind of thinking. As the game evolves, we're going to get more DPS classes. More Tank classes. More Healing classes. Each one is going to be unique to themselves, and not just some hybrid of existing classes.

    And I can understand the paranoia of DCs and GFs right now. Up until the Paladin, they've been pretty unique snowflakes, being the only true healers/tanks in the game. And this is a moment of trepidation for them.

    But as a CW player, the HR didn't make me obsolete, even though he was a new DPS class with control and AOE options. The SW didn't make me obsolete, even though he was a new caster.

    They're just different. And by keeping their gear completely different from any other class, it cements that foundation.
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  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    edited February 2015
    Responses to all in one:

    Bioshrike - You hit on part of it, appearance, but I am more concerned with Epic Level Equipment Statistics. Remember, I was thinking on converting my main character (GF) to a Paladin, and if I do so, every GF (Armor, Shield, Weapon, Helm, Greaves, Guantlets, etc) piece of equipment I have is worthless, and I have to work through harder Mod 6 Encounters, with no Mod-6 Paladin class equipment. In effect my gear score would drop from 17+K to something around 8K or less.

    godlysoul2 - I am not saying get rid of all Paladin equipment, or even make them a smaller set, what I am saying is to incorporate many of the existing DC and GF equipment sets into the Paladin class set.

    aulduron - ROFL. I could see a Bard being able to, or perhaps a Spellsword type class, with Arcane capabilities. I do not see the warlock as Arcane caster, but more of a Channeler of outsider powers (Divine?) The HV for a Pally, GF or DC. Well, perhaps the latter if a DC of Mystra.

    Mutant Democracy - True, but that is what Transmuting is for. I am more worried about the equipment's in game advantages.

    Starbigamo - I agree, definitely more Heavy PLate, and especially those with symbols of the Gods on them. I would so transmute to have Tormite Armor for my GF. I do not want to retire my primary, start a new Pally from scratch, and redo all the trivial BS I had to get to where my GF is now gear wise and experience wise. Redoing all the boons alone would friggen suck.

    Charaonomous - I am talking specifically for the redo of an existing GF character to a Pally. Like I said above, I do not want to start all over and repeat the whole **** game to get my Pally to where this one is two years form now. I just do not have that much time to commit to a game. I play at most 2 hours a day.

    koalazebra - I am not understanding what you at with regards the OP, and the above responses. Perhaps after reading this response post, you will either have the answer, or perhaps a more clarified question.

    khimera906 - I am not asking for less, well maybe a little less, but to incorporate existing equipment into a class that is both in reality a combination of a GF and a DC.

    ironzerg79 - We are going to have to agree to disagree on semantic. The Paladin is a Holy Warrior, getting some of his power from his connection with his God, and the much of it through Skill at arms. The GF gets all his powers through Skill at arms, and the DC gets most of his powers through their connection with their God. They get a small bit from Skill at Arms, but it is only a small fraction. Thus being, they should be able to use items usable by Clerics and Warriors. Heck, I could see them getting access to GWF stuff too.

    I hope this clarifies my stance.

    I guess my point is, stuff should not be restricted to Class, as much as restricted to source of power:

    Martial - represents military training or general prowess with physical weaponry. (fighter, rogue, warlord, ranger, executioner assassin)

    Divine - represents that powers come due to a connection with a deity or the spiritual realm (cleric, paladin, runepriest, invoker, avenger)

    Arcane - your powers come from magical sources (wizard, warlock, swordmage, bard, artificer, sorcerer)

    Psionic - your powers are mental. (psion, ardent, battlemind, monk)

    Primal - your powers come from a deep connection to the world and the spirits (warden, shaman, druid, barbarian, seeker)

    Shadow - your powers come form opening a well of energy from the Shadowfell (assassin, vampire).
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited February 2015
    ironzerg79 - We are going to have to agree to disagree on semantic. The Paladin is a Holy Warrior, getting some of his power from his connection with his God, and the much of it through Skill at arms. The GF gets all his powers through Skill at arms, and the DC gets most of his powers through their connection with their God. They get a small bit from Skill at Arms, but it is only a small fraction. Thus being, they should be able to use items usable by Clerics and Warriors. Heck, I could see them getting access to GWF stuff too.

    You're confusing the "flavor text" with "mechanics", which are two totally different things.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    Charaonomous - I am talking specifically for the redo of an existing GF character to a Pally. Like I said above, I do not want to start all over and repeat the whole **** game to get my Pally to where this one is two years form now. I just do not have that much time to commit to a game. I play at most 2 hours a day.

    That's not something that is possible. Is not something that should be possible, and is likely not something that will ever be made to happen. If you want to play a pally roll up a new character. It's a new class not some offshoot of GF's. If you don't want to gear a new toon, then don't make a new toon. It's very simple.
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