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Big Changes at Level 61?

mattock13mattock13 Member, NW M9 Playtest Posts: 291 Arc User
I'm seeing a lot of stuff scattered among threads about stat effectiveness plummeting at level 61.

Is this intended as part of the stat curve redesign or is this a bug? Hopefully a Dev can address this. It is important to know if this is intended because many people are logging on to their lvl 60, doing some quick tests, and basing their feedback on that.



At level 61 my CW went...

Crit from 33.8% to 26% (-7.8)
Life steal from 9.4% to 2.8% (-6.6)
Recharge speed from 45.6% to 34.2% (-11.4)
AP gain from 31.4% to 19% (-12.4)
Regen and incoming healing 7.3% to 2.8% (-4.5)
Damage resistance from 30.6% to 14.4% (-16.2)
Armor pen from 22.8% to 45.1% (+22.3)
Post edited by mattock13 on

Comments

  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited January 2015
    of course your % dropped, you gained a level, you will need more of a stat to gain 1% now
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited January 2015
    Everything dropped like a rock for me too. If it's intentional, it's incredibly severe between level 60-61. Should be toned down a bit until players can swap out of old 60 epic gear into leveling gear (around 63-64ish imo).

    If it's a bug, hope it gets fixed soon :)
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    LOL just wait until your level 70.

    Here are the stats required to get 1% in anything:

    Defense 400
    Deflect 600
    Regen 700
    LifeSteal 1000
    Critical 700
    ArmorPen 100
    Recovery 600
    Movement 700

    Want 20% DR? Youll need 8,000 defense.
    Want 10% crit? Need 7,000 critical strike.
    want 10% movement? Need 7,000 movement.

    Good luck.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited January 2015
    ayroux wrote: »
    LOL just wait until your level 70.

    Here are the stats required to get 1% in anything:

    Defense 400
    Deflect 600
    Regen 700
    LifeSteal 1000
    Critical 700
    ArmorPen 100
    Recovery 600
    Movement 700

    Want 20% DR? Youll need 8,000 defense.
    Want 10% crit? Need 7,000 critical strike.
    want 10% movement? Need 7,000 movement.

    Good luck.

    This cant be final..or if it is final then I'm guessing the new bis gear will provide stats in the thousands to compensate. Ultimately its a stupid move which will turn people off especially if my orange gear becomes irrelevant. Taking away our hard earned power up to mod 5, then giving us a way to get it back by investing an abysmal amount of time/money. Keeping in mind how this game has progressed so far I can see this happening.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    emilemo wrote: »
    This cant be final..or if it is final then I'm guessing the new bis gear will provide stats in the thousands to compensate. Ultimately its a stupid move which will turn people off especially if my orange gear becomes irrelevant. Taking away our hard earned power up to mod 5, then giving us a way to get it back by investing an abysmal amount of time/money. Keeping in mind how this game has progressed so far I can see this happening.

    Thats what it is right now at lvl 70 on the PTR.

    I agree though my guess is its not final. You can see what some lvl 70 BLUE gear looks like and while it does give you significant amoutn of stats, its nowhere near whats needed to get you to decent levels at lvl 70.


    Here are a few examples
    WbgtCI8.png
    aw6v80Z.png
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited January 2015
    hmm i dont know what to belive, but i am not sure i've seen in pvp i had 52% DR and in protector i had 39% DR this was at lvl 60. so as i grow in level i droped in percents.. i dont think it will stay like this, but ido belive the stats at lvl 70 are meant for lvl 60, but for some reason it goes from up to down . isntead of down to up . probably because we copy paste the characters from live.
  • glowingemberglowingember Member Posts: 181 Arc User
    edited January 2015
    hold on, you are saying that your current level has an effect on how your equipment stats give you bonuses ?

    so if i had a level 55 ring that gave +300 power, and a level 60 ring that gave 300 power, when my character is level 55 that ring is more effective ?

    i have been playing this game for over a year and i dont think i have heard about this before...

    so this means that items drop off in effectiveness as you gain levels, so you are hit twice with a penalty when you gain levels and face new enemies if you have not changed you gear to a higher level. Isnt that overcomplicating things ?

    edit: also this makes items with many stat ( 5 stats at +100) to be far less effective than items with fewer stats (2 stats at +250).
    shouldnt the item with many stats be given a few more points to make it equally effective ? and it means you must wear them for a shorter range of levels than the focused stat item or the item effectivesness drops off too much.
  • query523query523 Member Posts: 1,515 Arc User
    edited January 2015
    How to make more challenging content? I've got it! Lets fix it so the more you play the worse your stats get! BRILLIANT!



    Soon we'll be saying,"Remember back at L60 qhen you could survive Cloak Tower?"
  • glowingemberglowingember Member Posts: 181 Arc User
    edited January 2015
    no apparently the game already does this
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    hold on, you are saying that your current level has an effect on how your equipment stats give you bonuses ?

    so if i had a level 55 ring that gave +300 power, and a level 60 ring that gave 300 power, when my character is level 55 that ring is more effective ?

    i have been playing this game for over a year and i dont think i have heard about this before...

    so this means that items drop off in effectiveness as you gain levels, so you are hit twice with a penalty when you gain levels and face new enemies if you have not changed you gear to a higher level. Isnt that overcomplicating things ?

    edit: also this makes items with many stat ( 5 stats at +100) to be far less effective than items with fewer stats (2 stats at +250).
    shouldnt the item with many stats be given a few more points to make it equally effective ? and it means you must wear them for a shorter range of levels than the focused stat item or the item effectivesness drops off too much.

    You didnt know this? Oh man, if you want to blow your mind go make a new character and take 3 radiant rank 10s and put them in offensive slots on a lvl 10 character. Youll have like +80% damage from that +900 power. Its insane.

    I have ~12k power at lvl 60 and I think I have less than 80% dmg bonus from power, just shows you the massive scaling that happens.

    Also take that lvl 10 character into pvp and youll see that power drop off ALOT just from going from lvl 10 to lvl 19 since your "boosted" however your stats are technically less effective LOL
  • xvader99xvader99 Member, NW M9 Playtest Posts: 13 Arc User
    edited January 2015
    They have to give us +2 ability points when reach 70.
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  • korennyakorennya Member Posts: 1 Arc User
    edited January 2015
    While looking at these percents as they drop off, where are you testing? I noticed my lvl 60 had an ECL of only 52 when i was in ebon downs. Is your character actually at lvl 61+ while you are gathering this data? Dismayed if you are.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    mattock13 wrote: »
    Yikes! :D

    No devs have responded to any of the threads or feedback on this issue, so I'm starting to think this is intended.

    That curve means that I'd have to add around 27,000 in additional gear score to regain my level 60 percentages? That would give me a total of 45,000 GS. LOL

    I wonder how useful augment pets will be. If I'm only adding 3-4 % from an augment, I might rather have a healer.

    Well I dont think its WAI TBH.

    I linked a picture of some lvl 70 blues and while they are obviously good, they are not THAT rewarding to warrant these steep curves.

    Now what MAY happen is they are looking to make all stats mediocre and in essence drastically nerfing everything down since they are removing combat regen and so in PVP if we keep our same damage boosts, noone can survive.

    Overall I dont see it happening that way, I would imagine once its all said and done stats will be less effective than at 60 but we will have gear options that will make up for it, and things like weapon damage, HP etc will be much higher so you WILL be stronger at 70 than at 60. I think this current build on PTR is an alpha type build. Obviously they have much more completed that is not released yet.

    I doubt the roll it out AS they build it, so....... Just hang tight, well probably even see a new patch tomorrow.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    korennya wrote: »
    While looking at these percents as they drop off, where are you testing? I noticed my lvl 60 had an ECL of only 52 when i was in ebon downs. Is your character actually at lvl 61+ while you are gathering this data? Dismayed if you are.

    Yes lvl 70 character provided this info.

    Tome of experience, copied character a bajillion times to insta level to 70 without doing questing.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited January 2015
    Just levelled up my GF on preview from 60 to 61 and it gained something like 4000 HP. (from 51000 to 55000)
    Just saying it's not all bad. Even if the increase is linear that would be 40000 more hp at level 70 so we'd probably travel around 100k hp if we add new gear to it as well.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited January 2015
    klangeddin wrote: »
    Just levelled up my GF on preview from 60 to 61 and it gained something like 4000 HP. (from 51000 to 55000)
    Just saying it's not all bad. Even if the increase is linear that would be 40000 more hp at level 70 so we'd probably travel around 100k hp if we add new gear to it as well.

    It is not linear as when i lvled to 62 i only gained 1500 hp roughly
    Main-Lothor Syralth Guardian Fighter
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited January 2015
    korennya wrote: »
    While looking at these percents as they drop off, where are you testing? I noticed my lvl 60 had an ECL of only 52 when i was in ebon downs. Is your character actually at lvl 61+ while you are gathering this data? Dismayed if you are.

    I did the same data collection. The results in the opening premise are consistent with what I observed. When you cross from level 60 to level 61 there is a huge drop-off in the effectiveness of the stats you have. It really is ridiculous. I'd be shocked if it's working as intended.
    [SIGPIC][/SIGPIC]
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited January 2015
    This is scary and a long with quite a few others things seems to indicate they finally broke the game for good lol.
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    edited January 2015
    that is, all the investment made in grind , money, RNG and game time can be replaced perhaps by green items ! cool. at the end of the day we lose good " feats " - for being " forced " to allocate points in the "middle way " - and refined artifacts equipment ! cool again ! tired of this insane...
  • yuccapalmyuccapalm Member, Neverwinter Beta Users Posts: 195 Bounty Hunter
    edited January 2015
    I hope all the legendary artifact gear becomes useless
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited January 2015
    i hope they nerf perfect vorp, perfect soulforge, perfect barkshielf, dc artifact.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited January 2015
    mfgamesys wrote: »
    It is not linear as when i lvled to 62 i only gained 1500 hp roughly

    from lvl 60 to lvl 70 my GWF went from 23k hp to 28k
    xvader99 wrote: »
    They have to give us +2 ability points when reach 70.

    you do get 2 pts at lvl 70
    Paladin Master Race
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