Hello.here i will write what you should not use in dungeons skirmishes and why.
1. control wizard: A) Repel dont use repel because we need the mobs to one place for faster kill.
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Shard of endless avalanche:MY concern about this is the nerf about its damage very low damage.instead that control you can easy use the sudden storm very strong aoe hit(need good targeting).
C)Icy storm daily: the only thing do that daily is to prone for 1 sec the mobs and send them to different directions as i said we need the mobs controled to one place.
d) maelstrom of chaos very slow cast.
2.Devoted cleric: Sun burst: dont use sun burst you throw away the mobs different directions and we cant hit instead that you can use the break the spirit or the chains of blazing light if you want to control.
3.great weapon fighter : if control wizard already casted icy terrrain try use the surge to push them into the ice and not outside.
4.warlock: you attack before someone control or aggro and then what? run to escape and delay all the progress.
5.hunter ranger-rogue they dont do something wrong:P
Comments
If you mean Tiamat, then you'll find people who will explain you that the idea is to keep the mobs away from the clerics, and that all the spells that you mentioned (and despised) do precisely that.
SoEA is a great CC encounter, and to be honest it does good enough damage. By the time the mobs recover from it I've already used CoI and IT. After you use it for a while aiming it is not a problem anymore.
No, it's a horrible cc mechanic. The damage is too low to justify it's scattering and tiny prone.
That depends on which group you are with, if you are working with the group or ahead of it and if it is explicitly a race
Problem is, the game rarely makes this necessary.
Agreed. Also a righteous DC using D-SB will place a dot and proc bear your sins - 10% more dmg from all sources (when it works)
+1.. yup i use this to chain CC the mob..dun realy care of dps but i prefer CC holding mob till they die for the team..so i prefer this over sudden storm
That was my argument, that a good DC, would know when do you SB , but sadly, so many DCs just go in willy nilly, I dont bother to slot it anymore.
Chains spamming is the safest thing, I just use FF empowered and Divine DG for head debuffing. IF you want to be fancy, DL will proc slightly higher crit totals for heads, if you feel you can swap powers while riding to heads.
I think the meatball can be effective, it doesnt scatter that much.. no more then FLS , its a good prone that interrupts mobs from going to DC, and makes them stay in my Icy Terrain zone, slap in a OF Daily and Coi on tab, proned, frozen , dazed and ready to die at that point.
Question for SWs, will this interrupt TT like SB does? Then I would be a little pissed , I know SB does when Im on my SW as well. Which if I was on my DC , I would NEVER use non divine SB if I saw TT activated.