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dungeon- skirmish useless pointless encounters and dailies for each class

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
edited January 2015 in PvE Discussion
Hello.here i will write what you should not use in dungeons skirmishes and why.

1. control wizard: A) Repel dont use repel because we need the mobs to one place for faster kill.
B) Shard of endless avalanche:MY concern about this is the nerf about its damage very low damage.instead that control you can easy use the sudden storm very strong aoe hit(need good targeting).
C)Icy storm daily: the only thing do that daily is to prone for 1 sec the mobs and send them to different directions as i said we need the mobs controled to one place.
d) maelstrom of chaos very slow cast.

2.Devoted cleric: Sun burst: dont use sun burst you throw away the mobs different directions and we cant hit instead that you can use the break the spirit or the chains of blazing light if you want to control.


3.great weapon fighter : if control wizard already casted icy terrrain try use the surge to push them into the ice and not outside.
4.warlock: you attack before someone control or aggro and then what? run to escape and delay all the progress.
5.hunter ranger-rogue they dont do something wrong:P
Post edited by mamalion1234 on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    4.warlock: you attack before someone control or aggro and then what? run to escape and delay all the progress.
    No I kill them before you guys even get there.
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited January 2015
    Dungeon skirmish, you mean Aberrant Assault?
    If you mean Tiamat, then you'll find people who will explain you that the idea is to keep the mobs away from the clerics, and that all the spells that you mentioned (and despised) do precisely that.
    Russian leaderboard first page. The proof.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2015
    As a DC if I use normal Sunburst I knock mobs *toward* male fighters. I agree: spreading mobs can be bad while in a party. So it's not a matter of bad encounters it's a matter of using them badly.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited January 2015
    B) Shard of endless avalanche:MY concern about this is the nerf about its damage very low damage.

    SoEA is a great CC encounter, and to be honest it does good enough damage. By the time the mobs recover from it I've already used CoI and IT. After you use it for a while aiming it is not a problem anymore.
    I hate dancing with Lady Luck. She always steps on my toes.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    khimera906 wrote: »
    SoEA is a great CC encounter, and to be honest it does good enough damage. By the time the mobs recover from it I've already used CoI and IT. After you use it for a while aiming it is not a problem anymore.

    No, it's a horrible cc mechanic. The damage is too low to justify it's scattering and tiny prone.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited January 2015
    charononus wrote: »
    No I kill them before you guys even get there.

    That depends on which group you are with, if you are working with the group or ahead of it and if it is explicitly a race :p If you want to race, my CW can put steal time on tab and we can have a running race, because then my CW will get there before your SW does, I guarantee you :p My tr is also pretty darn fast, but I *think* CW with steal time on tab is faster, assuming we were theoretically purely arguing in terms of which class can run faster. Bear in mind, I am assuming the CW gets the full speed benefit from the steal time run buff, not only a fraction of it. Also, to clarify, I am not talking about a dps race, I am talking about a run speed race, because I am fairly sure that there are many people of many different classes who can get there before your SW kills them, regardless of how fast you like to move :p
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited January 2015
    As an sw, I rarely find myself killing things faster than a good cw or tr. I love running ahead as well, but the mechanics of the class do promote waiting for the control or tank to gather things together before we help to melt them down.

    Problem is, the game rarely makes this necessary.
  • pippipoppippipop Member Posts: 0 Arc User
    edited January 2015
    As a DC if I use normal Sunburst I knock mobs *toward* male fighters. I agree: spreading mobs can be bad while in a party. So it's not a matter of bad encounters it's a matter of using them badly.

    Agreed. Also a righteous DC using D-SB will place a dot and proc bear your sins - 10% more dmg from all sources (when it works)
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited January 2015
    khimera906 wrote: »
    SoEA is a great CC encounter, and to be honest it does good enough damage. By the time the mobs recover from it I've already used CoI and IT. After you use it for a while aiming it is not a problem anymore.

    +1.. yup i use this to chain CC the mob..dun realy care of dps but i prefer CC holding mob till they die for the team..so i prefer this over sudden storm
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited January 2015
    pippipop wrote: »
    Agreed. Also a righteous DC using D-SB will place a dot and proc bear your sins - 10% more dmg from all sources (when it works)

    That was my argument, that a good DC, would know when do you SB , but sadly, so many DCs just go in willy nilly, I dont bother to slot it anymore.

    Chains spamming is the safest thing, I just use FF empowered and Divine DG for head debuffing. IF you want to be fancy, DL will proc slightly higher crit totals for heads, if you feel you can swap powers while riding to heads.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited January 2015
    kangkeok wrote: »
    +1.. yup i use this to chain CC the mob..dun realy care of dps but i prefer CC holding mob till they die for the team..so i prefer this over sudden storm

    I think the meatball can be effective, it doesnt scatter that much.. no more then FLS , its a good prone that interrupts mobs from going to DC, and makes them stay in my Icy Terrain zone, slap in a OF Daily and Coi on tab, proned, frozen , dazed and ready to die at that point.

    Question for SWs, will this interrupt TT like SB does? Then I would be a little pissed , I know SB does when Im on my SW as well. Which if I was on my DC , I would NEVER use non divine SB if I saw TT activated.
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited January 2015
    kangkeok wrote: »
    +1.. yup i use this to chain CC the mob..dun realy care of dps but i prefer CC holding mob till they die for the team..so i prefer this over sudden storm
    That's exactly what I mean, it's great for chain ccs. I'm not sure there's any knock back either. It looks more like they're knocked down on the spot, or maybe I'm just not paying enough attention. What I know for sure is that mobs can barely move and no one in the party has ever complained about it.
    I hate dancing with Lady Luck. She always steps on my toes.
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