Hello, i am sharing my build i am using for pve in mod 5. feel free to leave any comments or critiscism. My build isn't the best but i am finding good results with it
*EDIT* This build is a work in progress so it is not perfected, take from it what you want to help improve your own build.
First I am a human Master Infiltrator utilizing the Executioner paragon for PvE. why? Executioner is going to be the path that outputs the most amount of damage in any PvE situation because of the capstone Shadow of Demise which deals alot of damage over time.
ABILITY SCORE: i put all points into DEX and STR, why? DEX for crit chance and deflect and STR for extra damage and the stamina gain is nice.
FEATS
HEROIC: (if you are not human than i wouldn't put points into Twilight Adept and put points into everything else)
Action Advantage: 5/5 - this generates ap very fast and you'll notice your dailys are up quickly with this.
Weapon Mastery: 3/3 - more crit chance is always good.
Toughness: 3/3 - higher hp pool means more survivability
Cunning Ambusher: 3/3 -this is a very nice feat because you are constantly in and out of stealth so the 6% damage bonus procs often.
Endless Assault: 3/3 - this is extra damage for our encounters so more DPS.
Twilight Adept: 3/5 - why? often times you will find you are dodging quite a bit in hard dungeons like CN, etc. this is nice when you need to refill your stealth bar when it is not quite full to apply another effect of SoD. ***This is just personal preference, with 3 extra heroic feats, i would put those points into wherever you see fit.
Disciple of Strength: 3/3 - more damage from str = more DPS.
PARAGON:
Executioner Tree:
Arterial Cut: 5/5 - more crit severity in stealth means higher burst damage from encounters used in stealth, ex. lashing blade, dazing strike, etc, literally anything in stealth gets a big damage boost.
Grim Pleasure: 5/5 - this feat is not great but okay, a minor power boost (more damage) for any crit u hit, so this is up 99% of the time
***EDIT: Vicious Pursuit: 5/5 - this gives you 5% damage and the uptime is 99%, all you have to do is deal damage
Last Moments: 5/5 - this is a very good feat because u get a 25% damage boost at 40% hp, and a 25% damage boost at 70% hp in stealth, combo this with stealth lashing blade, you will see some very high hits.
Shadow Born: 5/5 - this is one of the best feats in the executioner tree, doubling your power (damage bonus) for the first hit in stealth. This makes for very high burst damage potentinal, ex. go into stealth and hit lashing blade as first hit (make sure its the first hit or shadowborn will deactivate), etc.
***EDIT***
any damage dealt while you are in stealth WILL PROC THIS, even a duellist flurry bleed tick will proc this so
BE TACTFUL when using this!!!!***
Shadow of Demize: 5/5 - you have 6 seconds after applying an affect of SoD to deal as much dps as possible and then the target will be hit for half the damage you dealt in piercing damage (ignores damage resistance) which synergizes very well with the high burst damage and bonus damage feats in the Executioner Tree
**EDIT**SoD cannot be deflected.
Saboteur Tree:
Shady Preparations: 5/5 - this is a
VERY nice feat to have because of the CD reduction and also works well because you are going to be in and out of stealth often, so this reduces ALOT of your CD. More CD reduction means
MORE DPS, from encounters, dailys, etc.
BOONSSharandar:
Dark fey hunter, fey precision, elven haste, elven ferocity, elven resolve.
Dread Ring:
Reliquary Keeper's Strength, Evoker's Thirst, Forbidden Piercing, Shadow Touch, Rampaging Madness.
Icewind Dale:
Encroaching Tactics, Refreshing Chill, Rapid Thaw, Cool Resolve, Winter's Bounty
Tryanny of Dragons:
Dragon's Claws, Dragon's Gaze, Draconic Armorbreaker, Dragon's Greed, Dragon's Fury.
Build and Rotation:For dungeons/tiamat/dragons/ anything requiring alot of dps
***EDIT*****
At-Wills:DUELLIST FLURRY & Cloud of steel
Encounters:
Lashing blade or dazing strike - DPS encounters,
Shadow strike - to refill stealth to apply SoD effect
Smoke Bomb - always slotted for anything that is more than 1-3 monsters, AOE dps/cc
ITC - to tank alot of incoming damage so you can continue to do dps
Bait $ Switch - i use this sometimes on dragons for HUGE ap gain sometimes even full ap restored if killed in 1 hit.
Class features:
Tactics: ths is slotted on my bar 90% of the time so i can have dailys up alot faster
Skillful Infiltrator: this is a good all-around class feature that you can use almost anywhere, i use it for the begining of any dungeon for more crit chance/movespeed/dodge and switch to another class feature at the end boss
Invisible Infiltrator: I slot this along with tactics for end bosses or anything single target because of the big damage boost you get from using a daily along with a stealth refill (this works very well with Lurker's Assault because of the stacked damage bonus which means MORE DPS)
Daily's:
Whirlwind of blades: very nice AOE burst damage, slotted nearly 98% of the time
Lurker's Assault: this powers up your duelist flurry and all your encounters so this is a very nice damage boost (use this with invisible infiltrator for even more damage bonus and you will see some pretty high crits)
For dailys/trash clear/easy monsters
At-Wills: sly flourish, cloud of steel
Encounters:
Blitz: cone burst damage, 1 hit mobs with First Strike.
Smoke Bomb: Cast from stealt for 100% crit and melt mobs quickly
Dazing strike: hits more than one enemy and does alot of damage.
Shadow Strike: hit sly flourish from stealth for some hard hitting sly flourish hits, refill stealth and repeat.
Class features:
First Strike: always slotted for 1 hitting mobs with blitz
Skillful Infiltrator: movespeed helps with getting aorund your zone quickly, crit chance for sly flourish to crit more often = kill mobs faster, dodge is nice.
Tactics: this is good for harder, multiple mobs, ex. slot first strike and tactic and spam whirlwind of blades from stealth when ever you can.
Sneak Attack: to run to the end of any dungeon or daily, skipping mobs.
Daily's:
Whirlwind of blades: main daily since it does alot of damage and hits mutiple targets.
For the second daily you can pretty much slot anything since whirlwind of blades will be the main dps for trash mobs.
Now for the Stats and Armor
It is important to have a good balance of the offence stats power/crit/armorpen/recovery so you maximize your DPS output.
Crit chance:You need high crit chance for this build so
Aim for 40-50%, so your duellist flurry does ALOT of damage. Naturally most TR armor already has a bunch of crit so you may not need to worry about stacking crit as you will get enough of this from all of your equipment.
-Twined rope of Dexterity gives ALOT of crit chance along with deflect for tankyness so this would be a good waist choice.
Power: Higher power means higher damage, so stack this high for higher DPS.
Armor Pen: monsters have 22% DR and bosses have 24%, so stacking armor pen to as close as possible to 22-24% is good.
-stacking this beyond 24% is a waste in PvE, PvP is another story....
Recovery: Recovery is basically recharge speed and action point gain, so this is an important stat.
STATS
What enchantments should YOU use?
-Remember to balance out our stats in your enchantment slots, the majority of your stats come from your armor set, weapons, jewelry, and artifacts so you can fine tune your stats in your enchantment slots after you have the set of equipment you will be using.
-If you are unsure on exactly what stats you need to have good balanced stats, check what stats have harder
deminishing returns on stacking more of it and what stats you would benefit more from by stacking more of it.
For example: you have 5k power and and 1.5k armor penetration and are wondering wether to put a radiant enchantment into an offence slot for more power or a dark enchantment for more armor penetration. (THESE NUMBERS ARE JUST EXAMPLES AND NOT ACTUAL) Adding a radiant enchant (rank 6) for +150 power will increase your raw damage by 1% (why only 1%? at higher stat levels it takes more and more of that stat to get even 1% increase in that particular stat, this is called
deminishing returns), however if you added a dark enchantment (rank 6) for +150 armor pen, your armor penetration would increase by 1.6% (a much higher boost because your armor pen in this case isn't
as affected by deminishing returns, YET).
Adding a dark enchantment, rank 6 for more armor penetration in this case would increase your damage output far greater than adding a rank 6 radiant enchantment for raw damage because your armor penetration would make your current power THAT much more EFFECTIVE. Deminishing returns applies to all 4 offence stats (power/crit/armpen/recovery), so when considering what to put into your enchantment slot, see what you would benefit more from wether adding a silvery enchantment so that your recharge speed and action point gain is higher, meaning you fire off dailys and encounters much more rapidly which in turn adds ALOT to your overall DPS or would adding more power make the /dailys/at-wills you use hit ALOT harder.
-These are things to consider when deciding exactly WHAT enchantment to slot in your enchantment slots. Basically would that 1% in power make you that much more powerful, or would the 1.6% armor pen allow your power to hit that much harder on monsters and bosses?
Armor sets: EDIT** I am using
Full SWASHBUCKLING CAPTAIN'S ARMOR for recovery, crit and
power, for
more personal DPS as well as a
dex belt for alot
more crit, 2x personalzied ring of revitilization
(the 2 slot ones)
For alot of crit and lifesteal which are crucial for this buildl. For
the neck i use
cloak of black ice for the
ap gain, power, crit, and more armor pen.
- if u cannot acess the cloak of black ice, 2 slot JC rings or the dex waist, find items that have that stats you need. ,
the Shores set is a very good and were the ones i was using prior to the cloak and JC rings.
***EDIT***
WHAT I USE IN MY SLOTS
In offence slots - 4x r7 radiants, 1x r7 dark enchantment
In defence slots - all
azure for more defence
For the weapon main and off hand i use the
artifact weapons and slotted a
vorpal enchantment for
higher crit severity.
***EDIT***
-i would put
Combat Advantageon the off hand because this gives you a DAMAGE BOOST when you are in combat advantage, which is nearly all the time in a group setting. You gain combat advantage when you and another player is on opposite sides of the target. You will see a blue circle underneath your character when combat advantage is ACTIVE.
ARTIFACTS:
WHAT I USE (WILL BE USING, WAITING FOR 2X RP TO MAKE A COUPLE OF THESE EPICS)
Devoted Cleric sigil (ap gain/power/defence),
Waters artifact (recovery/defence/regen)
Great weapon fighter sigil (max hp,armpen,power)
you can use any artifacts you can get and change them out later on if you want different ones/stats, just make sure to have 3 slotted and with stats that stack stats that you need and NOT stats you dont need,
for ex. artifacts with control bonus are more useful to a CW but a artifact with combat advantage would be more useful to a rogue, so just be somewhat
picky with your artifacts and look for stats that will boost your dps stats (power/crit/armpen/recovery) or your defence stats (defence,lifesteal,max hp,deflect,regen)
That sums up my Mod 5 MI Executioner build, and feel free to make suggestions or improvements to the build
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Comments
Feats:
Boons:
Encounters:
Dailies:
Gear/Stats:
-I prefer rampaging just for the extra power and the bonus life steal which is nice :P
-The 2% crit severity (sleet skills)vs 250 recovery(rapid thaw) imo recovery is more useful for a rogue since that is a harder stat to stack and it gives recharge speed as well as ap gain plus 250 recovery is about 2% recharge and ap gain vs the 2% crit severity (i would only take this if you naturally get alot of recovery for your build or already have high recovery). the crit severity would only boost your dps by so much while the recovery will give you recharge speed AND ap gain as well as pad your gs nicely by 250
-Lurkers Assault i find works well with duellist flurry and SoD procs especially if u slot it with invisible infiltrator, so you get bonus damage from lurkers and bonus damage from invisible infiltrator. i combo this with lashing blade then duellist flurry for some very SoD high hits ^.^
-For artifacts any you can really get your hands on are good especially ones that have power, crit, CA, recovery, etc. which are for many common artifacts. i personally use (waiting for 2x rp weekend for couple of these) DC artifact for ap gain, power, defence/waters artifact for recovery, some regen, and defence/ GWF sigil for power, arpen, and some max hp.
And oh... what would your starting ability scores be?
For defence and surviving tougher mobs, put azures into all your defence slots. Why not silvery for deflect? DEX is going to give you a big deflect boost and in general DEFENCE is going to mitigate the most amount of damage possible so azures are best for those defence slots. You also get max hp from the hp feat for survivalbility and if you go with swash you get lifesteal which works very well with duellist flurry so combo that with higher defence, you will be able to survive quite well but also deal lots of damage. For this build i would go MI so you can slot Impossible to Catch which makes you very tanky in a situation where the monsters hit very hard like boss fights.
My ability scores i put all into dex and str, if you are talking about initial ability score i would max str and dex for a PvE rogue on the ability score roll with more importance on dex. Half-Orcs can get 25 str and dex i think so that would be good, initial would be 19 dex and str.
Now I'm gonna try it out, and I will tell you how it goes! Keep up the good work!